13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 43 Sea Zone
                1 fighter moved from Java to 37 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Java
                1 fighter moved from 43 Sea Zone to Java
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Non Combat Move - French

    Turn Complete - French

  • 12

    Ouch fics gonna leave a mark seth  :|


  • Yeah, I meant to leave a blocker in sz37 . …  and then I assumed I did so I was just looking at what ground units and air he could bring without the transports . . .  :cry:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks for letting me get immediate revenge on the perpetrators of the 16 damage bomb run!  That sure stopped the bleeding…  :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                3 armour and 4 mech_infantrys moved from Germany to Baltic States
                2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Belarus
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from French
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                3 bombers moved from Eastern Poland to Russia
                1 artillery moved from Eastern Poland to Western Ukraine


  • Need intercept orders for Moscow

    Time to lay some smack down!

    Slight change, bringing all the mech/tanks I can against Baltic states, so you’ll see an additional 3 tanks from E Poland and another mech from Romania.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Intercept with both fighters

    That way you can shoot down both my planes with snake eyes and then do 20 damage

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, send 'em up to intercept
    You’re going to have to earn your damage


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                3 armour and 4 mech_infantrys moved from Germany to Baltic States
                2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Belarus
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from French
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                3 bombers moved from Eastern Poland to Russia
                1 artillery moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Romania to Baltic States
                2 armour moved from Eastern Poland to Baltic States
                1 armour moved from Eastern Poland to Baltic States

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Baltic States
                    Germans attack with 6 armour and 5 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Baltic States from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Belarus to Eastern Poland
                2 bombers moved from Russia to Eastern Poland
                1 infantry moved from Karelia to Novgorod
                2 infantry moved from Karelia to Finland
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 infantry moved from Romania to Eastern Poland
                5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 fighter moved from Romania to Western Germany
                1 infantry moved from Vyborg to Finland

    Place Units - Germans
                1 fighter and 1 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Western Germany
                1 armour placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1,2,6,3
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Whew!

    SBR’s are stressful


  • Apparently 2 dead Jap bombers are greater than 3 German ones. It took 3 bombers and they didn’t do the same amount of damage and one got shot down in the process.  :oops:


  • @Gamerman01:

    Whew!

    SBR’s are stressful

    Yeah, I know! I know that the +2 damage means that bombers should theoretically cause more damage than I lose on SBRs . . .  but man I always breathe a sigh of relief when red dice don’t show up for interceptors and ack ack. I’m just glad bombers came back and I at least equaled the damage for the loss of the bomber. I’ve had too many runs where I send 7 bombers out at different targets and have 5 of them shot down. (true story)

    And hey look, SBR first. I done good.  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    And hey look, SBR first. I done good.  :wink:

    I noticed!  I’m pleased.

    Yeah, it’s hard to beat perfection.
    Double miss on AA and then double sixes (fancy that)

    Bomb run on Moscow close to average - a bit in my favor since your bombers missed me, you lost a bomber on a 42% chance, but then got slightly above average damage rolls… (average of 4,4)
    So we’re both happy we averted disaster… I’m thrilled to have 2 fighters still alive for counter-attacks…

    I think I can sneak in this Russian move quick, here…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    'bout freaking time I hit a tech (referring to Wheatbeer game also)

    Kind of a weak one, though…


  • What’d you get?


  • Ah, improved mech. I’d take that no question.

    I’m assuming you didn’t get Hvy Bombers since some of that chart would be just useless for you. Still chart 2 does have some good ones … .  but probably chart one is the right call for USSR.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, and even though the increase attack power is negligible in all practicality, the ability to blitz could come in handy

    A tech hit is a tech hit, I always say.  If I hit again I’ll get something better.


  • Was the rest of Russia coming or were you mulling that over still?

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