Scrambles from Guam or Queensland?
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Need intercept orders for Moscow
Time to lay some smack down!
Slight change, bringing all the mech/tanks I can against Baltic states, so you’ll see an additional 3 tanks from E Poland and another mech from Romania.
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Intercept with both fighters
That way you can shoot down both my planes with snake eyes and then do 20 damage
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Wait
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Yeah, send 'em up to intercept
You’re going to have to earn your damage -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic StatesCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Baltic States
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Eastern Poland
5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Romania to Western Germany
1 infantry moved from Vyborg to FinlandPlace Units - Germans
1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1,2,6,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Whew!
SBR’s are stressful
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Apparently 2 dead Jap bombers are greater than 3 German ones. It took 3 bombers and they didn’t do the same amount of damage and one got shot down in the process. :oops:
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Whew!
SBR’s are stressful
Yeah, I know! I know that the +2 damage means that bombers should theoretically cause more damage than I lose on SBRs . . . but man I always breathe a sigh of relief when red dice don’t show up for interceptors and ack ack. I’m just glad bombers came back and I at least equaled the damage for the loss of the bomber. I’ve had too many runs where I send 7 bombers out at different targets and have 5 of them shot down. (true story)
And hey look, SBR first. I done good. :wink:
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@seththenewb:
And hey look, SBR first. I done good. :wink:
I noticed! I’m pleased.
Yeah, it’s hard to beat perfection.
Double miss on AA and then double sixes (fancy that)Bomb run on Moscow close to average - a bit in my favor since your bombers missed me, you lost a bomber on a 42% chance, but then got slightly above average damage rolls… (average of 4,4)
So we’re both happy we averted disaster… I’m thrilled to have 2 fighters still alive for counter-attacks…I think I can sneak in this Russian move quick, here…
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'bout freaking time I hit a tech (referring to Wheatbeer game also)
Kind of a weak one, though…
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What’d you get?
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Ah, improved mech. I’d take that no question.
I’m assuming you didn’t get Hvy Bombers since some of that chart would be just useless for you. Still chart 2 does have some good ones … . but probably chart one is the right call for USSR.
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Yeah, and even though the increase attack power is negligible in all practicality, the ability to blitz could come in handy
A tech hit is a tech hit, I always say. If I hit again I’ll get something better.
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Was the rest of Russia coming or were you mulling that over still?
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Need casualty choice in West Ukraine
4 hits scored -
dump aa gun, keep best D, lose art last.
Whenever I stick aa guns out like that, assume I will lose them first.
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Great, because if you kept your AA gun until last, I couldn’t hit and run and I would be dead meat in West Ukraine
Thanks for making the wrong decision :-D -
Wait . . . maybe I misunderstood the rules. You can keep the retreat, I won’t try to stick you on that because that wouldn’t be classy.
But, why would you HAVE to stay another round if it was just the AA gun?
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That unit might have a defense of zero and I could see how it’d just die if you stayed. But wouldn’t you still have the option of continuing the attack or retreating? They’re not like transports in that they can be taken as a casualty, so technically they wouldn’t automatically die in that first round if they were the last survivor right?
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You can’t retreat from units with no defense value
I didn’t realize it until I got 4 hits and it was casualty choice time, so I had to ask you.
Fair enough, that we both missed it.
But remember that for future reference - you can’t retreat from only AA guns, so you could trap your opponent on an intended hit and run by saving the AA gun(s) until last!





