13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I meant to pick up an infantry from Malta to take to Turkey, instead of from Gibraltar, so removed infantry from Malta and added to Spain.
    If you allow, otherwise, edit it back.

  • 12

    two back to back single die techs - your TRADEMARK


  • Yeah . . . shipyards is not good news for Japan . . .  ruh roh.

    The tech war is fully on now. The axis can’t afford not to tech and the allies will want to keep rolling tech to keep their advantage.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Western Germany
                1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to Western Germany

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for British: 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Italians: 1 fighter
                Battle in Western Germany
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Western Germany from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Western Germany to Southern Italy
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 infantry moved from Bulgaria to Greece
                2 infantry moved from Slovakia Hungary to Germany

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, those neutrals kicked my butt.  All 4 of the ones I attacked.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It never occurred to me the Italians would attack Z99
    Would have left a DD in 92 if it had  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 fighters moved from India to Russia
                2 infantry moved from Iraq to Turkey
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • @Gamerman01:

    Man, those neutrals kicked my butt.  All 4 of the ones I attacked.

    Yes, yes they did. I’m very happy for them doing so. At least you have 2 new tech though. That makes three for this game . .  . so I guess that dam’s been shattered.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Normandy Bordeaux to Spain
                1 destroyer moved from 39 Sea Zone to 56 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Early (good) techs are much better than late techs -
    couple more and I’ll consider myself caught up (for this game anyway)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Novgorod to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry and 1 mech_infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
                1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
                1 infantry and 2 mech_infantrys moved from France to Southern France
                2 mech_infantrys moved from Rostov to Caucasus


  • Scramble sz110?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    50 minutes ago already?  Holy cow

    Orders coming right up, friend

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You should roll rocket attacks first.


  • Nope, you need to say whether you scramble and THEN I roll rockets and the like.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, just realized that
    Scramble is at the very beginning of combat phase


  • @Gamerman01:

    50 minutes ago already?� Holy cow

    Orders coming right up, friend

    You told me that you would be taking your turn, so I was ready to go with Germany . . .  not like France/Aussies really affect Germany too terribly much.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ahhh…

    Scramble 2 UK fighters and 1 USA fighter
    Save USA fighter until last casualty

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess it WAS an hour after I moved…
    Time goes fast when you’re having fun playing games


  • Rockets!
    Paris -> Gib
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    W. Germany -> London Major
    DiceRolls: 1@6; Total Hits: 11@6: (1)

    Novgorod -> Moscow Major
    DiceRolls: 1@6; Total Hits: 11@6: (5)

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