TWW Tournament edition Gully (Allies) vs Gekkepop (Axis)


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 10 PUs total

    Consolidating - Thailand
                Thailand collect 0 PUs; end with 7 PUs total

    Research Technology - Japan
                Japan spend 0 on tech rolls
                Japan removing all Technology Tokens after successful research.
                Japan discover SpecialWarfare

    Combat Move - Japan
                    Some non-combat units are destroyed:
                    Some non-combat units are destroyed:
                1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
                1 japaneseTank moved from Vladivostok to Far Eastern Republic
                1 japaneseMech.Infantry moved from Vladivostok to Far Eastern Republic
                1 japaneseAlpineInfantry moved from Burma to Eastern Szechwan
                      Japan take Eastern Szechwan from China
                1 japaneseArtillery moved from Burma to Rangoon
                      Japan take Rangoon from Britain
                1 japaneseStrategicBomber moved from French Indochina to Northern China
                1 japaneseInfantry moved from French Indochina to Yunnan
                      Japan take Yunnan from China
                2 japaneseMarines moved from Kyushu Shikoku to 99 Sea Zone
                1 japaneseMarine moved from Luzon to 127 Sea Zone
                1 japaneseMarine moved from Luzon to 96 Sea Zone
                1 japaneseParatrooper moved from Luzon to 127 Sea Zone
                1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 94 Sea Zone
                1 japaneseMarine moved from 94 Sea Zone to Brunei
                1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone
                1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands
                3 japaneseMarines moved from Wake Island to 120 Sea Zone
                2 japaneseCarriers, 3 japaneseMarines, 3 japaneseNavalFighters, 1 japaneseSubmarine and 2 japaneseTransports moved from 120 Sea Zone to 110 Sea Zone
                1 japaneseCarrier moved from 123 Sea Zone to 127 Sea Zone
                1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 148 Sea Zone to 91 Sea Zone
                1 japaneseNavalFighter moved from 123 Sea Zone to Phillippines Islands
                1 japaneseBattleship moved from 148 Sea Zone to 91 Sea Zone
                1 japaneseNavalFighter moved from 123 Sea Zone to Phillippines Islands
                2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone
                1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
                2 japaneseMarines moved from 96 Sea Zone to Hong Kong
                1 japaneseTank moved from Fo Kien to Hong Kong
                1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Hong Kong
                1 japaneseTacticalBomber moved from Shanghai to Hong Kong
                1 japaneseFighter moved from Shanghai to Hong Kong
                1 japaneseFighter moved from French Indochina to Hong Kong
                1 japaneseCruiser moved from 98 Sea Zone to 96 Sea Zone
                1 japaneseArtillery and 1 japaneseInfantry moved from Kwangsi to Kweichow
                2 japaneseFighters moved from French Indochina to Kweichow
                3 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shensi to Hupeh
                1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Hunan
                      Japan take Hunan from China
                3 japaneseMarines and 3 japaneseNavalFighters moved from 110 Sea Zone to Midway

    Combat - Japan
                Strategic bombing raid in Northern China
                    Bombing raid in Northern China rolls: 5 and causes: 5 damage to unit: chineseBarracks
                    Bombing raid in Northern China causes 5 damage total.
                Battle in Hong Kong
                    Japan attack with 2 japaneseFighters, 2 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks
                    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                    Some non-combat units are destroyed:
                    Japan converts britishDocks into different units
                    Japan win, taking Hong Kong from Britain with 2 japaneseFighters, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is -1
                    Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                    Casualties for Japan: 2 japaneseMarines and 1 japaneseMech.Infantry
                Battle in Midway
                    Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters
                    Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                    Some non-combat units are destroyed:
                    Japan win, taking Midway from Usa with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                    Casualties for Usa: 1 americanInfantry
                Battle in Kweichow
                    Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry
                    China defend with 1 Flagpole and 1 chineseInfantry
                    Japan win, taking Kweichow from China with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 0
                    Casualties for China: 1 chineseInfantry
                    Casualties for Japan: 1 japaneseInfantry
                Battle in Hupeh
                    Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMech.Infantry
                    China defend with 1 Flagpole and 1 chineseInfantry
                    Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 3
                    Casualties for China: 1 chineseInfantry
                Battle in Far Eastern Republic
                    Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
                    Russia defend with 1 Flagpole and 1 russianAlpineInfantry
                    Japan win, taking Far Eastern Republic from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4
                    Casualties for Russia: 1 russianAlpineInfantry
                Battle in Brunei
                Battle in Phillippines Islands
                    Japan attack with 1 japaneseMarine and 2 japaneseNavalFighters
                    Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                    Some non-combat units are destroyed:
                    Japan win, taking Brunei from Britain, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                    Casualties for Usa: 1 americanInfantry

    Non Combat Move - Japan
                Note to player Japan:
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
                2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Japan to Tokyo
                1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank moved from Tokyo to Japan
                2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                1 japaneseArtillery and 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                1 japaneseArtillery, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone
                1 japaneseArtillery and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
                1 Truck and 1 japaneseCombatEngineer moved from Peking to Korea
                1 Truck moved from Manchuria to Eastern Manchuria
                1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
                1 japaneseAlpineInfantry, 1 japaneseHeavyArtillery and 1 japaneseMech.Infantry moved from Vladivostok to Khabarovskiy Kray
                1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                1 Truck and 1 japaneseAntiAirGun moved from Peking to Korea
                1 Truck, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Manchuria to Suiyuan
                1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
                1 japaneseArtillery and 3 japaneseInfantrys moved from Shansi to Inner Mongolia
                1 japaneseStrategicBomber moved from Northern China to Inner Mongolia
                1 japaneseTacticalBomber moved from Hong Kong to Thailand
                2 japaneseFighters moved from Hong Kong to French Indochina
                2 japaneseFighters moved from Kweichow to French Indochina
                2 japaneseInfantrys moved from French Indochina to Burma
                1 Truck moved from French Indochina to Hong Kong
                1 japaneseTransport moved from 94 Sea Zone to 95 Sea Zone
                1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
                1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone
                1 japaneseArtillery and 1 japaneseInfantry moved from 94 Sea Zone to Brunei
                1 japaneseAirTransport moved from Shanghai to Luzon
                2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Thailand to Burma
                1 japaneseNavalFighter moved from 91 Sea Zone to Thailand
                1 japaneseNavalFighter moved from 91 Sea Zone to Saigon
                3 japaneseNavalFighters moved from Midway to 110 Sea Zone

    Purchase Units - Japan
                Japan buy 1 Material, 1 ResearchCenter, 2 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMarines, 1 japaneseNavalFighter, 1 japaneseSubmarine and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens;

    Place Units - Japan
                1 japaneseInfantry placed in Tokyo
                1 japaneseInfantry and 2 japaneseMarines placed in Kyushu Shikoku
                1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone
                1 Material and 1 japaneseNavalFighter placed in Japan
                Units in Korea being upgraded or consumed: 2 Materials
                1 ResearchCenter placed in Korea
                2 japaneseArtillerys placed in Peking

    Activate Technology - Japan
                Japan activating SpecialWarfare
                Trigger japaneseSW1: Setting isMarine to true for unitAttatchment attached to japaneseMarine
                Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseInfantry
                Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseAlpineInfantry
                Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseParatrooper
                Trigger japaneseSW2: Setting canInvadeOnlyFrom to germanTransport:italianTransport:japaneseTransport for unitAttatchment attached to japaneseCombatEngineer
                Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttatchment attached to japaneseAirfield
                Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to japaneseAirfield
                Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to japaneseCarrier
                Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called japaneseAirTransport with name:supportAttachmentAirtranjapanese

    Turn Complete - Japan
                Japan collect 69 PUs; end with 69 PUs total
                ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
                ResearchCenter in Korea creates 3 techTokens; Japan end with 6 techTokens
                Some Units in Burma change ownership: 1 japaneseCombatEngineer

    Purchase Units - Manchuria
                Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs;

    Place Units - Manchuria
                1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria

    Turn Complete - Manchuria
                Manchuria collect 10 PUs; end with 10 PUs total
                Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys

    Purchase Units - Thailand
                Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;

    Place Units - Thailand
                1 japaneseArtillery and 1 japaneseInfantry placed in Thailand

    Turn Complete - Thailand
                Thailand collect 7 PUs; end with 7 PUs total
                Units Change Ownership
                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                    Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry


  • I clicked through a scramble opportunity but it was a terrible one anyway, hope you’re ok with that.


  • TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - China
                China spend 0 on tech rolls

    Combat Move - China
                1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry moved from Chungking to Eastern Szechwan


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - China
                China spend 0 on tech rolls

    Combat Move - China
                1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry moved from Chungking to Eastern Szechwan

    Combat - China
                Battle in Eastern Szechwan
                    China attack with 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry
                    Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry
                    China win, taking Eastern Szechwan from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 1
                    Casualties for Japan: 1 japaneseAlpineInfantry
                    Casualties for China: 1 chineseInfantry

    Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
                1 chineseFighter moved from Eastern Szechwan to Chungking
                1 chineseCombatEngineer moved from Ningsia to Northern China
                1 chineseInfantry moved from Northern China to Ningsia
                1 Truck moved from Chungking to Ningsia
                1 Truck moved from Northern China to Altay

    Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
                China repair 2 damage on 2 chineseBarrackss; Remaining resources: 21 PUs; 3 techTokens;
                China buy 1 chineseArtillery, 2 chineseEntrenchments and 5 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens;

    Place Units - China
                Units in Chungking being upgraded or consumed: 1 Material
                1 chineseArtillery, 1 chineseEntrenchment and 2 chineseInfantrys placed in Chungking
                Units in Northern China being upgraded or consumed: 1 Material
                1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China
                1 chineseInfantry placed in Singkiang

    Turn Complete - China
                China collect 17 PUs; end with 17 PUs total
                ResearchCenter in Singkiang creates 3 techTokens; China end with 6 techTokens


  • …well, yeah all fine. I saw the scrambling last turn was wrong - I wanted to scramble to sz96 instead of sz127. No real need to scramble if you can only damage a BB ;). It’s no problem :)

    Britain has to wait until the evening, thats roundabout 12hours from now.


  • TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - Britain
                Note to player Britain:
                Britain spend 0 on tech rolls
                Britain removing all Technology Tokens after successful research.
                Britain discover ImprovedDestroyers

    Combat Move - Britain
                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                Trigger LLabLL: Britain has 1 Pg placed in Labrador


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Supporting Britain - Canada
                Canada collect 0 PUs; end with 15 PUs total

    Organizing Partisan Operations - ExiledAllies
                ExiledAllies collect 0 PUs; end with 12 PUs total

    Preparing Defense - Egypt
                Egypt collect 0 PUs; end with 10 PUs total

    Marching Orders - SouthAfrica
                SouthAfrica collect 0 PUs; end with 8 PUs total

    Preparing Ambushes - India
                India collect 0 PUs; end with 13 PUs total

    Preparing Naval Operations - Australia
                Australia collect 0 PUs; end with 18 PUs total

    Research Technology - Britain
                Note to player Britain:
                Britain spend 0 on tech rolls
                Britain removing all Technology Tokens after successful research.
                Britain discover ImprovedDestroyers

    Combat Move - Britain
                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                Trigger LLabLL: Britain has 1 Pg placed in Labrador

    Non Combat Move - Britain
                Trigger britishMecht1: Setting isLandTransport to true for unitAttatchment attached to britishMech.Infantry
                Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
                Trigger britishMecht2: Setting isLandTransport to false for unitAttatchment attached to britishMech.Infantry
                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                1 britishArtillery moved from Quebec to 19 Sea Zone
                1 britishInfantry moved from New Brunswick to 19 Sea Zone
                1 britishArtillery, 2 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 19 Sea Zone to 3 Sea Zone
                1 britishArtillery moved from Central Britain to 7 Sea Zone
                1 britishInfantry moved from Central Britain to 7 Sea Zone
                1 britishArtillery, 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishInfantry and 1 britishTransport moved from 7 Sea Zone to 3 Sea Zone
                2 britishArtillerys and 2 britishInfantrys moved from 3 Sea Zone to Iceland
                1 britishFighter moved from Newfoundland to Southern Britain
                1 britishNavalFighter moved from Labrador to Central Britain
                1 britishNavalFighter and 1 britishTacticalBomber moved from Central Britain to Gibraltar
                1 Material and 1 Truck moved from Central Britain to Southern Britain
                1 Material, 1 Truck and 1 britishCombatEngineer moved from London to Southern Britain
                2 britishInfantrys moved from London to Central Britain
                1 Truck moved from Southern Britain to London
                1 britishAirTransport, 1 britishNavalFighter and 1 britishParatrooper moved from Gibraltar to Malta
                1 britishInfantry moved from Central Egpyt to Western Egypt
                1 Truck moved from Central Egpyt to Cairo
                1 Material, 1 Truck and 1 britishTank moved from Cairo to Western Egypt
                2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
                1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 72 Sea Zone
                1 britishArtillery, 2 britishInfantrys, 1 britishMech.Infantry and 2 britishTransports moved from 72 Sea Zone to 53 Sea Zone
                1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 53 Sea Zone to Western Egypt
                1 britishSubmarine moved from 72 Sea Zone to 53 Sea Zone
                1 britishDestroyer moved from 73 Sea Zone to 53 Sea Zone
                1 britishInfantry and 1 britishMarine moved from Kenya Uganda to 76 Sea Zone
                1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
                1 britishInfantry and 1 britishMarine moved from 72 Sea Zone to Cairo
                1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Cairo
                1 Material and 1 Truck moved from Eastern South Africa to Belgian Congo
                1 britishArtillery and 1 britishMech.Infantry moved from Eastern South Africa to Belgian Congo
                1 britishCombatEngineer and 1 britishInfantry moved from Eastern South Africa to Rhodesia
                1 britishInfantry moved from Cape Town to Eastern South Africa
                1 Material and 1 Truck moved from Cape Town to Rhodesia
                2 britishInfantrys moved from Bombay to 75 Sea Zone
                1 britishDestroyer, 2 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 88 Sea Zone
                2 britishInfantrys moved from 88 Sea Zone to Sumatra
                1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
                1 britishFighter moved from Calcutta to Sumatra
                1 Material and 1 Truck moved from Bombay to Western Bengal
                1 britishMech.Infantry moved from Bombay to Western Bengal
                1 britishInfantry moved from New Dehli to Western Bengal
                1 britishAntiTankGun, 1 britishArtillery, 3 britishInfantrys and 1 britishMarine moved from Bengal to Calcutta
                1 Truck moved from Western Madras to Bombay
                1 britishDestroyer, 1 britishSubmarine and 1 britishTransport moved from 145 Sea Zone to 151 Sea Zone
                1 britishCombatEngineer moved from Queensland to 151 Sea Zone
                1 britishCombatEngineer, 1 britishDestroyer, 1 britishSubmarine and 1 britishTransport moved from 151 Sea Zone to 149 Sea Zone
                1 britishCombatEngineer moved from 149 Sea Zone to Northwestern Australia
                1 britishMarine moved from Northern Territory to Northwestern Australia
                1 britishBattleship, 1 britishCruiser and 1 britishDestroyer moved from 162 Sea Zone to 149 Sea Zone
                1 britishTransport moved from 161 Sea Zone to 151 Sea Zone
                1 britishTransport moved from 161 Sea Zone to 153 Sea Zone
                1 britishInfantry moved from Fiji to 153 Sea Zone
                1 britishInfantry and 1 britishTransport moved from 153 Sea Zone to 152 Sea Zone
                1 britishInfantry moved from 152 Sea Zone to Queensland
                1 britishArtillery moved from Queensland to Southern Australia
                1 britishArtillery moved from New South Wales to Southern Australia
                1 Material, 1 Truck, 1 britishFighter, 1 britishNavalFighter and 1 britishTank moved from New South Wales to Northwestern Australia
                1 britishInfantry moved from British Columbia to 104 Sea Zone
                1 britishDestroyer, 1 britishInfantry and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone
                1 britishInfantry moved from 101 Sea Zone to Soviet Far East
                1 britishTank moved from Ontario to Saskatchewan
                1 Truck moved from British Columbia to Saskatchewan

    Purchase Units - Britain
                Britain repair 2 damage on 2 britishBarrackss; Remaining resources: 45 PUs; 0 techTokens;
                Britain buy 1 ResearchCenter, 2 britishDestroyers, 2 britishInfantrys and 2 britishNavalFighters; Remaining resources: 0 PUs; 0 techTokens;
                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan

    Place Units - Britain
                Units in Southern Britain being upgraded or consumed: 2 Materials
                1 ResearchCenter placed in Southern Britain
                Turning on Edit Mode
                EDIT: Removing units owned by Britain from 21 Sea Zone: 1 britishBattleship, 1 britishCarrier and 1 britishCruiser
                EDIT: Adding units owned by Britain to 7 Sea Zone: 1 britishBattleship, 1 britishCarrier and 1 britishCruiser
                EDIT: Turning off Edit Mode
                2 britishDestroyers placed in 7 Sea Zone
                2 britishNavalFighters placed in Central Britain
                2 britishInfantrys placed in London

    Activate Technology - Britain
                Britain activating ImprovedDestroyers
                Trigger britishImpD: Setting isDestroyer to true for unitAttatchment attached to britishDestroyer
                Britain giving technology to Usa: ImprovedDestroyers

    Turn Complete - Britain
                Britain collect 36 PUs; end with 36 PUs total
                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 37 PUs
                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs
                Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs
                ResearchCenter in Central Britain creates 3 techTokens; Britain end with 3 techTokens
                ResearchCenter in London creates 3 techTokens; Britain end with 6 techTokens
                ResearchCenter in Southern Britain creates 3 techTokens; Britain end with 9 techTokens
                Units Change Ownership
                    Some Units in Belgian Congo change ownership: 1 Material
                    Some Units in Calcutta change ownership: 1 Material and 1 britishCombatEngineer
                    Some Units in Java change ownership: 1 britishCombatEngineer
                    Some Units in Northwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
                    Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer
                    Some Units in Western Bengal change ownership: 1 Material
                    Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer

    Purchase Units - Canada
                Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs;

    Place Units - Canada
                1 britishDestroyer and 1 britishSubmarine placed in 106 Sea Zone

    Turn Complete - Canada
                Canada collect 15 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in 106 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine
                    Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer
                Trigger chineseLLftc2b: Setting isAir to true for unitAttatchment attached to chineseFighter
                Trigger chineseLLftc22b: Setting isAir to true for unitAttatchment attached to chineseTacticalBomber
                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttatchment attached to chineseTacticalBomber

    Purchase Units - ExiledAllies
                ExiledAllies buy nothing; Remaining resources: 12 PUs;

    Turn Complete - ExiledAllies
                ExiledAllies collect 26 PUs; end with 38 PUs total
                Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs
                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs
                Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs
                Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 31 PUs
                Objective BritishDutch3: ExiledAllies met a national objective for an additional -3 PUs; end with 28 PUs
                Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 26 PUs
                Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 24 PUs
                Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 22 PUs
                Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 19 PUs
                Units Change Ownership
                    Some Units in Belgian Congo change ownership: 1 Material
                    Some Units in Java change ownership: 1 britishCombatEngineer

    Purchase Units - Egypt
                Egypt repair 3 damage on 3 britishBarrackss; Remaining resources: 7 PUs;
                Egypt buy 1 britishEntrenchment and 2 britishInfantrys; Remaining resources: 0 PUs;

    Place Units - Egypt
                Units in Western Egypt being upgraded or consumed: 1 Material
                1 britishEntrenchment placed in Western Egypt
                2 britishInfantrys placed in Cairo

    Turn Complete - Egypt
                Egypt collect 9 PUs; end with 9 PUs total
                Units Change Ownership
                    Some Units in Cairo change ownership: 2 britishInfantrys
                    Some Units in Western Egypt change ownership: 1 britishCombatEngineer

    Purchase Units - SouthAfrica
                Trigger DutchMaterialS: 1 Material gained by PlayerID named:SouthAfrica
                SouthAfrica buy 1 Truck and 1 britishTank; Remaining resources: 0 PUs;

    Place Units - SouthAfrica
                1 Material, 1 Truck and 1 britishTank placed in Cape Town

    Turn Complete - SouthAfrica
                SouthAfrica collect 7 PUs; end with 7 PUs total
                Some Units in Cape Town change ownership: 1 Material, 1 Truck and 1 britishTank

    Purchase Units - India
                Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
                India buy 1 britishEntrenchment and 4 britishInfantrys; Remaining resources: 0 PUs;

    Place Units - India
                Units in Calcutta being upgraded or consumed: 1 Material
                1 britishEntrenchment and 2 britishInfantrys placed in Calcutta
                1 Material and 2 britishInfantrys placed in Bombay

    Turn Complete - India
                India collect 13 PUs; end with 13 PUs total
                Units Change Ownership
                    Some Units in Bombay change ownership: 1 Material and 2 britishInfantrys
                    Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrys
                    Some Units in Western Bengal change ownership: 1 Material

    Purchase Units - Australia
                Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
                Australia buy 1 Truck and 2 britishDestroyers; Remaining resources: 0 PUs;

    Place Units - Australia
                2 britishDestroyers placed in 149 Sea Zone
                1 Material and 1 Truck placed in New South Wales

    Turn Complete - Australia
                Australia collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in 149 Sea Zone change ownership: 2 britishDestroyers
                    Some Units in New South Wales change ownership: 1 Material and 1 Truck
                    Some Units in Northwestern Australia change ownership: 1 Material and 1 britishCombatEngineer


  • …well, wow, I’m surprised that fit into one post o_O


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - Italy
                Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                Italy spend 0 on tech rolls

    Combat Move - Italy
                Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                Trigger italianSW5: Setting combatOffenseEffect to 3:italianCombatEngineer for territoryEffectAttachment attached to Urban
                Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills

    Combat - Italy

    Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttatchment attached to italianMech.Infantry
                Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
                Trigger italianMecht2: Setting isLandTransport to false for unitAttatchment attached to italianMech.Infantry
                1 italianInfantry moved from Kharkov to Eastern Ukraine
                1 italianArtillery moved from Eastern Ukraine to Voronezh
                1 italianMech.Infantry moved from Kharkov to Voronezh
                1 italianArtillery and 1 italianMech.Infantry moved from Western Ukraine to Voronezh
                1 italianInfantry moved from Western Ukraine to Kharkov
                1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Romania to Kharkov
                3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
                1 Truck and 1 italianCombatEngineer moved from Southern Italy to Northern Italy
                1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                1 italianFighter moved from Algeria to Southern Italy
                1 italianTacticalBomber moved from Tripolitania to Southern Italy
                1 italianBattleship and 1 italianSubmarine moved from 43 Sea Zone to 46 Sea Zone
                1 italianArtillery moved from Northern Italy to Rome
                1 Truck moved from Southern Italy to Rome
                1 Truck moved from Rome to Southern Italy
                1 italianStrategicBomber moved from Crete to Al Kufrah
                1 italianInfantry moved from Romania to Western Ukraine
                1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                2 italianInfantrys and 1 italianTank moved from Southern Italy to 50 Sea Zone
                2 italianInfantrys, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                2 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Tobruk

    Purchase Units - Italy
                Italy buy 1 ResearchCenter, 1 italianArtillery, 3 italianMarines, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens;

    Place Units - Italy
                Units in Northern Italy being upgraded or consumed: 2 Materials
                1 ResearchCenter, 1 italianArtillery and 1 italianTank placed in Northern Italy
                1 italianTransport placed in 46 Sea Zone
                3 italianMarines placed in Rome

    Activate Technology - Italy
                Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttatchment attached to italianAirfield
                Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to italianAirfield
                Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to italianCarrier

    Turn Complete - Italy
                Italy collect 28 PUs; end with 28 PUs total
                ResearchCenter in Northern Italy creates 3 techTokens; Italy end with 9 techTokens
                ResearchCenter in Rome creates 3 techTokens; Italy end with 12 techTokens
                ResearchCenter in Southern Italy creates 3 techTokens; Italy end with 15 techTokens


  • I noticed right after posting that I forgot my air transport so made a minor edit.

    I2 vs Gully.tsvg


  • …well, no problem. I also did it before (British fleet sz21 -> sz7, during British placement). On this map its really not a shame to overlook something^^

    Can you airtransport MarineInf? Thought it would only work for paratroopers.


  • You can’t transport marines, that’s why I bought a paratrooper instead.


  • TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - Usa
                Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                Usa spend 0 on tech rolls
                Usa removing all Technology Tokens after successful research.
                Usa discover ImprovedHulls

    Combat Move - Usa
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                2 americanDestroyers moved from 36 Sea Zone to 30 Sea Zone


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - Usa
                Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                Usa spend 0 on tech rolls
                Usa removing all Technology Tokens after successful research.
                Usa discover ImprovedHulls

    Combat Move - Usa
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                2 americanDestroyers moved from 36 Sea Zone to 30 Sea Zone

    Combat - Usa
                Battle in 30 Sea Zone
                    Usa attack with 2 americanDestroyers
                    Italy defend with 1 italianSubmarine
                    1 italianSubmarine owned by the Italy Submerged
                    Usa win, taking 30 Sea Zone from Neutral with 1 americanDestroyer remaining. Battle score for attacker is -8
                    Casualties for Usa: 1 americanDestroyer

    Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
                Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger americanProd1: Usa has 1 Material placed in Washington
                1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
                2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone
                1 americanSubmarine moved from 132 Sea Zone to 115 Sea Zone
                1 americanBattleship, 1 americanCarrier, 1 americanCruiser and 1 americanDestroyer moved from 156 Sea Zone to 116 Sea Zone
                1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone
                1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
                1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island
                1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Gilbert Islands
                1 americanNavalFighter moved from Solomon Islands to Queensland
                2 americanDestroyers moved from 104 Sea Zone to 112 Sea Zone
                1 americanAirTransport moved from Chicago to San Francisco
                1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington
                1 Truck and 1 americanCombatEngineer moved from Detroit to Washington
                1 americanMarine moved from Eastern US to Washington
                1 americanCarrier and 1 americanDestroyer moved from 137 Sea Zone to 133 Sea Zone
                1 americanNavalFighter moved from Hawaiian Islands to 116 Sea Zone
                1 americanFighter moved from Hawaiian Islands to Los Angeles

    Purchase Units - Usa
                Usa buy 3 americanDestroyers, 1 americanFactory, 4 americanMarines, 1 americanNavalFighter, 1 americanParatrooper, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens;
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan

    Place Units - Usa
                2 americanDestroyers, 1 americanSubmarine and 1 americanTransport placed in 30 Sea Zone
                Units in Washington being upgraded or consumed: 2 Materials
                1 americanFactory and 2 americanMarines placed in Washington
                1 americanNavalFighter placed in Chicago
                2 americanMarines and 1 americanParatrooper placed in San Francisco
                1 americanDestroyer placed in 156 Sea Zone

    Activate Technology - Usa
                Usa activating ImprovedHulls
                Trigger americanImpD: Setting isDestroyer to true for unitAttatchment attached to americanDestroyer
                Trigger americanIH2: Setting attack to 8 for unitAttatchment attached to americanBattleship
                Trigger americanIH1: Setting attack to 6 for unitAttatchment attached to americanCruiser
                Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to americanCruiser
                Trigger americanIH1: Setting mayOverStackAA to true for unitAttatchment attached to americanCruiser
                Trigger americanIH1: Setting maxAAattacks to 1 for unitAttatchment attached to americanCruiser
                Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to americanCruiser
                Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to americanCruiser

    Turn Complete - Usa
                Usa collect 68 PUs; end with 68 PUs total
                ResearchCenter in Chicago creates 3 techTokens; Usa end with 3 techTokens
                ResearchCenter in Detroit creates 3 techTokens; Usa end with 6 techTokens
                ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 9 techTokens


  • …well, I dont get it with those DDs. USA has ImprovedDDs (via UK), and the Italian sub can still submerge. Is it delayed Tech Activation, or should I just have ignored the question “should sub submerge”? Because if the sub can still submerge, of course I wouldn’t have attacked that sub. Can’t win anything, can lose something.


  • The tech activates at the end of the US turn, I shouldn’t be able to submerge if you try the same attack next turn.


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 3

    Reconnaissance Missions - Finland
                Finland collect 0 PUs; end with 10 PUs total

    Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 12 PUs total

    Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 16 PUs total

    Research Technology - Germany
                Germany spend 0 on tech rolls
                Germany removing all Technology Tokens after successful research.
                Germany discover ImprovedSubmarines

    Combat Move - Germany
                Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttatchment attached to turkishAirfield
                Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to turkishAirfield
                Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttatchment attached to swedishAirfield
                Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to swedishAirfield
                Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttatchment attached to brazilianAirfield
                Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to brazilianAirfield
                Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttatchment attached to spanishAirfield
                Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to spanishAirfield
                2 germanArtillerys, 1 germanCombatEngineer, 2 germanFighters, 1 germanInfantry, 1 germanParatrooper and 1 germanTacticalBomber moved from Eastern Finland to Leningrad
                2 germanAntiTankGuns, 4 germanArtillerys, 4 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Lativa Estonia to Leningrad
                1 germanInfantry moved from Pskov to Leningrad
                1 germanTacticalBomber moved from Finland to Leningrad
                1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Leningrad
                1 germanFighter moved from Belorussia to Leningrad
                1 germanFighter moved from Kharkov to Leningrad
                2 germanAlpineInfantrys moved from Murmansk to Western Karelia
                1 germanAntiTankGun moved from Murmansk to Kola Penninsula
                      Finland take Kola Penninsula from Russia
                1 germanStrategicBomber moved from Denmark to Leningrad
                1 germanAirTransport and 1 germanParatrooper moved from Crete to Syria
                1 germanInfantry moved from French West Africa to Gold Coast
                1 germanFighter moved from West Africa to Gold Coast

    Combat - Germany
                Germany lands units in Syria
                Germany creates battle in territory Syria
                    Some non-combat units are destroyed:
                Battle in Gold Coast
                    Germany attack with 1 germanFighter and 1 germanInfantry
                    Britain defend with 1 britishInfantry; ExiledAllies defend with 1 Flagpole
                    Germany win, taking Syria from ExiledAllies, taking Gold Coast from ExiledAllies with 1 germanInfantry remaining. Battle score for attacker is -8
                    Casualties for Britain: 1 britishInfantry
                    Casualties for Germany: 1 germanFighter
                Battle in Leningrad
                    Germany attack with 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 4 germanFighters, 6 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper, 1 germanStrategicBomber, 2 germanTacticalBombers and 2 germanTanks
                    Russia defend with 1 Flagpole, 1 russianAirfield, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianBarracks, 1 russianCombatEngineer, 1 russianDocks, 3 russianEntrenchments, 1 russianFortification, 7 russianInfantrys and 1 russianTank
                    Some non-combat units are destroyed:
                    Germany win, taking Leningrad from Russia with 1 germanAntiTankGun, 2 germanArtillerys, 4 germanFighters, 2 germanTacticalBombers and 2 germanTanks remaining. Battle score for attacker is -14
                    Casualties for Russia: 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 3 russianEntrenchments, 1 russianFortification, 7 russianInfantrys and 1 russianTank
                    Casualties for Germany: 1 germanAntiTankGun, 4 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 1 germanStrategicBomber
                Battle in Western Karelia
                    Germany attack with 2 germanAlpineInfantrys
                    Russia defend with 1 Flagpole and 1 russianInfantry
                    1 germanAlpineInfantry owned by the Germany retreated to Murmansk
                    Russia win with 1 russianInfantry remaining. Battle score for attacker is -4
                    Casualties for Germany: 1 germanAlpineInfantry

    Non Combat Move - Germany
                Trigger germanMecht1: Setting isLandTransport to true for unitAttatchment attached to germanMech.Infantry
                Trigger UnitsGSyria1: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
                Trigger germanMecht2: Setting isLandTransport to false for unitAttatchment attached to germanMech.Infantry
                Trigger UnitsGSyria1: VichyFrance has 1 germanInfantry placed in Syria
                2 germanFighters moved from Leningrad to Kharkov
                2 germanFighters moved from Leningrad to Eastern Finland
                1 Truck and 1 germanInfantry moved from Finland to Leningrad
                1 Truck and 1 germanCombatEngineer moved from Orel Kursk to Leningrad
                1 germanArtillery moved from Finland to Eastern Finland
                3 germanInfantrys moved from Belorussia to Pskov
                1 germanInfantry moved from Orel Kursk to Pskov
                1 germanInfantry moved from Smolensk to Pskov
                1 germanInfantry moved from Voronezh to Smolensk
                1 germanArtillery, 1 germanMech.Infantry and 1 germanTank moved from Poland to Lativa Estonia
                1 germanInfantry moved from Lithuania to Lativa Estonia
                4 germanInfantrys moved from Poland to Lithuania
                2 germanArtillerys and 4 germanInfantrys moved from Western Ukraine to Kharkov
                1 germanAntiTankGun and 2 germanInfantrys moved from Kharkov to Voronezh
                1 germanArtillery, 1 germanCombatEngineer, 2 germanMech.Infantrys and 2 germanTanks moved from Crimea to Kharkov
                1 germanTank moved from Crimea to Kharkov
                1 germanAntiTankGun and 2 germanInfantrys moved from Crimea to Southern Ukraine
                1 germanArtillery and 3 germanInfantrys moved from Romania to Western Ukraine
                1 germanArtillery and 3 germanInfantrys moved from Hungary Slovakia to Eastern Poland
                1 germanAlpineInfantry moved from Romania to Western Ukraine
                1 germanFighter moved from Southern Germany to Belorussia
                1 germanTank moved from Western Germany to Eastern Germany
                1 Truck, 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry moved from Eastern Germany to Lithuania
                1 germanInfantry moved from Eastern Germany to Poland
                1 germanCombatEngineer moved from Eastern Germany to Northern Germany
                1 germanArtillery and 1 germanInfantry moved from Northern Germany to Low Countries
                1 Truck moved from Low Countries to Eastern Germany
                3 germanInfantrys moved from Austria to Hungary Slovakia
                2 germanInfantrys moved from Vichy France to Western France
                1 germanFighter moved from Vichy France to Algeria
                1 germanAirTransport moved from Syria to Crete
                1 Material and 1 Truck moved from Murmansk to Leningrad
                3 germanSubmarines moved from 13 Sea Zone to 25 Sea Zone
                1 germanSubmarine moved from 14 Sea Zone to 12 Sea Zone
                1 germanNavalFighter moved from Southern Germany to Northern Germany
                1 germanSubmarine moved from 20 Sea Zone to 32 Sea Zone
                1 germanSubmarine moved from 33 Sea Zone to 32 Sea Zone
                1 germanSubmarine moved from 38 Sea Zone to 32 Sea Zone
                1 germanSubmarine moved from 39 Sea Zone to 32 Sea Zone
                2 germanInfantrys moved from Northern Germany to 25 Sea Zone
                2 germanInfantrys moved from 25 Sea Zone to Norway
                2 germanInfantrys moved from Norway to Central Norway
                1 germanParatrooper moved from Central Norway to Northern Norway
                1 Truck moved from Central Norway to Northern Finland
                2 germanTacticalBombers moved from Leningrad to Belorussia
                1 germanStrategicBomber moved from Voronezh to Kharkov

    Purchase Units - Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germany from Belorussia: 1 germanAirTransport
                EDIT: Adding units owned by Germany to Eastern Germany: 1 germanAirTransport
                EDIT: Turning off Edit Mode
                Germany buy 1 Material, 2 germanArtillerys, 1 germanFighter, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanNavalFighter, 1 germanParatrooper and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens;

    Place Units - Germany
                1 Material and 1 germanArtillery placed in Orel Kursk
                3 germanInfantrys placed in Austria
                1 germanArtillery, 2 germanInfantrys and 1 germanParatrooper placed in Eastern Germany
                Germany undo move 3.
                1 germanArtillery, 1 germanMech.Infantry and 2 germanTanks placed in Western Germany
                Germany undo move 2.
                3 germanInfantrys and 1 germanParatrooper placed in Eastern Germany
                2 germanInfantrys placed in Austria
                1 germanFighter and 1 germanNavalFighter placed in Southern Germany

    Activate Technology - Germany
                Germany activating ImprovedSubmarines
                Trigger germanImpS: Setting attackAA to 4 for unitAttatchment attached to germanSubmarine

    Turn Complete - Germany
                Germany collect 72 PUs; end with 72 PUs total
                ResearchCenter in Berlin creates 3 techTokens; Germany end with 3 techTokens
                ResearchCenter in Eastern Germany creates 3 techTokens; Germany end with 6 techTokens
                ResearchCenter in Southern Germany creates 3 techTokens; Germany end with 9 techTokens
                Some Units in Algeria change ownership: 1 germanCombatEngineer

    Purchase Units - VichyFrance
                VichyFrance buy 1 germanFighter and 1 germanMech.Infantry; Remaining resources: 0 PUs;

    Place Units - VichyFrance
                1 germanFighter and 1 germanMech.Infantry placed in Vichy France

    Turn Complete - VichyFrance
                VichyFrance collect 19 PUs; end with 19 PUs total
                Units Change Ownership
                    Some Units in Algeria change ownership: 1 germanCombatEngineer
                    Some Units in Syria change ownership: 1 germanInfantry
                    Some Units in Vichy France change ownership: 1 germanFighter and 1 germanMech.Infantry

    Purchase Units - DanubeAxis
                DanubeAxis buy 2 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs;

    Place Units - DanubeAxis
                2 germanInfantrys placed in Romania
                1 germanTank placed in Hungary Slovakia

    Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs total
                Units Change Ownership
                    Some Units in Hungary Slovakia change ownership: 1 germanTank
                    Some Units in Romania change ownership: 2 germanInfantrys

    Purchase Units - Finland
                Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs;

    Place Units - Finland
                1 germanArtillery and 2 germanInfantrys placed in Finland

    Turn Complete - Finland
                Finland collect 9 PUs; end with 9 PUs total
                Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys


  • TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 3

    Research Technology - Russia
                Russia spend 0 on tech rolls
                Russia removing all Technology Tokens after successful research.
                Russia discover ImprovedDefensiveStructures

    Combat Move - Russia
                Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                1 unit repaired.
                1 russianAntiTankGun, 2 russianArtillerys, 6 russianInfantrys, 1 russianParatrooper and 1 russianTank moved from Novgorod to Pskov
                2 russianFighters moved from Moscow to Pskov
                2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys and 4 russianInfantrys moved from Moscow to Smolensk
                5 russianArtillerys, 1 russianCombatEngineer, 8 russianInfantrys, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Voronezh
                2 russianAntiTankGuns, 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
                1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh
                2 russianInfantrys moved from Caucasus to Voronezh
                1 russianInfantry moved from Tula to Voronezh
                2 russianTanks moved from Volgarod to Voronezh
                1 russianHeavyTank and 2 russianTanks moved from Moscow to Voronezh
                1 russianStrategicBomber moved from Moscow to Voronezh
                1 russianFighter moved from Moscow to Voronezh
                1 russianMech.Infantry moved from Moscow to Voronezh
                1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Far Eastern Republic
                1 russianArtillery moved from Eastern Evenki to Far Eastern Republic


  • …well, I need scramble orders for Voronezh and Pskov.

    If I only hadn’t forgotten to reinforce Leningrad last turn, Russia would be in a great position now with your southern army gone. Same goes for you vice versa if you got Leningrad without losing your southern army :D


  • Scramble a fighter into Pskov and two into Voronezh.

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