13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • @Gamerman01:

    50 minutes ago already?� Holy cow

    Orders coming right up, friend

    You told me that you would be taking your turn, so I was ready to go with Germany . . .  not like France/Aussies really affect Germany too terribly much.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ahhh…

    Scramble 2 UK fighters and 1 USA fighter
    Save USA fighter until last casualty

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess it WAS an hour after I moved…
    Time goes fast when you’re having fun playing games


  • Rockets!
    Paris -> Gib
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    W. Germany -> London Major
    DiceRolls: 1@6; Total Hits: 11@6: (1)

    Novgorod -> Moscow Major
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Novgorod to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry and 1 mech_infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
                1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
                1 infantry and 2 mech_infantrys moved from France to Southern France
                2 mech_infantrys moved from Rostov to Caucasus

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Southern France
                    Germans attack with 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from British with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer, 2 fighters and 3 transports; Americans defend with 1 destroyer and 1 fighter
                    Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer, 2 fighters and 3 transports
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from Finland to Karelia
                2 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                3 armour moved from Rostov to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Rostov
                1 infantry moved from Archangel to Belarus
                3 aaGuns moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 fighter placed in 112 Sea Zone
                2 mech_infantrys placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                Germans undo move 3.
                1 armour and 1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 8
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2
                Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • sz110 worked out really really nicely for me. And for the 2nd time in a row I knocked out the NB in Gibraltar.

    And yea, I should’ve designated which facility I was going after, but I wholly intended all along to try for the NB.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ridiculous
    But just delaying the inevitable a bit  :-)
    Russian response coming right up

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 20 PUs; 0 techTokens;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 artillery moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                    2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Smolensk to Russia
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move AA, MECH to Vologda


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                6 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from UK_Pacific
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Sakha to Siberia
                1 tactical_bomber moved from Hopei to Yunnan


  • Intercept bombers?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, send 'em up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                6 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from UK_Pacific
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Sakha to Siberia
                1 tactical_bomber moved from Hopei to Yunnan

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 2 interceptors out of India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 aaGun and 2 mech_infantrys moved from Hopei to Kweichow
                1 fighter moved from Japan to Siberia
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from India to French Indo China
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Japan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 destroyer and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters moved from Java to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from Spain to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 bomber moved from Scotland to Holland Belgium
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                1 bomber moved from Gibraltar to Venezuela
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters moved from Java to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from Spain to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from Gibraltar to Holland Belgium
                1 bomber moved from Scotland to Holland Belgium
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
                1 bomber moved from Gibraltar to Venezuela
                1 bomber moved from Gibraltar to Holland Belgium
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Holland Belgium
                    Americans attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber and 1 mech_infantry
                Battle in 3 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter could not land in Holland Belgium and was removed
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 tactical_bomber moved from 54 Sea Zone to Sumatra
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Queensland to Sumatra
                1 bomber moved from Venezuela to British Guiana
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                EDIT: 2 fighters moved from Holland Belgium to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Holland Belgium to Gibraltar
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Holland Belgium to United Kingdom
                1 aaGun moved from Eastern United States to Central United States
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 aaGun moved from Spain to Gibraltar
                1 fighter moved from 41 Sea Zone to India
                1 fighter moved from 41 Sea Zone to Sumatra

    Place Units - Americans
                1 factory_minor placed in Spain
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States
                1 carrier placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 infantry and 2 mech_infantrys placed in Central United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                12 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Improved_Mech_Inf

    Activate Technology - British
                British activating Improved_Mech_Inf
                Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
                British giving technology to UK_Pacific: Improved_Mech_Inf

    Purchase Units - British
                British repair 6 damage on 6 harbours; Remaining resources: 38 PUs; 0 techTokens;
                British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Activate Technology - UK_Pacific
                Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - UK_Pacific
                UK_Pacific repair 11 damage on 11 factory_majors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Spain to Southern France
                1 armour moved from Portugal to Southern France
                2 fighters moved from India to Shensi
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Turkey to Caucasus
                1 mech_infantry moved from Turkey to Greece
                1 artillery moved from Turkey to Greece
                1 bomber moved from Iraq to Southern France
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to Burma

    Combat - British
                Battle in Southern France
                    British attack with 1 armour, 1 bomber and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British win, taking Southern France from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Greece
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Greece from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Southern France to Spain
                3 aaGuns and 1 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 40 PUs total
                British collect 6 PUs from War Bonds; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                2 infantry placed in India
                Turning on Edit Mode
                EDIT: Changing PUs for British from 51 to 45
                EDIT: Changing PUs for UK_Pacific from 0 to 6
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 20 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 fighters and 3 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Greece
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 artillery and 1 mech_infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Germany to Western Germany

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,4,5
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from Russia to Rostov

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Rostov
                    ANZAC attack with 4 fighters
                    Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from Rostov to Russia
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Turkey: 1 fighter
                EDIT: Removing units owned by ANZAC from Russia: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Spain to Normandy Bordeaux

    Turn Complete - French

Suggested Topics

  • 9
  • 72
  • 90
  • 165
  • 58
  • 35
  • 75
  • 281
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.7k

Topics

1.8m

Posts