13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    Hmm, are you contemplating attacking the neuts so you can fly allied air in from India?

    Yep, you’re showing your experience…

    Oh, I think the cost is acceptable.

    It was significant that you hit Gibraltar for more than 2 damage on your first try…  :x


  • I was prepared to sacrifice both a dd and cruiser so that Russia could not clear the way for US landings in W. Germany. Had you not scrambled, it would’ve just been an additional dd. But yes, getting that damage helped save my little navy.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops, I forgot to blitz Smolensk like I was going to.

    Please change ownership and add 1 IPC to Russia - thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    I was prepared to sacrifice both a dd and cruiser so that Russia could not clear the way for US landings in W. Germany. Had you not scrambled, it would’ve just been an additional dd. But yes, getting that damage helped save my little navy.

    Interesting -
    I was thinking more in terms of launching towards Greece/Turkey, or Z98


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Japan to Guam
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                2 bombers moved from French Indo China to 43 Sea Zone
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Shan State to Burma

    Combat - Japanese
                Battle in Guam
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 transport; British defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Anhwe to Japan
                1 fighter and 2 tactical_bombers moved from Kweichow to Hopei
                1 aaGun moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to Hopei
                1 infantry moved from Chahar to Hopei
                3 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Shantung to Anhwe
                2 mech_infantrys moved from Kwangsi to Hunan
                2 mech_infantrys moved from Hunan to Anhwe
                1 artillery moved from Shan State to French Indo China
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from Shan State to Philippines
                2 bombers moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Shantung
                3 infantry placed in French Indo China
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Whoa, that was fast
    Gnite - game with you tomorrow night maybe

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Will you allow the Smolensk blitz edit?
    I was going to do it no matter what happened in Tambov…


  • @Gamerman01:

    Oops, I forgot to blitz Smolensk like I was going to.

    Please change ownership and add 1 IPC to Russia - thanks

    I didn’t see this. Feel free to do this edit during US turn.

    And I’d rather have you in strength in Greece than in W. Germany. At least according to the current board position. US in W. Germany with UK fighters landing there cuts me off from France and threatens Berlin. Of course I’d rather have you all the way back in the Americas and NOWHERE near Europe or Asia.  :wink:

    And man, I hope I didn’t screw up Japan again. Watch you get long range aircraft or something that really messes me up the turn I took precautions and actually took more than a glance around the board.  :|

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, wondered if you didn’t see it, what with playing Japan and all.

    Thanks for allowing the minor edit that I forgot to do when doing combat moves -

    Game with ya tomorrow


  • @Gamerman01:

    Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.

    I did try to position myself so that I’m covered in case you did get LRA. I almost missed an extra fighter that could’ve hit sz6 if you got LRA, which is why I edited that dd back home. For some reason, I thought you couldn’t land in Amur . . . which makes no sense because it’s not my terr. And LRA is one of the reasons why in my ftf games we play delayed tech. Or somebody gets advanced artillery or super subs that turns a very big and important battle into a massacre.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Delayed tech is for wussies  :wink:
    Seriously, if you play delayed tech you might want to play with tokens, or reduce the cost to 4 or something

    LRA+2 in AA50 was ridiculous (I house ruled to +1), although in G40 +1 with Japan or USA especially, at just the right time, could be killer.  Which is why I often do play no tech…

  • 12

    @seththenewb:

    @Gamerman01:

    Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.

    I did try to position myself so that I’m covered in case you did get LRA. I almost missed an extra fighter that could’ve hit sz6 if you got LRA, which is why I edited that dd back home. For some reason, I thought you couldn’t land in Amur . . . which makes no sense because it’s not my terr. And LRA is one of the reasons why in my ftf games we play delayed tech. Or somebody gets advanced artillery or super subs that turns a very big and important battle into a massacre.

    one of the MAIN points of tech is the surprise factor.  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Speaking of surprises, Seth will not be surprised at all if I attack the neutrals in order to get 4 ANZ planes from India to Moscow…
    I wonder how many others are aware of your very sneaky move now that you aired it in a highly public game…

    Oh well…

    Seems getting odds on Moscow from 85% to 25% (or something like that), at least for 1 turn, will be worth it.

    I can take a shot at Turkey with the UK - not sure if that’s the thing to do, though.  Probably is, because the Germans could roll in next turn in noncom…  So it’s like there are 8 German infantry sitting there right now - gotta get 'em before they can be consolidated

    Haven’t studied my next moves or anything, but at a glance, seems that’s what’s coming from the Allies…
    Brace yourself, Barcelona


  • Yeah but when you’ve invested like 8, 10, 12+ hours into a ftf game . . .  it kind of sucks to have it all end because someone got LRA or something at just the right time. Maybe that’s a little more historically accurate, but it does tend to bring it all crashing down. In a marathon session like that, I’d rather beat my opponent mano a mano or at least have the chance to do so.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, you have to prepare yourself a bit for the possibility, just like you said you did with this last Japan turn

    But yeah, seriously, delayed tech would still be fun
    I would recommend making it 3-4 IPC’s per die or else 5 IPC’s and use tokens, though.
    A major part of the value for the 5 IPC’s you pay is the immediate surprise factor, like what you just did to Gibraltar.
    I’ve played against rockets in G40 some, but they never messed up a base that mattered.

    It’s cool that you can shoot multiple rockets at the same facility (which got changed somewhere along the way, from OOB, WITH NO FANFARE  :lol:)

  • 15 14

    @seththenewb:

    Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now.  :wink:

    Sorry bold, but this made me smile a bit because I need to admit I was kind of astonished when seeing the first time an (or almost 2^^) entire page(s) filled by a monologue from bold:D

  • 12

    @JapanDOWRound1Fan:

    @seththenewb:

    Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now.  :wink:

    Sorry bold, but this made me smile a bit because I need to admit I was kind of astonished when seeing the first time an (or almost 2^^) entire page(s) filled by a monologue from bold:D

    no need to apologize - it was all to lead up to the glorious final where cOW will get PUNISHED.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Gibraltar to Spain
                1 infantry moved from Gibraltar to Spain
                1 bomber moved from Normandy Bordeaux to 104 Sea Zone
                1 bomber moved from 104 Sea Zone to Portugal
                2 bombers moved from Western United States to Spain
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                1 armour moved from 91 Sea Zone to Portugal
                1 mech_infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Portugal
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Normandy Bordeaux to Spain
                1 fighter moved from Normandy Bordeaux to Spain
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to Spain
                2 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Gibraltar to Spain
                1 transport moved from 91 Sea Zone to 89 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking 97 Sea Zone from Italians, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Malaya
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Portugal
                    Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Spain
                    Americans attack with 2 bombers, 5 fighters, 2 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 2 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 bomber could not land in Portugal and was removed
                1 aaGun moved from Gibraltar to Spain
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Spain to United Kingdom
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Mexico to Southeast Mexico
                1 fighter moved from Spain to United Kingdom
                1 fighter moved from Spain to United Kingdom
                1 bomber moved from Spain to Gibraltar
                1 bomber moved from Spain to Gibraltar
                1 fighter moved from Queensland to Java
                1 fighter moved from Queensland to Java
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Johnston Island to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Wake Island to Queensland
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Midway to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Spain to Gibraltar
                1 fighter moved from Spain to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Scotland: 1 bomber
                EDIT: Turning off Edit Mode
                2 transports placed in 101 Sea Zone
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry placed in Central United States
                2 infantry placed in Western United States
                Americans undo move 4.
                Americans undo move 3.
                1 armour and 1 infantry placed in Western United States
                3 infantry and 1 mech_infantry placed in Central United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Shensi to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

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