@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 4 bombers, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 infantry moved from Tanganyika Territory to Kenya
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Tobruk to Southern Italy
1 armour moved from Vologda to Novgorod
3 armour moved from Bryansk to Novgorod
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Korea to Siberia
1 infantry moved from Korea to Amur
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Japanese take French Central Africa from British
Combat - Japanese
Battle in Celebes
Japanese attack with 7 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
6 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Malaya
2 infantry moved from French Indo China to Shan State
1 armour and 5 mech_infantrys moved from Kazakhstan to Vologda
3 mech_infantrys moved from Tsinghai to Samara
1 mech_infantry moved from Sikang to Samara
3 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Kwangtung to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Bryansk
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
5 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Volgograd
3 submarines placed in 6 Sea Zone
2 bombers placed in Japan
Japanese undo move 1.
1 artillery, 1 bomber and 1 infantry placed in India
1 bomber and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 90 PUs; end with 90 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
1 bomber moved from Norway to Smolensk
2 bombers moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
2 fighters moved from Russia to Smolensk
1 bomber and 1 fighter moved from Russia to Ukraine
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Norway to Karelia
1 fighter moved from Norway to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Battle in French Equatorial Africa
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 mech_infantrys
Italians win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is -12
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Ukraine
Americans attack with 3 bombers and 5 fighters
Germans defend with 3 armour and 1 factory_minor
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for Americans: 2 bombers
Battle in Smolensk
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 mech_infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Karelia
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Karelia to Norway
1 fighter moved from Norway to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Smolensk to Russia
1 bomber and 5 fighters moved from Ukraine to Russia
1 bomber moved from Eastern United States to Norway
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Western United States to United Kingdom
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Rhodesia
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
5 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Belgian Congo to Rhodesia
5 armour and 1 mech_infantry moved from Rhodesia to Union of South Africa
4 infantry moved from Union of South Africa to Rhodesia
2 artilleries moved from Union of South Africa to Rhodesia
1 fighter moved from Rhodesia to Union of South Africa
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 bomber and 2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 23 PUs (2 lost to blockades); end with 23 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 82 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to 95 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Ethiopia to Kenya
2 mech_infantrys moved from Egypt to Kenya
3 artilleries moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Iraq to Egypt
3 infantry moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Egypt
2 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 41 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Germany to Norway
1 bomber moved from Western Germany to Norway
2 tactical_bombers moved from France to Norway
2 bombers moved from Bryansk to Norway
1 artillery and 2 infantry moved from Novgorod to Karelia
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 3 bombers, 6 fighters and 5 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 2 mech_infantrys
Germans win with 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour, 1 bomber, 4 fighters and 2 mech_infantrys
Non Combat Move - Germans
5 fighters moved from Norway to Western Germany
5 tactical_bombers moved from Norway to Western Germany
1 bomber moved from Norway to Novgorod
2 bombers moved from Norway to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Germany to Baltic States
4 mech_infantrys moved from Eastern Poland to Novgorod
3 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Bryansk to Novgorod
1 armour moved from Egypt to Tobruk
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
1 submarine placed in 113 Sea Zone
2 artilleries placed in France
1 fighter and 1 tactical_bomber placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 33 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 35 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
That was an ugly, ugly outcome in Norway - sorry about those dice….
Yeah, that was brutal. I’ll get to this game tonight, have 7 games to do tonight. Things have been a little busier, but I should still average a turn per day.
No problem - will look for it soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Central Africa to French West Africa
Japanese take French West Africa from Americans
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 mech_infantry moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber moved from India to 41 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Philippines
2 battleships, 6 carriers, 2 cruisers, 12 destroyers, 6 fighters, 17 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Caroline Islands
3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Japan to Caroline Islands
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Shan State to Burma
2 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to Kiangsu
1 armour and 4 mech_infantrys moved from Vologda to Novgorod
1 mech_infantry moved from Nenetsia to Novgorod
4 mech_infantrys moved from Samara to Vologda
3 mech_infantrys moved from Vologda to Archangel
3 mech_infantrys moved from Kazakhstan to Vologda
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 3 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Japanese undo move 1.
1 artillery placed in Japan
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
1 cruiser placed in 6 Sea Zone
2 destroyers placed in 39 Sea Zone
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 4 infantry
EDIT: Removing units owned by Japanese from Yunnan: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 89 PUs; end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Sorry, I’ve been a little slow the past day or so. Partly it was due to me being a little busier than normal. But I’ve also wanted some extra time to think and hoping inspiration would strike. I’ve taken a real hard look at the map trying to figure out what if anything I can do to pull a win out of this mess. But I’m not seeing it. Not unless you suddenly started playing like the triplea ai, which you haven’t been so far. Or I get really really good dice for the next 5 turns, we’re talking never missing on anything at all.
You have an 800 TUV advantage, a you’re poised to take Moscow as early (err late) as G22 if you make the right moves/purchases, and I don’t see myself getting any traction anywhere. I might MIGHT be able to take Novgorod the turn that Moscow falls . . . but then you’ll just kick me right out of there and that’ll be that. And even if that miraculous occurs and I you fail to take Moscow . . . you’ll just be able to rebuild an army while Russia will make 3-5 ipcs/turn. 5-6 turns ago I thought I saw a shot to get this game back on an even keel. But I never was able to really close the gap.
I hereby surrender and request a third game. My bid is 12 for the allies Tech or NT. Bid limit of 1 unit per terr.
Oh and I’ll post.
Seth - good game to you too. As you see - I tend to play, it seems, too timid as the Axis in order to knock out the Allies - but, in this case I guess it worked.
Let’s go with game 3 - I’ll bid 11.
Ping…
I’m moving in my active games now. I want to take a look at the first couple of turns of your axis opening before I bid/accept your bid.
Being sneaky, are we? :)
I forgot how lucky Italy was early on. That transport living in sz97 and then in Egypt itself . … or even TrJ that let you bring two more dudes into Egypt. I probably shouldn’t have placed that minor in Egypt on UK2 though after how badly I did in sz97 on UK1.
Was I axis the first game? Or have you played axis both times? Tech or NT? I asked earlier and you didn’t respond about it. And 1 unit per terr acceptable to you?
I think I have been Axis twice if I recall.
No Tech is fine. And yes, one unit per territory is also reasonable. Yes - I had a very fortunate I1 to be sure…and that snowballed…