got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
Yeah, I figured you hadn’t since you didn’t see mine…
It’s vital for the ground units on transports issue… helps the owning player a lot too
Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.
And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.
@seththenewb:
Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.
No! Not at all! It hasn’t even been 48 hours. I only noticed you move on one other game - and that doesn’t bother me at all anyway. Thanks for your consideration, though, I appreciate that.
I’m going to strat bomb Russia, intercept? 3 vs 2 if you do.
I still need to figure out what else Germany’s doing. But that much I know. So no worries if you want to wait and see all what I’m doing.
@seththenewb:
And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.
I’m pretty meticulous as you can probably already tell, and that’s a big reason for my success……
That, and a lot of chess experience :-)
Also, I’m an expert with numbers and statistics… :-)
That’s a tough decision
Was going to fly UK air up there but turned out that probably wasn’t the best thing to do…
I will intercept with both… gotta try and stop those +2s…
plus your German bombers can’t shoot worth crap :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour and 3 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
actually, one less tac to smolensk.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Smolensk
1 armour and 3 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Eastern Poland to Smolensk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
3 bombers moved from Russia to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 fighter moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
plus your German bombers can’t shoot worth crap� :evil:
All whiffs on the air battle and ack ack phase of that battle. My bombers might not be great at shooting your air down, but they sure did do a number on your factory. :evil:
As long as they didn’t shoot down both fighters, I’m happy
As long as they didn’t shoot down both fighters, I’m happy
Shooting down your fighters would’ve been a bonus. As long as my bombers aren’t getting shot down, I’m happy as well. :-P
Another win/win!
I need a win/win and need you to get a loss/loss. :evil:
@seththenewb:
Oh thank GOD yes! Whew, I about had a heart attack when I saw 3 red dice, but they were MY red dice this time around. I thought I was in for a repeat of the last SBR. I shot down 3 fighters, didn’t lose any air, and did 13 damage.
Which is a HUGE improvement over the last time around when I lost 2 fighters, 2 bombers, didn’t shoot down any of your air, and only did 6 damage for all my pains. Which 3 fighters did you want to lose? I chose the Frenchie and 2 Brits. But let me know what you’d prefer to keep instead.
See, the previous SBR that I reference is a HUGE loss that I’d like to avoid. At least the dice evened out some and I got 3 of his air the next SBR. Both battles were 7 German air vs 8 allied fighters.
For most of us normal, average humanoids, the luck does end up evening out…. thank goodness
And yes, big air battles and SBR’s are liable to cause heart attacks
I’ve never experienced an air battle involving more than about 5-6 units total from both sides, though…
I guess that’s why I haven’t been to the ER lately…
I prefer the smaller battles as the potential loss is not as big. Once I chuck 6+ air into the air, I feel like I’m bound to lose one. And at that point the damage to the factories is almost incidental to the amount of fighters shot down.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Rostov
2 artilleries and 4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -14
Casualties for Russians: 2 fighters
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 3 mech_infantrys
1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 2 mech_infantrys moved from Samara to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Some pretty solid D that turn.
Go Italy! And way to go Bryansk!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 bombers moved from Japan to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Siberia from Russians, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to Hopei
3 infantry moved from Manchuria to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 infantry moved from Jehol to Chahar
1 aaGun and 2 infantry moved from Jehol to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total