@dawgoneit FYI, I am going to be away until Monday.
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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50 minutes ago already?� Holy cow
Orders coming right up, friend
You told me that you would be taking your turn, so I was ready to go with Germany . . . not like France/Aussies really affect Germany too terribly much.
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Ahhh…
Scramble 2 UK fighters and 1 USA fighter
Save USA fighter until last casualty -
I guess it WAS an hour after I moved…
Time goes fast when you’re having fun playing games -
Rockets!
Paris -> Gib
Rolls: 1@6; Total Hits: 11@6: (6)W. Germany -> London Major
Rolls: 1@6; Total Hits: 11@6: (1)Novgorod -> Moscow Major
Rolls: 1@6; Total Hits: 11@6: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Novgorod to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry and 1 mech_infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 infantry and 2 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Rostov to CaucasusCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Southern France
Germans attack with 1 infantry and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from British with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer, 2 fighters and 3 transports; Americans defend with 1 destroyer and 1 fighter
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer, 2 fighters and 3 transports
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to Karelia
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
3 armour moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Archangel to Belarus
3 aaGuns moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 fighter placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 8
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
sz110 worked out really really nicely for me. And for the 2nd time in a row I knocked out the NB in Gibraltar.
And yea, I should’ve designated which facility I was going after, but I wholly intended all along to try for the NB.
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Ridiculous
But just delaying the inevitable a bit :-)
Russian response coming right up -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 20 PUs; 0 techTokens;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 fighter moved from Smolensk to Russia
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs -
Move AA, MECH to Vologda
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
6 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Sakha to Siberia
1 tactical_bomber moved from Hopei to Yunnan -
Intercept bombers?
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Yeah, send 'em up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
6 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Sakha to Siberia
1 tactical_bomber moved from Hopei to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 aaGun and 2 mech_infantrys moved from Hopei to Kweichow
1 fighter moved from Japan to Siberia
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from India to French Indo China
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from Java to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Scotland to Holland Belgium
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 bomber moved from Gibraltar to Holland Belgium
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from Java to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Scotland to Holland Belgium
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 bomber moved from Gibraltar to Holland Belgium
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 4 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Holland Belgium and was removed
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Queensland to Sumatra
1 tactical_bomber moved from 54 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Queensland to Sumatra
1 bomber moved from Venezuela to British Guiana
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
EDIT: 2 fighters moved from Holland Belgium to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Holland Belgium to Gibraltar
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun moved from Eastern United States to Central United States
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Spain to Gibraltar
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 41 Sea Zone to SumatraPlace Units - Americans
1 factory_minor placed in Spain
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Central United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Improved_Mech_InfActivate Technology - British
British activating Improved_Mech_Inf
Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
British giving technology to UK_Pacific: Improved_Mech_InfPurchase Units - British
British repair 6 damage on 6 harbours; Remaining resources: 38 PUs; 0 techTokens;
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Activate Technology - UK_Pacific
Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - UK_Pacific
UK_Pacific repair 11 damage on 11 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Spain to Southern France
1 armour moved from Portugal to Southern France
2 fighters moved from India to Shensi
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Greece
1 artillery moved from Turkey to Greece
1 bomber moved from Iraq to Southern France
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from India to BurmaCombat - British
Battle in Southern France
British attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Southern France from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Greece
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Greece from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Southern France to Spain
3 aaGuns and 1 infantry moved from Scotland to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 40 PUs total
British collect 6 PUs from War Bonds; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Changing PUs for British from 51 to 45
EDIT: Changing PUs for UK_Pacific from 0 to 6
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 20 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
3 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 2 infantry
Battle in Greece
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,4,5
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Russia to RostovCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Rostov
ANZAC attack with 4 fighters
Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
3 fighters moved from Rostov to Russia
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Turkey: 1 fighter
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Spain to Normandy BordeauxTurn Complete - French





