@zlefin I actually need to know which of your german air are on the italian carriers.
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
-
Hmm, the battles all worked out well for me except Holland. But that one has me in a pickle. I was planning on stacking Paris and blocking US from taking W. Germany. So do I still do that and let UK walk into W. Germany (losing the Major) or do I leave a plane to possibly die and also risk having to try and retake Paris and Moscow on the same turn. Or do I change my placement plans and allow Russia some breathing room since there’s not much followup coming at this time . . . choices choices choices.
The good news is UK just lost 3 fighters and Germany has Rockets.
I don’t think I can retake Paris if you liberate it with UK . . not without changing my placement. So I think I have to sacrifice the Major. :|
-
Hang on, I’m trying to run some numbers and figure out if I can give myself good odds to take Moscow while still holding both W. Germany and Paris.
-
It’s either that or sacrifice W. Germany.
-
Unfortunately, the margins are too razor thin to risk trying to do all three. I can do 2 out of those 3 things. Now the question is, which two and this is actually a pretty hard choice. If I lose this game, I know I’m going to look back on this turn right here and wonder what would’ve happened had I made a different choice.
I need to feed my cats and myself. Let me ruminate on this some.
-
Wow, I’m glad you don’t think out loud much
My head hurts :wink: -
Are you sure you can give yourself good odds on Moscow??
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Archangel
1 fighter moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter and 3 infantry moved from Western Germany to Holland Belgium
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to ArchangelCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 3 fighters; Americans defend with 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 destroyer and 3 fighters
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 2 infantry
retreated to Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Rostov
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Changing unit bombing damage for these British owned units to: harbour = 3
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Bessarabia to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 aaGun, 10 armour, 2 artilleries and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 bomber and 1 fighter moved from Archangel to Novgorod
1 fighter moved from 105 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
1 fighter moved from Holland Belgium to France
3 aaGuns and 2 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16
EDIT: Turning off Edit Mode -
Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now. :wink:
-
@seththenewb:
Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now. :wink:
That’s why I don’t play them
-
Well all the AA and interceptors always missing, and now rockets, have helped your cause on Moscow…
-
I also made quite a few mistakes with the German army, that I think cost them a number of their infantry. Granted Russia’s down infantry for that very same reason . . well at least for capitalizing on said reasons. I hope I’ve made the right choice, only time will tell if this was the right decision or not. Either way, it looks like Germany’s in for some interesting times. :-D
And I’ve said it before and I’ll say it again. In my games, I either get really lucky with the air battles/aa guns or I get really bad dice. At least lately that’s been the case. Either all my bombers survive or 2/3rds of them crash and burn.
-
Now I see what Bold was saying about how you sneak up on Moscow…
Nice play… -
@seththenewb:
And I’ve said it before and I’ll say it again. In my games, I either get really lucky with the air battles/aa guns or I get really bad dice. At least lately that’s been the case. Either all my bombers survive or 2/3rds of them crash and burn.
No, I’m not sure you’ve said that to me, at least not clearly
Looks like I’m going to have to snatch a Bold trick out of my bag of tricks…
-
Hmm, are you contemplating attacking the neuts so you can fly allied air in from India? That’s the only thing I can think of that might save Moscow, but at what cost? And I may not have said it in this thread, but I’ve said it in plenty of other threads.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Egypt to Alexandria
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
6 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
@seththenewb:
Hmm, are you contemplating attacking the neuts so you can fly allied air in from India?
Yep, you’re showing your experience…
Oh, I think the cost is acceptable.
It was significant that you hit Gibraltar for more than 2 damage on your first try… :x
-
I was prepared to sacrifice both a dd and cruiser so that Russia could not clear the way for US landings in W. Germany. Had you not scrambled, it would’ve just been an additional dd. But yes, getting that damage helped save my little navy.
-
Oops, I forgot to blitz Smolensk like I was going to.
Please change ownership and add 1 IPC to Russia - thanks
-
@seththenewb:
I was prepared to sacrifice both a dd and cruiser so that Russia could not clear the way for US landings in W. Germany. Had you not scrambled, it would’ve just been an additional dd. But yes, getting that damage helped save my little navy.
Interesting -
I was thinking more in terms of launching towards Greece/Turkey, or Z98 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to Guam
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to BurmaCombat - Japanese
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for British: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to Japan
1 fighter and 2 tactical_bombers moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Chahar to Hopei
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kwangsi to Hunan
2 mech_infantrys moved from Hunan to Anhwe
1 artillery moved from Shan State to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to Philippines
2 bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total





