Scramble?
G40.2 League - Whackamatt (+10) vs MiamiUMike
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Bessarabia to Romania
4 fighters and 2 tactical_bombers moved from Ukraine to Romania
2 artilleries and 8 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Belarus to Baltic States
3 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Baltic States
10 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 4 artilleries, 4 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 6 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Italians defend with
Russians win, taking Romania from Germans with 3 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 1 aaGun, 6 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 10 infantry and 1 mech_infantry
Battle in Finland
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 armour and 10 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 4 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Belarus to Eastern Poland
2 infantry moved from Karelia to Novgorod
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 fighters and 2 tactical_bombers moved from Romania to BessarabiaPlace Units - Russians
1 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
I think you win - what total BS in Romania - yeah, you should have won - but with a lot less than that. The dice this game have screwed me over and over……what fun to play
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How the f*ck didn’t the Italians fight there??
SCrew this
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ah that, I didn’t declare war against the Italians as Russia; I figured you had declared war against me. Turns out they didn’t fight because they’re still neutral with each other!
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It’s only round 4. You sure you want to give up yet? The Italians can still move out of there, attack, etc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour, 3 artilleries and 7 infantry moved from Shensi to Tsinghai
2 armour moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter moved from Yunnan to Sikang
6 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 7 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Hopei to Tsinghai
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 4 Sea Zone to 8 Sea Zone
1 artillery and 5 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Hopei to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Hopei to KansuCombat - Japanese
Battle in Aleutian Islands
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Aleutian Islands from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 3 armour, 3 artilleries, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Kansu
Japanese attack with 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transportsNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 8 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 24 Sea Zone to Iwo Jima
1 transport moved from 5 Sea Zone to 8 Sea Zone
2 bombers moved from Hopei to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
3 tactical_bombers moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Kansu to Shensi
1 aaGun moved from Suiyuyan to KansuPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
The dice have been so one-sided its silly. My attack on the US just now - I got screwed AGAIN. I hit what, 3 times with 8 planes and all that other stuff?
Even when I do something tactically well, the dice still f-it up
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Matt (I assume that is your name).
Let me formally apologize for my attitude. Unacceptable. Bad words, bad deeds. Sorry for letting the luck in the game overtake mine and your enjoyment of it.
Let’s continue playing - I will cease with the complaining and just do my best against an obviously talented opponent. I cannot win them all, to be sure.
Regards
MM -
ah that, I didn’t declare war against the Italians as Russia; I figured you had declared war against me. Turns out they didn’t fight because they’re still neutral with each other!
Amazing detail - first time I’ve actually seen that twist.
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One NCM for Japan please
Tranny from 33 to Iwo - pick up inf and land in Japan (sz6)
Thanks
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I had a post breaking down the numbers. You’re attack against the US fleet was statistically above average. Only the first round was short a single hit, which was made up for by the second round, and a perfect third round. I was average. no blowout there.
As for Romania, any strategy that has you sacrificing planes to inflict more ground casualties on your opponent isn’t a winning strategy unless your economy is well above theirs. (I’d still recommed against it though)
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Fair enough on the analysis.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 carriers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
3 fighters moved from Hawaiian Islands to Midway
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Western United States
1 cruiser and 1 destroyer moved from 101 Sea Zone to 87 Sea ZoneCombat - Americans
Battle in French West Africa
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking French West Africa from Germans, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 44 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Central United States to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
3 aaGuns, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
4 carriers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 79 Sea Zone
10 infantry moved from Burma to Shan State
10 infantry moved from Burma to Yunnan
6 infantry moved from India to West India
1 armour moved from Iraq to EgyptCombat - British
Battle in Shan State
British attack with 10 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 10 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 armour and 1 fighter placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,1,4,3,6,6
British collect 25 PUs (7 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by British to Yunnan: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
i missed your edit! make sure you do it before ANZAC goes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from 95 Sea Zone to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to MoroccoCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Romania
Italians attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 armour, 4 artilleries and 1 mech_infantry
Russians win, taking Trans-Jordan from British, taking Syria from French with 3 armour remaining. Battle score for attacker is -34
Casualties for Russians: 4 artilleries and 1 mech_infantry
Casualties for Italians: 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
4 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from New South Wales to New GuineaCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
ANZAC win with 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Battle in HainanNon Combat Move - ANZAC
2 fighters moved from Trans-Jordan to Egypt
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_AlliesPlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Nigeria to French West AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 9 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 110 Sea Zone to 87 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to 87 Sea Zone
1 bomber moved from Southern Italy to Romania
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 tactical_bomber moved from 96 Sea Zone to RomaniaCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber and 3 submarines
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in West Indies
Battle in Romania
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 3 armour
Germans win, taking West Indies from Americans, taking Romania from Russians with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour
Battle in Eastern Poland
Germans attack with 5 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 4 aaGuns, 4 armour and 9 infantry
Germans win, taking Eastern Poland from Russians with 5 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 7 infantry
Casualties for Russians: 4 aaGuns, 4 armour and 9 infantryNon Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from France to Northern Italy
1 bomber moved from 87 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Tobruk to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Tobruk to 96 Sea Zone
2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
2 submarines moved from 96 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Romania to Yugoslavia
1 bomber moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 battleship and 1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns moved from France to Northern Italy
1 bomber moved from Yugoslavia to Southern ItalyPlace Units - Germans
3 armour placed in Yugoslavia
4 mech_infantrys placed in Germany
1 fighter placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 9 infantry moved from Finland to Norway
1 infantry moved from Baltic States to Poland
2 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
4 fighters and 2 tactical_bombers moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Ukraine to RomaniaCombat - Russians
Battle in Norway
Russians attack with 2 artilleries and 9 infantry
Germans defend with 7 infantry
Russians win, taking Norway from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 3 armour, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour, 2 artilleries and 1 infantry
Russians win, taking Romania from Germans with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
4 fighters and 2 tactical_bombers moved from Romania to Ukraine
1 infantry moved from Volgograd to Rostov
1 armour moved from Baltic States to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs