@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Would like to move 1 infantry from Malaya to Shan…
Even if you’ve started Italy, since it has zero effect on Italy’s turn… -
I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table. You forget stuff and sometimes I’ll let it slide and sometimes I won’t.
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Need to roll 110 here because Triple A does it wrong
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 2@1; Total Hits: 02@1: (2, 4)Guess this is what I get when I go up against the walking rule book . … but what exactly is wrong with how triplea does it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to KenyaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 armour and 2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 fighter moved from Southern France to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,3,3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs total -
@seththenewb:
Need to roll 110 here because Triple A does it wrong
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 2@1; Total Hits: 02@1: (2, 4)Guess this is what I get when I go up against the walking rule book . … but what exactly is wrong with how triplea does it?
tripleA rolls the subs first, even if an attacking destroyer is present.
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@seththenewb:
Guess this is what I get when I go up against the walking rule book . … but what exactly is wrong with how triplea does it?
That might’ve been poorly worded since you can’t see facial expressions and whatnot. But no insult was intended. :wink:
Thanks Bold and yeah I guess I always thought that was weird with the sub strike thingie.
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@seththenewb:
I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table. You forget stuff and sometimes I’ll let it slide and sometimes I won’t.
Um, the movement to Shan was a noncom
You meant you’re a little touchy about combat movement edits after combat dice, right?
We all are. -
You might want to refer to this list, now that we’ve already run across two of them in the first round, and apparently you weren’t aware of either one of these (which is not surprising because most players aren’t)
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Pretty rough start, Seth
If you win this game, you’re a stud -
@seththenewb:
I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table. You forget stuff and sometimes I’ll let it slide and sometimes I won’t.
Um, the movement to Shan was a noncom
You meant you’re a little touchy about combat movement edits after combat dice, right?
We all are.Right, combat edits.
Noncoms are generally ok with me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan -
@seththenewb:
Noncoms are generally ok with me.
I would have asked, if it wasn’t so minor and thousands of miles away from your I1 action
Have fun blasting him on J2 :wink:
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I’m going to assume that the French turn is complete and you didn’t have any additional moves after the CM phase for France.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
1 armour moved from Eastern Poland to Romania
1 armour moved from Romania to Yugoslavia
4 armour and 2 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
1 fighter moved from Slovakia Hungary to Western Ukraine
1 artillery and 2 infantry moved from Poland to Baltic States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
3 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Yugoslavia
Germans attack with 5 armour, 2 infantry and 2 mech_infantrys
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Romania
3 bombers moved from 97 Sea Zone to Eastern Poland
1 mech_infantry moved from France to Yugoslavia
1 armour and 1 mech_infantry moved from Germany to Romania
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Western Ukraine to Romania
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 aaGuns, 2 artilleries and 5 infantry moved from Poland to Eastern PolandPlace Units - Germans
3 armour, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 1.
1 bomber, 1 fighter and 2 infantry placed in Western Germany
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
@seththenewb:
I’m going to assume that the French turn is complete and you didn’t have any additional moves after the CM phase for France.
Oops
Yeah, it was done. -
Wish I could play now, but it will have to wait until tonight…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 5 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Belarus
2 aaGuns and 3 infantry moved from Novgorod to Archangel
7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
2 aaGuns moved from Bryansk to Smolensk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Volgograd
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Battle in Borneo
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.Non Combat Move - Japanese
2 bombers moved from India to French Indo China
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to Kwangsi
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 mech_infantrys placed in Shantung
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total





