scram 111
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
-
Need intercept orders for Moscow.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 68 to 63
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
3 bombers and 1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
9 artilleries and 15 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
5 armour moved from Archangel to Bryansk
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to BryanskAirborne Attack Move - Germans
1 infantry moved from Novgorod to Bryansk -
Slight edit, but still need intercept orders. Also, I’ll again roll the rockets manually as triplea doesn’t do so correctly.
-
Four fighters in Moscow will intercept.
-
Rockets
Paris & WGerm -> London Major
Rolls: 2@6; Total Hits: 22@6: (5, 4)Nov -> Moscow Major
Rolls: 1@6; Total Hits: 11@6: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 68 to 63
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
3 bombers and 1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
9 artilleries and 15 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
5 armour moved from Archangel to Bryansk
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to BryanskAirborne Attack Move - Germans
1 infantry moved from Novgorod to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry and 2 mech_infantrys
Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 10 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Rostov to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
3 aaGuns moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
3 artilleries and 7 infantry moved from Eastern Poland to Belarus
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Southern France to France
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 airfield placed in Ukraine
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 9
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Buryatia
9 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Buryatia
9 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 aaGuns moved from Timguska to Kansu
4 aaGuns, 2 artilleries and 33 infantry moved from Russia to Samara
3 fighters moved from Smolensk to Samara
1 fighter and 1 tactical_bomber moved from Archangel to SamaraPlace Units - Russians
2 infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Kansu : 2 aaGuns and 9 infantry
Buryatia : 3 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Tambov : 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 3 infantry
Smolensk : 1 artillery and 2 infantry
Samara : 4 aaGuns, 2 artilleries, 4 fighters, 33 infantry and 1 tactical_bomber
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 67
Russians : 24 / 29
Japanese : 59 / 70
Americans : 50 / 71
Chinese : 1 / 2
British : 36 / 41
UK_Pacific : 6 / 8
Italians : 10 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.111
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryJust as a friendly hint for future reference. Probably not the best idea to try this battle in this situation.
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Because you basically just gave Germany an extra $6 next turn by taking that terr and then evacuating Moscow.
-
I thought about that after I did the attack, but then didn’t worry about it. Russia is the one country that I don’t really care to play. China is even more one dimensional, but I like the challenge in China of annoying Japan as much as possible. Russia to me is just a speed bump that I don’t play as well as the other countries. I had Vold playing Russia for me in the XDAP tournament, he does a much better job.
-
I rolled for tech and missed. And then didn’t like my purchases while I was setting up my attacks and restarted. I didn’t roll for tech the 2nd time around, but you will see a -5 edit to Japan’s cash. Just letting you know so you wouldn’t wonder when you saw the edit.
And as far a Russia goes. They may just be a speed bump, but they’re still a very important part of the allied scheme. Is 6 bucks going to make or break this for either side in the grand scheme of things? Not really, but mistakes can pile up and start snowballing. At the very least, I get Germany’s next tech roll basically free of charge.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 70 to 65
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 destroyers moved from 6 Sea Zone to 15 Sea Zone
3 destroyers moved from 15 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 7 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to Burma -
Need OOL for sz16 if I get a hit on the first round.
Also need scramble orders for Wake and OOL there? I’m assuming best D for this one.
-
Sea zone 16, lose the sub and then the destroyer
Sea zone 25 (Midway Island, are you lost in the Pacific? :) ) Scramble three fighters and max defense
1. Free hits
2. 2s, the DD and CV
3. 3s, but no CAs or tac
3. 4s, Fighters and then battleship -
Right, Midway.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 70 to 65
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 destroyers moved from 6 Sea Zone to 15 Sea Zone
3 destroyers moved from 15 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 7 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to BurmaCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 3 destroyers and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 transport
Battle in Burma
Japanese attack with 4 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 2 infantry moved from Shensi to Kweichow
1 artillery moved from Sikang to Szechwan
1 battleship and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
Sorry about the rough dice.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 11 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
3 bombers moved from Egypt to Southern Italy
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia -
I need intercept orders for Rome for the three fighters against the three bombers
-
And I’ve managed to hit the wrong buttons on the game in progress. If you do intercept, please go ahead and roll the dice on the forum for the results. I’ll back up and edit the game file to reflect any intercept casualties.





