@Amon-Sul turn complete!
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery and 3 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to Shensi
1 infantry and 2 mech_infantrys moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 bomber moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Java from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 fighters moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Suiyuyan to Kweichow
1 mech_infantry moved from Shantung to HunanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
6 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone -
You have the option to use kamikaze strikes on the destroyer attacking your destroyer in the sea zone off Iwo Jima.
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I’ll pass.
Keep best D in sz42
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
6 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 17 Sea Zone to Wake Island
2 bombers moved from 42 Sea Zone to Western Australia
2 bombers moved from Hawaiian Islands to Western Australia
2 bombers moved from Western United States to Hawaiian Islands
1 infantry moved from Algeria to Tunisia
3 fighters moved from Hawaiian Islands to Wake Island
1 cruiser moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 bomber placed in Western United States
1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Western Australia : 4 bombers
Guam : 1 airfield
Wake Island : 1 airfield, 1 bomber and 3 fighters
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 bombers, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
25 Sea Zone : 1 cruiser
10 Sea Zone : 2 submarines and 1 transport
17 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Tunisia : 1 armour and 1 infantry
101 Sea Zone : 2 transports
91 Sea Zone : 6 submarinesProduction/PUs Summary :
Germans : 52 / 63
Russians : 31 / 34
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 8
British : 29 / 31
UK_Pacific : 5 / 10
Italians : 14 / 25
ANZAC : 10 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.652
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 31 / 34
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 29 / 31
UK_Pacific : 5 / 10
Italians : 14 / 25
ANZAC : 10 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.652
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Belgian Congo to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 76 Sea Zone to Ethiopia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from West India to India
1 armour moved from Tunisia to Tobruk
2 bombers moved from Tunisia to Northern Italy
3 fighters moved from Gibraltar to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Belgian Congo to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 76 Sea Zone to Ethiopia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from West India to India
1 armour moved from Tunisia to Tobruk
2 bombers moved from Tunisia to Northern Italy
3 fighters moved from Gibraltar to TobrukCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Ethiopia
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Ethiopia to 81 Sea Zone
1 bomber moved from Western Germany to Tunisia
2 bombers moved from Northern Italy to Tunisia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Tunisia : 3 bombers
Tobruk : 1 armour and 3 fighters
Eire : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 52 / 63
Russians : 31 / 34
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 30 / 29
UK_Pacific : 6 / 6
Italians : 13 / 25
ANZAC : 10 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.681
Median : 3.000
Variance : 1.326
Standard Deviation : 1.152
Total rolls : 47Null / Other
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Italians Combat
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
Russians defend with 3 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 3 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from Trans-Jordan to Southern Italy
1 armour moved from Eastern Poland to BelarusPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from South Australia to Western Australia
3 infantry moved from South Australia to Western Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
Western Australia : 2 fighters and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 52 / 63
Russians : 31 / 34
Japanese : 57 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 63
Russians : 31 / 34
Japanese : 57 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Germans buy 2 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine -
Intercept Moscow?
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Germans buy 2 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Bryansk to Novgorod
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
1 bomber moved from Smolensk to Novgorod
4 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 infantry moved from Romania to Eastern Poland
2 artilleries and 7 infantry moved from Poland to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
5 armour and 2 infantry moved from Novgorod to BelarusPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 4 armour and 4 mech_infantrys
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Adding units owned by Germans to Archangel: 2 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 fighter
EDIT: Removing units owned by Germans from Belarus: 3 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Smolensk: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 20
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
2 armour, 5 infantry and 3 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 65 to 64
EDIT: Turning off Edit Mode -
Ruhroh . . . I thought I posted the map and I didn’t. And I’ve played 2 games since then. :|
I had to reconstruct and went off the dicey emails to make sure the battle results are the same. Please double check and verify that I didn’t screw something up.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Northwest Persia to Volgograd
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Vologda to Russia
2 aaGuns and 2 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Bryansk : 1 artillery and 2 infantry
Rostov : 1 infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 39 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 artillery
Samara : 6 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 29 / 32
Japanese : 57 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.850
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kweichow to India
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 17 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 infantry moved from Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from India to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Szechwan to KweichowPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Western Australia to India
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone





