@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Non Combat Move - French
COMMENT: 2 FR INF on 1 USA TP in 110
It’s also in the History, in the non-combat section :-)
If you don’t save after a tech roll it’s OK - just edit IPC’s on hand down by 5 when you reload
Also, you can go to “View -> Show comment log”
That’s where you can enter your own game comments, like to clarify what units are on transports or carriers
Sorry, I thought it was your turn. I remember thinking through what I was going to do depending on which transport those Frenchies were on and I guess I just assumed I’d done Germany. :roll:
Was kinda wondering!
It’s fine - I really appreciate the brisk pace you’ve been keeping - has been fun - looking forward to it being my turn again :-)
I’ve never really used the comment log before . . . :-D
Yeah, I figured you hadn’t since you didn’t see mine…
It’s vital for the ground units on transports issue… helps the owning player a lot too
Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.
And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.
@seththenewb:
Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.
No! Not at all! It hasn’t even been 48 hours. I only noticed you move on one other game - and that doesn’t bother me at all anyway. Thanks for your consideration, though, I appreciate that.
I’m going to strat bomb Russia, intercept? 3 vs 2 if you do.
I still need to figure out what else Germany’s doing. But that much I know. So no worries if you want to wait and see all what I’m doing.
@seththenewb:
And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.
I’m pretty meticulous as you can probably already tell, and that’s a big reason for my success……
That, and a lot of chess experience :-)
Also, I’m an expert with numbers and statistics… :-)
That’s a tough decision
Was going to fly UK air up there but turned out that probably wasn’t the best thing to do…
I will intercept with both… gotta try and stop those +2s…
plus your German bombers can’t shoot worth crap :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour and 3 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
actually, one less tac to smolensk.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Smolensk
1 armour and 3 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Eastern Poland to Smolensk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
3 bombers moved from Russia to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 fighter moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
plus your German bombers can’t shoot worth crap� :evil:
All whiffs on the air battle and ack ack phase of that battle. My bombers might not be great at shooting your air down, but they sure did do a number on your factory. :evil:
As long as they didn’t shoot down both fighters, I’m happy
As long as they didn’t shoot down both fighters, I’m happy
Shooting down your fighters would’ve been a bonus. As long as my bombers aren’t getting shot down, I’m happy as well. :-P
Another win/win!
I need a win/win and need you to get a loss/loss. :evil:
@seththenewb:
Oh thank GOD yes! Whew, I about had a heart attack when I saw 3 red dice, but they were MY red dice this time around. I thought I was in for a repeat of the last SBR. I shot down 3 fighters, didn’t lose any air, and did 13 damage.
Which is a HUGE improvement over the last time around when I lost 2 fighters, 2 bombers, didn’t shoot down any of your air, and only did 6 damage for all my pains. Which 3 fighters did you want to lose? I chose the Frenchie and 2 Brits. But let me know what you’d prefer to keep instead.
See, the previous SBR that I reference is a HUGE loss that I’d like to avoid. At least the dice evened out some and I got 3 of his air the next SBR. Both battles were 7 German air vs 8 allied fighters.