@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Portugal
2 bombers moved from Western United States to Spain
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Gibraltar to Spain
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to Spain
2 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking 97 Sea Zone from Italians, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malaya
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Spain
Americans attack with 2 bombers, 5 fighters, 2 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 bomber could not land in Portugal and was removed
1 aaGun moved from Gibraltar to Spain
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Mexico to Southeast Mexico
1 fighter moved from Spain to United Kingdom
1 fighter moved from Spain to United Kingdom
1 bomber moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Java
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
2 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
3 infantry and 1 mech_infantry placed in Central United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
Back to back single die techs is my answer back
I know Bold is not surprised
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover War BondsActivate Technology - British
British activating War BondsPurchase Units - British
British repair 4 damage on 1 factory_major and 3 harbours; Remaining resources: 33 PUs; 0 techTokens;
British buy 1 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
2 artilleries and 3 infantry moved from Iraq to Turkey
1 bomber moved from Normandy Bordeaux to Turkey
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from Gibraltar to Portugal
British take Portugal from Neutral_True
1 armour moved from India to Afghanistan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
4 infantry moved from India to Burma
2 fighters moved from India to Afghanistan
1 tactical_bomber moved from India to Afghanistan
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 6 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Afghanistan
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Neutral_True defend with 4 infantry
retreated to Afghanistan
Neutral_True win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 tactical_bomber
Casualties for Neutral_True: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Turkey to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Gibraltar to Spain
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters moved from Southern France to United Kingdom
1 aaGun moved from Normandy Bordeaux to Spain
3 aaGuns moved from India to Burma
2 fighters moved from Afghanistan to India
1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 armour and 2 infantry placed in United Kingdom
3 transports placed in 110 Sea Zone
British undo move 1.
2 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
British collect 4 PUs from War Bonds; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Spain: 1 infantry
EDIT: Changing PUs for British from 53 to 49
EDIT: Changing PUs for UK_Pacific from 0 to 4
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
UK_Pacific collect 13 PUs; end with 17 PUs total
Some Units in India change ownership: 2 infantry -
I meant to pick up an infantry from Malta to take to Turkey, instead of from Gibraltar, so removed infantry from Malta and added to Spain.
If you allow, otherwise, edit it back. -
two back to back single die techs - your TRADEMARK
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Yeah . . . shipyards is not good news for Japan . . . ruh roh.
The tech war is fully on now. The axis can’t afford not to tech and the allies will want to keep rolling tech to keep their advantage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Western GermanyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Casualties for Italians: 1 fighter
Battle in Western Germany
Italians attack with 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Greece
2 infantry moved from Slovakia Hungary to GermanyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Man, those neutrals kicked my butt. All 4 of the ones I attacked.
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It never occurred to me the Italians would attack Z99
Would have left a DD in 92 if it had :-P -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from India to Russia
2 infantry moved from Iraq to Turkey
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
Man, those neutrals kicked my butt. All 4 of the ones I attacked.
Yes, yes they did. I’m very happy for them doing so. At least you have 2 new tech though. That makes three for this game . . . so I guess that dam’s been shattered.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Egypt
2 infantry moved from Normandy Bordeaux to Spain
1 destroyer moved from 39 Sea Zone to 56 Sea Zone -
Early (good) techs are much better than late techs -
couple more and I’ll consider myself caught up (for this game anyway) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Novgorod to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry and 1 mech_infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 infantry and 2 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Rostov to Caucasus -
Scramble sz110?
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50 minutes ago already? Holy cow
Orders coming right up, friend
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You should roll rocket attacks first.
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Nope, you need to say whether you scramble and THEN I roll rockets and the like.
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Right, just realized that
Scramble is at the very beginning of combat phase





