13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And casualty choices in 37 where I damaged each capital ship?  That’s OK?


  • yes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Italians defend with 1 cruiser, 1 destroyer and 2 transports
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 28
                    Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Americans: 1 submarine
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser, 2 destroyers and 1 submarine
                    EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                    EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                    EDIT: Turning off Edit Mode
                Battle in 37 Sea Zone
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 infantry moved from Tunisia to Algeria
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to Normandy Bordeaux
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier and 1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                2 fighters moved from Queensland to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States
                1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Mexico: 1 aaGun
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 aaGun
                EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Having trouble with dice roller…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                4 infantry moved from Burma to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Algeria to Libya
                1 armour moved from Algeria to Libya
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 cruiser and 2 destroyers moved from 119 Sea Zone to 110 Sea Zone
                1 fighter moved from Egypt to Tobruk
                1 bomber moved from Egypt to Tobruk
                1 fighter moved from Gibraltar to Tobruk
                1 mech_infantry moved from Burma to Kwangsi
                2 fighters moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi

    Combat - British
                Battle in Holland Belgium
                Battle in Tobruk
                    British attack with 1 bomber and 2 fighters
                    Italians defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                    British win, taking Kwangsi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 tactical_bomber moved from Kwangsi to Szechwan
                2 fighters moved from Kwangsi to Szechwan
                3 aaGuns and 3 infantry moved from Burma to India
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Tobruk to Libya
                1 bomber moved from Tobruk to Libya
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 39 Sea Zone to 43 Sea Zone

    Place Units - British
                1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Eastern Poland
                1 armour moved from Yugoslavia to Western Germany
                1 artillery and 1 infantry moved from Southern France to France
                1 artillery and 4 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                2 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Java to 37 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Java
                1 fighter moved from Queensland to Java
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                3 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French
                COMMENT: 2 FR INF on 1 USA TP in 110
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • I started to do my turn, but I would like to know which transport those Frenchies are on.


  • I rolled for tech and missed, I’ve saved the file so it won’t reroll.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Non Combat Move - French
                COMMENT: 2 FR INF on 1 USA TP in 110

    It’s also in the History, in the non-combat section  :-)

    If you don’t save after a tech roll it’s OK - just edit IPC’s on hand down by 5 when you reload

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also, you can go to “View -> Show comment log”

    That’s where you can enter your own game comments, like to clarify what units are on transports or carriers


  • Sorry, I thought it was your turn. I remember thinking through what I was going to do depending on which transport those Frenchies were on and I guess I just assumed I’d done Germany.  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Was kinda wondering!

    It’s fine - I really appreciate the brisk pace you’ve been keeping - has been fun - looking forward to it being my turn again  :-)


  • I’ve never really used the comment log before . . . :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I figured you hadn’t since you didn’t see mine…

    It’s vital for the ground units on transports issue… helps the owning player a lot too


  • Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.

    And yeah, I move rapidly . . . and that’s probably my biggest weakness. I’m a lot better face to face when I can see everything and think things through. You caught my Japanese twice this game on simple mistakes that exposed quite a bit of my hardware. Time to focus and try to salvage this.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    Yeah I know, it must’ve been frustrating to see my other games get played pretty rapidly with no movement in this game. My bad and I’ll be taking Germany’s turn now.

    No!  Not at all!  It hasn’t even been 48 hours.  I only noticed you move on one other game - and that doesn’t bother me at all anyway.  Thanks for your consideration, though, I appreciate that.


  • I’m going to strat bomb Russia, intercept? 3 vs 2 if you do.

    I still need to figure out what else Germany’s doing. But that much I know. So no worries if you want to wait and see all what I’m doing.

Suggested Topics

  • 20
  • 12
  • 75
  • 74
  • 203
  • 148
  • 227
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

18.0k

Users

40.8k

Topics

1.8m

Posts