13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters moved from Java to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from Spain to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 bomber moved from Scotland to Holland Belgium
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                1 bomber moved from Gibraltar to Venezuela
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters moved from Java to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from Spain to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 bomber moved from Scotland to Holland Belgium
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                1 bomber moved from Gibraltar to Venezuela
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Holland Belgium
                    Americans attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber and 1 mech_infantry
                Battle in 3 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter could not land in Holland Belgium and was removed
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 tactical_bomber moved from 54 Sea Zone to Sumatra
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Queensland to Sumatra
                1 bomber moved from Venezuela to British Guiana
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                EDIT: 2 fighters moved from Holland Belgium to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Holland Belgium to Gibraltar
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Holland Belgium to United Kingdom
                1 aaGun moved from Eastern United States to Central United States
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 aaGun moved from Spain to Gibraltar
                1 fighter moved from 41 Sea Zone to India
                1 fighter moved from 41 Sea Zone to Sumatra

    Place Units - Americans
                1 factory_minor placed in Spain
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States
                1 carrier placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 infantry and 2 mech_infantrys placed in Central United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                12 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Improved_Mech_Inf

    Activate Technology - British
                British activating Improved_Mech_Inf
                Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
                British giving technology to UK_Pacific: Improved_Mech_Inf

    Purchase Units - British
                British repair 6 damage on 6 harbours; Remaining resources: 38 PUs; 0 techTokens;
                British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Activate Technology - UK_Pacific
                Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - UK_Pacific
                UK_Pacific repair 11 damage on 11 factory_majors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Spain to Southern France
                1 armour moved from Portugal to Southern France
                2 fighters moved from India to Shensi
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Turkey to Caucasus
                1 mech_infantry moved from Turkey to Greece
                1 artillery moved from Turkey to Greece
                1 bomber moved from Iraq to Southern France
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to Burma

    Combat - British
                Battle in Southern France
                    British attack with 1 armour, 1 bomber and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British win, taking Southern France from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Greece
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Greece from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Southern France to Spain
                3 aaGuns and 1 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 40 PUs total
                British collect 6 PUs from War Bonds; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                2 infantry placed in India
                Turning on Edit Mode
                EDIT: Changing PUs for British from 51 to 45
                EDIT: Changing PUs for UK_Pacific from 0 to 6
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 20 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 fighters and 3 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Greece
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 artillery and 1 mech_infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Germany to Western Germany

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,4,5
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from Russia to Rostov

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Rostov
                    ANZAC attack with 4 fighters
                    Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from Rostov to Russia
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Turkey: 1 fighter
                EDIT: Removing units owned by ANZAC from Russia: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Spain to Normandy Bordeaux

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                3 mech_infantrys moved from Bryansk to Caucasus
                6 armour moved from Bryansk to Caucasus
                5 armour moved from Bryansk to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Western Germany to Spain
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone


  • Rockets

    Paris-> NB Gib
    DiceRolls: 1@6; Total Hits: 11@6: (4)

    WGerm-> Major London
    DiceRolls: 1@6; Total Hits: 11@6: (2)

    Nov-> Major Moscow
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • Man, I’m loving knocking out your NB three times in a row! Whoo!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                3 mech_infantrys moved from Bryansk to Caucasus
                6 armour moved from Bryansk to Caucasus
                5 armour moved from Bryansk to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Western Germany to Spain
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone

    Combat - Germans
                Strategic bombing raid in Spain
                    Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Spain causes 3 damage total.
                Battle in Caucasus
                    Germans attack with 8 armour and 5 mech_infantrys
                    British defend with 1 armour
                    Germans win, taking Caucasus from Russians with 8 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Volgograd
                    Germans attack with 6 armour and 4 mech_infantrys
                    Russians defend with 1 armour and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 artillery moved from Bryansk to Tambov
                1 aaGun and 2 artilleries moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Bryansk
                3 armour moved from Bryansk to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Southern France
                1 artillery and 2 infantry moved from France to Southern France
                1 bomber moved from Spain to Western Germany
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter moved from 112 Sea Zone to Western Germany
                3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Ukraine to Rostov

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in France
                Germans undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                3 infantry placed in Western Germany
                Germans undo move 5.
                1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,3,3
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You forgot to edit the damage, so I’ll get it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 4
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 7
                EDIT: Turning off Edit Mode
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 22 PUs; 0 techTokens;
                Russians buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Vologda to Kansu
                1 armour moved from Vologda to Kansu
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                    2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Samara to Shensi
                1 aaGun moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun and 7 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Tobruk to Alexandria

    Place Units - Russians
                1 artillery, 1 fighter and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move one mech from Russia to Novosibirsk

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait - I have a big edit from Russia to Tambov to do…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, here you go


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 bomber moved from French Indo China to India
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from 36 Sea Zone to Shan State
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from 43 Sea Zone to Borneo
                2 tactical_bombers moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from Philippines to Borneo
                1 fighter moved from 36 Sea Zone to Borneo
                1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 fighter and 1 infantry moved from Siberia to Soviet Far East
                1 bomber moved from French Indo China to India
                1 armour moved from Szechwan to Kweichow
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                1 tactical_bomber moved from Japan to Soviet Far East


  • slight change, tank will go to yunnan after all.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ? Is your turn complete?  I don’t see the rest of the Japan turn…
    thx


  • Sorry, need you to decide whether to intercept or not.

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