13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 15 14

    If I would not know the odds of getting a successful research I would have to think there are 1 to 20 or so. I followed a couple of gamerman’s games and I think in those you spend 100+ so far and got exactly ONE token which was improved mech for Russia YAY :)

    I suffer with you^^

  • 25 24 23 22 15 11 10 Official Q&A Mod

    :-)
    I appreciate all of your comments, JDOW
    I often get very lucky with tech, actually
    You are witnessing one of my very cold streaks, here with Wheatbeer/Seth/Infrastructure
    I also lost game 2 vs. Allweneed in part because I spent about 70 IPC’s in unsuccessful research (but that was after hitting several good ones in game 1 which certainly aided my win), so we have played no tech since then (my request - Allweneed was OK with either)

    Still waiting for the floodgates to open again, that’s for sure.

    Once you get a few techs, you are much more dangerous not only for the techs you possess, but for the few that are left.  Say you have radar, super subs, and shipyards.
    The threat of you obtaining jets, long range aircraft, or heavy bombers is much higher than if you had no techs yet…
    So there is kind of a cumulative effect.  If you ever roll 6’s, of course…  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Western Germany to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Northern Italy
                1 bomber moved from Eastern Poland to Southern France

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 1 bomber and 3 fighters
                    British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Northern Italy to Southern Italy
                2 infantry moved from Romania to Slovakia Hungary

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Java to India
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Egypt to Alexandria
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • You’re acting like this game’s over already.  :wink:

    But yes, I’m up for a rematch . . .  after all I have to let you get your chance at redemption.  :evil:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                3 armour and 3 mech_infantrys moved from Ukraine to Rostov
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Eastern Poland to Archangel
                1 fighter moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter and 3 infantry moved from Western Germany to Holland Belgium
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Novgorod to Archangel


  • @seththenewb:

    You’re acting like this game’s over already.  :wink:

    But yes, I’m up for a rematch . . .  after all I have to let you get your chance at redemption.  :evil:

    I guess I remember reading your PM and thought it was here. Gotta do your trash talking in private huh? I keed I keed. And Germany has rockets baby!

    Also, need scramble orders for sz110 and intercept orders for Moscow.


  • Actually, I’m not bringing an infantry from Novgorod into the Archangel fight.


  • Here’s the map file without the extra infantry in Novgorod.


  • You should feel honored Gamer . . . you’re the first opponent that I’ve actually gotten tech against with Triplea. I’ve dabbled a bit in this game and I’ve been regularly buying tech rolls in another game and that’s it for league games. But I’ve played quite a few live online games that I’ve yet to get ANY tech rolls in. Too bad I didn’t get that mech tech that Russia has.  :evil:

    But Rockets is not bad at all for Germany.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmph

    No intercepting

    Scramble 3 fighters to 110

    Familiarize yourself with my “Triple A problems” file - there are errors with rockets, especially that they should not be able to disable scrambling in the same turn, by damaging an air base

    No, I didn’t mean to be presumptuous by mentioning game 2, and I made no indication that I would win,
    but yes, I will definitely win this game  :-D
    And you suck for getting rockets with few rolls after all my failures  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    With all the errors with rockets, you ought to just roll them on the forum and edit in the damage, at the beginning of the conduct combat phase.

    Skip them in Triple A.

    See attached

    Triple A problems.doc


  • If it makes you feel better . .  . Degrasse got Hvy Bombers on his very first tech roll for US. Turn one Hvy Bombers . . .  I’ll say that again because that one REALLY sucks . . . turn one US heavy bombers!

    Let’s see both Paris will target the Naval Base in Gibraltar
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    W. Germany will target London Major
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    Novgorod will target Moscow Major
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • Hmm, the battles all worked out well for me except Holland. But that one has me in a pickle. I was planning on stacking Paris and blocking US from taking W. Germany. So do I still do that and let UK walk into W. Germany (losing the Major) or do I leave a plane to possibly die and also risk having to try and retake Paris and Moscow on the same turn. Or do I change my placement plans and allow Russia some breathing room since there’s not much followup coming at this time . . . choices choices choices.

    The good news is UK just lost 3 fighters and Germany has Rockets.

    I don’t think I can retake Paris if you liberate it with UK . .  not without changing my placement. So I think I have to sacrifice the Major.  :|


  • Hang on, I’m trying to run some numbers and figure out if I can give myself good odds to take Moscow while still holding both W. Germany and Paris.


  • It’s either that or sacrifice W. Germany.


  • Unfortunately, the margins are too razor thin to risk trying to do all three. I can do 2 out of those 3 things. Now the question is, which two and this is actually a pretty hard choice. If I lose this game, I know I’m going to look back on this turn right here and wonder what would’ve happened had I made a different choice.

    I need to feed my cats and myself. Let me ruminate on this some.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wow, I’m glad you don’t think out loud much
    My head hurts  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Are you sure you can give yourself good odds on Moscow??

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