@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Mallery29 (Axis) vs TheVenocWarlord (Allies) - AA42.2
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Mallery29 (Axis) vs TheVenocWarlord (Allies) - AA42.2
No Tech, No Bids. Escort Bombing, unknown atm.
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No escort bombing. SZ16 closed.
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Test summary from TripleA, engine version: 1.7.0.3, time: 22:31:54
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Not really sure of the best opener, since I’ve only played a few games. Trying something newish out. Let’s see if it works or not.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
2 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to BelorussiaCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 3 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 4 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 5 : 0/3 hits
Germans roll dice for 1 armour in West Russia, round 5 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 6 : 1/3 hits
Germans roll dice for 1 armour in West Russia, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 4/4 hits
3 armour owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 armour, 1 artillery and 3 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 fighter moved from Belorussia to Russia
1 aaGun moved from Russia to West Russia
1 aaGun moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Buryatia S.S.R. : 5 infantry
Caucasus : 1 factory and 5 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 2 infantry
Novosibirsk : 1 infantry
Russia : 1 armour, 1 factory, 2 fighters and 3 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour and 1 artillery
Yakut S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 39 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.591
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 66Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.960
Median : 2.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.976
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41 -
Ehhh…
Let’s just see I suppose.
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 armour and 1 infantry moved from Northwestern Europe to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to Egypt
1 armour and 1 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
2 infantry moved from Belorussia to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 fighter moved from Germany to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Poland to West Russia -
Russian SS…fight or submerge?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 armour and 1 infantry moved from Northwestern Europe to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to Egypt
1 armour and 1 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
2 infantry moved from Belorussia to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 fighter moved from Germany to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Poland to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 aaGuns, 1 armour and 1 artillery
1 infantry owned by the Germans and 2 armour owned by the Germans retreated to Ukraine S.S.R.
Russians win with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 1 artillery
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 fighter and 5 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantryNon Combat Move - Germans
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from Algeria to Libya
1 armour, 1 fighter and 2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter and 2 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Italy to Bulgaria Romania
1 infantry moved from Italy to Southern Europe
2 armour moved from France to Poland
2 infantry moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 aaGun and 1 infantry moved from Germany to France
2 fighters moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to France
2 infantry moved from Norway to Finland
1 aaGun moved from Italy to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Italy
1 armour, 3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
1 unit repaired. -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 17 Sea Zone
1 cruiser moved from 14 Sea Zone to 17 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 17 Sea Zone
1 cruiser moved from 14 Sea Zone to 17 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New GuineaCombat - British
Battle in 17 Sea Zone
British attack with 1 bomber and 1 cruiser
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 1 cruiser in 17 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 0/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 0/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 1/3 hits
1 infantry owned by the British lost in Egypt
1 infantry retreated to Trans-Jordan
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United Kingdom
1 submarine moved from 39 Sea Zone to 49 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
7 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
17 Sea Zone : 1 cruiser
34 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
49 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Burma : 1 infantry
India : 1 aaGun, 1 factory and 5 infantry
New Guinea : 1 flag, 2 infantry
New Zealand : 1 infantry
Rhodesia : 1 infantry
Trans-Jordan : 1 bomber and 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 24 / 26
Germans : 43 / 44
British : 30 / 30
Japanese : 29 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.696
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 49 Sea Zone
1 fighter moved from 50 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from French Indo-China Thailand to Burma
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Yunnan
1 artillery moved from Kwangtung to Yunnan -
UK SS fight or submerge?
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Fight! :)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 49 Sea Zone
1 fighter moved from 50 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter moved from French Indo-China Thailand to Burma
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Yunnan
1 artillery moved from Kwangtung to YunnanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 cruiser, 1 submarine and 1 transport
British win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 fighter moved from Burma to 61 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from Anhwei to Kiangsu
1 fighter moved from 34 Sea Zone to Egypt
1 bomber moved from Yunnan to Japan
1 infantry moved from Malaya to French Indo-China ThailandPlace Units - Japanese
1 destroyer and 3 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
1 unit repaired. -
Been trying to fix up a new laptop, and it’s not working how I wanted to. So sorry for the delay.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 armour moved from 13 Sea Zone to Morocco
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from Szechwan to India
1 fighter moved from 53 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
13 Sea Zone : 2 transports
53 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 3 infantry
India : 1 fighter
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Sinkiang : 1 infantry
Szechwan : 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 24 / 26
Germans : 42 / 44
British : 29 / 30
Japanese : 32 / 33
Americans : 41 / 41Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Non Combat Move - Russians
5 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.Place Units - Russians
4 infantry placed in Caucasus
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 1 infantry
Belorussia : 1 flag
Buryatia S.S.R. : 5 infantry
Caucasus : 1 factory and 4 infantry
Kazakh S.S.R. : 1 infantry
Russia : 2 artilleries, 1 factory, 2 fighters and 2 infantry
West Russia : 1 flag, 2 armour and 7 infantry
Yakut S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 40 / 44
British : 29 / 30
Japanese : 32 / 33
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from France to 13 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from Libya to Caucasus
2 armour moved from Poland to Belorussia
Germans take Belorussia from Russians
2 armour moved from Belorussia to West Russia
4 armour and 3 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Bulgaria Romania to West Russia
2 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
2 infantry moved from Poland to Ukraine S.S.R.Combat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in West Russia
Germans attack with 9 armour, 3 fighters and 5 infantry
Russians defend with 2 armour and 7 infantry
Germans win, taking West Russia from Russians with 8 armour and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 2 armour and 7 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 factory and 4 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 bomber and 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber and 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Libya to Egypt
1 infantry moved from Italy to France
1 artillery moved from Italy to Southern Europe
1 infantry moved from Southern Europe to Bulgaria Romania
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 artilleries and 1 infantry moved from Germany to Bulgaria Romania
3 infantry moved from Germany to France
3 fighters moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 bomber moved from Caucasus to Karelia S.S.R.
1 fighter moved from 13 Sea Zone to FrancePlace Units - Germans
2 artilleries placed in Karelia S.S.R.
4 armour and 4 infantry placed in Germany
Germans undo move 2.
4 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
Yeah, that was a bad opening move. You’ve crushed my Russian front and playing any more will just slow down the inevitable. Good game.





