Max scramble and max defense
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Apparently 2 dead Jap bombers are greater than 3 German ones. It took 3 bombers and they didn’t do the same amount of damage and one got shot down in the process. :oops:
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Whew!
SBR’s are stressful
Yeah, I know! I know that the +2 damage means that bombers should theoretically cause more damage than I lose on SBRs . . . but man I always breathe a sigh of relief when red dice don’t show up for interceptors and ack ack. I’m just glad bombers came back and I at least equaled the damage for the loss of the bomber. I’ve had too many runs where I send 7 bombers out at different targets and have 5 of them shot down. (true story)
And hey look, SBR first. I done good. :wink:
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@seththenewb:
And hey look, SBR first. I done good. :wink:
I noticed! I’m pleased.
Yeah, it’s hard to beat perfection.
Double miss on AA and then double sixes (fancy that)Bomb run on Moscow close to average - a bit in my favor since your bombers missed me, you lost a bomber on a 42% chance, but then got slightly above average damage rolls… (average of 4,4)
So we’re both happy we averted disaster… I’m thrilled to have 2 fighters still alive for counter-attacks…I think I can sneak in this Russian move quick, here…
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'bout freaking time I hit a tech (referring to Wheatbeer game also)
Kind of a weak one, though…
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What’d you get?
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Ah, improved mech. I’d take that no question.
I’m assuming you didn’t get Hvy Bombers since some of that chart would be just useless for you. Still chart 2 does have some good ones … . but probably chart one is the right call for USSR.
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Yeah, and even though the increase attack power is negligible in all practicality, the ability to blitz could come in handy
A tech hit is a tech hit, I always say. If I hit again I’ll get something better.
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Was the rest of Russia coming or were you mulling that over still?
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Need casualty choice in West Ukraine
4 hits scored -
dump aa gun, keep best D, lose art last.
Whenever I stick aa guns out like that, assume I will lose them first.
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Great, because if you kept your AA gun until last, I couldn’t hit and run and I would be dead meat in West Ukraine
Thanks for making the wrong decision :-D -
Wait . . . maybe I misunderstood the rules. You can keep the retreat, I won’t try to stick you on that because that wouldn’t be classy.
But, why would you HAVE to stay another round if it was just the AA gun?
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That unit might have a defense of zero and I could see how it’d just die if you stayed. But wouldn’t you still have the option of continuing the attack or retreating? They’re not like transports in that they can be taken as a casualty, so technically they wouldn’t automatically die in that first round if they were the last survivor right?
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You can’t retreat from units with no defense value
I didn’t realize it until I got 4 hits and it was casualty choice time, so I had to ask you.
Fair enough, that we both missed it.
But remember that for future reference - you can’t retreat from only AA guns, so you could trap your opponent on an intended hit and run by saving the AA gun(s) until last!
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I think I’m recalling this from a Krieghund FAQ answer, but I couldn’t find it after a quick search. Doesn’t matter since we agree you have 1 artillery there and you chose to lose the AA first.
I can ask on the FAQ thread to make sure for future reference.
Would have finished my turn, but my laptop shut itself down for the 5th time today, so I drove home and am now on my trusty desktop and can finish the turn.
Will require a little editing for combat results already rolled.
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That was a pain, but I found it.
See replies #610 and #611 in the FAQHere’s the rule that applies
Page 20, Condition A, Attacker and/or Defender loses all units“Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends”
Condition B is that the Attacker retreats
So if the defender is left with only units that have no combat value (transports or AAA), the attacker loses their option to retreat.
You can see this in the FAQ in reply #611 and if it was not correct, Krieghund would have corrected it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
Russians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 artilleries and 3 infantry moved from Bryansk to Belarus
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Smolensk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
1 mech_infantry moved from Smolensk to Western Ukraine
6 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Russians attack with 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -8
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 tactical_bomber
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 3 infantry
2 infantry owned by the Russians , 2 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Archangel to Smolensk
3 infantry moved from Volgograd to Tambov
1 aaGun moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 aaGun moved from Smolensk to BryanskPlace Units - Russians
1 artillery and 3 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
My computer crashed after finishing the West Ukraine battle where you scored 1 hit.
The second time you scored 2 hits, so I added one infantry back. You can see it if you look at your dice e-mails.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 battleship moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transports
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Hainan
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Manchuria to Kwangtung
2 mech_infantrys moved from Shantung to Kiangsi
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 61 PUs total -
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