scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Page 16 of the rulebook (again), Seth
You conducted the combat in the wrong order.
The correct order to resolve battles is
1)Strategic and tactical bomber raids (and rockets)
2)Amphibious assaults
3)General combatYou did the SBR last, some general combat first, and amphibious landings mixed in the middle
Often it doesn’t really matter, but sometimes it definitely does.
Anyway, you need to follow this rule or it is unfair to your opponents who do (because they are restricting themselves but you are not)
Spread the word to your future opponents. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Need casualty choice for FIC, to continue
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Actually, never mind
That was a blistering roll, so I will give you maximum defense and if anything survives, you can choose to keep bombers if you want
'cause I think you may have signed off for the night -
Yeah, that was the right thing to do, since I got lucky
Just gave you max defenseSorry, you probably didn’t see that attack coming, and then I went and got lucky too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 8 factory_majors; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 cruiser and 2 transports
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Japanese: 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
British attack with 1 cruiser and 3 destroyers; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Malta to Egypt
1 infantry moved from Eastern Persia to West India
3 infantry moved from Burma to Yunnan
3 aaGuns and 2 infantry moved from Burma to India
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
6 infantry moved from Bulgaria to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
British defend with 1 armour and 5 infantry
Italians win, taking Greece from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 armour and 5 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
French win with no units remaining. Battle score for attacker is -4
Casualties for French: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
2 aaGuns, 1 artillery and 1 infantry moved from Southern France to France
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Java to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Holland Belgium to Normandy BordeauxNon Combat Move - French
Turn Complete - French
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Ouch fics gonna leave a mark seth :|
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Yeah, I meant to leave a blocker in sz37 . … and then I assumed I did so I was just looking at what ground units and air he could bring without the transports . . . :cry:
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Thanks for letting me get immediate revenge on the perpetrators of the 16 damage bomb run! That sure stopped the bleeding… :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine -
Need intercept orders for Moscow
Time to lay some smack down!
Slight change, bringing all the mech/tanks I can against Baltic states, so you’ll see an additional 3 tanks from E Poland and another mech from Romania.
-
Intercept with both fighters
That way you can shoot down both my planes with snake eyes and then do 20 damage
-
Wait
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Yeah, send 'em up to intercept
You’re going to have to earn your damage -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic StatesCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Baltic States
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Eastern Poland
5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Romania to Western Germany
1 infantry moved from Vyborg to FinlandPlace Units - Germans
1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1,2,6,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Whew!
SBR’s are stressful





