Scrambles from Guam or Queensland?
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Java to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Holland Belgium to Normandy BordeauxNon Combat Move - French
Turn Complete - French
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Ouch fics gonna leave a mark seth :|
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Yeah, I meant to leave a blocker in sz37 . … and then I assumed I did so I was just looking at what ground units and air he could bring without the transports . . . :cry:
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Thanks for letting me get immediate revenge on the perpetrators of the 16 damage bomb run! That sure stopped the bleeding… :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine -
Need intercept orders for Moscow
Time to lay some smack down!
Slight change, bringing all the mech/tanks I can against Baltic states, so you’ll see an additional 3 tanks from E Poland and another mech from Romania.
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Intercept with both fighters
That way you can shoot down both my planes with snake eyes and then do 20 damage
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Wait
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Yeah, send 'em up to intercept
You’re going to have to earn your damage -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic StatesCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Baltic States
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Eastern Poland
5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Romania to Western Germany
1 infantry moved from Vyborg to FinlandPlace Units - Germans
1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1,2,6,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Whew!
SBR’s are stressful
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Apparently 2 dead Jap bombers are greater than 3 German ones. It took 3 bombers and they didn’t do the same amount of damage and one got shot down in the process. :oops:
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Whew!
SBR’s are stressful
Yeah, I know! I know that the +2 damage means that bombers should theoretically cause more damage than I lose on SBRs . . . but man I always breathe a sigh of relief when red dice don’t show up for interceptors and ack ack. I’m just glad bombers came back and I at least equaled the damage for the loss of the bomber. I’ve had too many runs where I send 7 bombers out at different targets and have 5 of them shot down. (true story)
And hey look, SBR first. I done good. :wink:
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@seththenewb:
And hey look, SBR first. I done good. :wink:
I noticed! I’m pleased.
Yeah, it’s hard to beat perfection.
Double miss on AA and then double sixes (fancy that)Bomb run on Moscow close to average - a bit in my favor since your bombers missed me, you lost a bomber on a 42% chance, but then got slightly above average damage rolls… (average of 4,4)
So we’re both happy we averted disaster… I’m thrilled to have 2 fighters still alive for counter-attacks…I think I can sneak in this Russian move quick, here…
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'bout freaking time I hit a tech (referring to Wheatbeer game also)
Kind of a weak one, though…
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What’d you get?
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Ah, improved mech. I’d take that no question.
I’m assuming you didn’t get Hvy Bombers since some of that chart would be just useless for you. Still chart 2 does have some good ones … . but probably chart one is the right call for USSR.
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Yeah, and even though the increase attack power is negligible in all practicality, the ability to blitz could come in handy
A tech hit is a tech hit, I always say. If I hit again I’ll get something better.
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Was the rest of Russia coming or were you mulling that over still?





