13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech


  • Well I already have Improved mech, so I end up with paratroopers after all. I’ll make the edit and will start with Germany shortly.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 68 to 63
                EDIT: Adding Technology Airborne_Forces for Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 fighter moved from Ukraine to Russia
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                9 artilleries and 15 infantry moved from Belarus to Bryansk
                2 infantry moved from Ukraine to Bryansk
                5 armour moved from Archangel to Bryansk
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Ukraine to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Smolensk
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov


  • Need intercept orders for Moscow.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 68 to 63
                EDIT: Adding Technology Airborne_Forces for Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 fighter moved from Ukraine to Russia
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                9 artilleries and 15 infantry moved from Belarus to Bryansk
                2 infantry moved from Ukraine to Bryansk
                5 armour moved from Archangel to Bryansk
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Ukraine to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Smolensk
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                1 mech_infantry moved from Novgorod to Bryansk

    Airborne Attack Move - Germans
                1 infantry moved from Novgorod to Bryansk


  • Slight edit, but still need intercept orders. Also, I’ll again roll the rockets manually as triplea doesn’t do so correctly.

  • 21 19 18 17 16

    Four fighters in Moscow will intercept.


  • Rockets

    Paris & WGerm -> London Major
    DiceRolls: 2@6; Total Hits: 22@6: (5, 4)

    Nov -> Moscow Major
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 68 to 63
                EDIT: Adding Technology Airborne_Forces for Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 fighter moved from Ukraine to Russia
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                9 artilleries and 15 infantry moved from Belarus to Bryansk
                2 infantry moved from Ukraine to Bryansk
                5 armour moved from Archangel to Bryansk
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Ukraine to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Smolensk
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                1 mech_infantry moved from Novgorod to Bryansk

    Airborne Attack Move - Germans
                1 infantry moved from Novgorod to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Russians launches 4 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry and 2 mech_infantrys
                    Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 7 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 7 armour, 10 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
                1 bomber moved from Russia to Novgorod
                2 fighters moved from Russia to Ukraine
                1 tactical_bomber moved from Rostov to Novgorod
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                3 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Archangel
                3 artilleries and 7 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                5 infantry moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Southern France to France
                2 armour and 2 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Rostov
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 airfield placed in Ukraine
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Germany
                1 fighter and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 9
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Buryatia
                9 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Archangel
                2 fighters moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Buryatia
                9 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Archangel
                2 fighters moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Smolensk, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 aaGuns moved from Timguska to Kansu
                4 aaGuns, 2 artilleries and 33 infantry moved from Russia to Samara
                3 fighters moved from Smolensk to Samara
                1 fighter and 1 tactical_bomber moved from Archangel to Samara

    Place Units - Russians
                2 infantry placed in Volgograd
                Russians undo move 1.
                1 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Russians :

    Kansu : 2 aaGuns and 9 infantry
        Buryatia : 3 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major and 3 infantry
        Tambov : 3 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 3 infantry
        Smolensk : 1 artillery and 2 infantry
        Samara : 4 aaGuns, 2 artilleries, 4 fighters, 33 infantry and 1 tactical_bomber
        Northwest Persia : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 24 / 29
        Japanese : 59 / 70
        Americans : 50 / 71
        Chinese : 1 / 2
        British : 36 / 41
        UK_Pacific : 6 / 8
        Italians : 10 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Germans Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.111
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9


  • @Degrasse:

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Just as a friendly hint for future reference. Probably not the best idea to try this battle in this situation.

    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs

    Because you basically just gave Germany an extra $6 next turn by taking that terr and then evacuating Moscow.

  • 21 19 18 17 16

    I thought about that after I did the attack, but then didn’t worry about it.  Russia is the one country that I don’t really care to play.  China is even more one dimensional, but I like the challenge in China of annoying Japan as much as possible.  Russia to me is just a speed bump that I don’t play as well as the other countries.  I had Vold playing Russia for me in the XDAP tournament, he does a much better job.


  • I rolled for tech and missed. And then didn’t like my purchases while I was setting up my attacks and restarted. I didn’t roll for tech the 2nd time around, but you will see a -5 edit to Japan’s cash. Just letting you know so you wouldn’t wonder when you saw the edit.

    And as far a Russia goes. They may just be a speed bump, but they’re still a very important part of the allied scheme. Is 6 bucks going to make or break this for either side in the grand scheme of things? Not really, but mistakes can pile up and start snowballing. At the very least, I get Germany’s next tech roll basically free of charge.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 70 to 65
                EDIT: Turning off Edit Mode
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                3 destroyers moved from 6 Sea Zone to 15 Sea Zone
                3 destroyers moved from 15 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 artilleries and 1 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                3 armour and 7 mech_infantrys moved from Szechwan to Burma
                3 mech_infantrys moved from Kweichow to Burma


  • Need OOL for sz16 if I get a hit on the first round.

    Also need scramble orders for Wake and OOL there? I’m assuming best D for this one.

  • 21 19 18 17 16

    Sea zone 16, lose the sub and then the destroyer

    Sea zone 25 (Midway Island, are you lost in the Pacific?  :) )  Scramble three fighters and max defense

    1.  Free hits
    2.  2s, the DD and CV
    3.  3s, but no CAs or tac
    3.  4s, Fighters and then battleship


  • Right, Midway.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 70 to 65
                EDIT: Turning off Edit Mode
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                3 destroyers moved from 6 Sea Zone to 15 Sea Zone
                3 destroyers moved from 15 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 artilleries and 1 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                3 armour and 7 mech_infantrys moved from Szechwan to Burma
                3 mech_infantrys moved from Kweichow to Burma

    Combat - Japanese
                Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 3 destroyers, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Japanese: 3 destroyers and 1 fighter
                    Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 transport
                Battle in Burma
                    Japanese attack with 4 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
                    British defend with 1 armour and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 16 Sea Zone to Japan
                1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
                1 fighter moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Korea to Manchuria
                1 aaGun and 1 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shantung to Kweichow
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 artillery moved from Sikang to Szechwan
                1 battleship and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from 25 Sea Zone to Caroline Islands
                3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total


  • Sorry about the rough dice.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 11 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                1 bomber moved from United Kingdom to France
                3 bombers moved from Egypt to Southern Italy
                1 armour moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria
                2 mech_infantrys moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia

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