13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • Thanks for the fyi on the amph assault rules.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                    EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser and 1 destroyer
                    EDIT: Adding units owned by British to 109 Sea Zone: 1 cruiser and 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in 110 Sea Zone
                    Germans defend with 1 submarine
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British winGermans win with 1 submarine remaining, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 bomber moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 infantry moved from Union of South Africa to Rhodesia
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                3 aaGuns and 5 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 96 Sea Zone to Malta
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 armour moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 20 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No need to thank - one of my top missions in life is to get people to play games properly according to the rules

    You should play Monopoly with me  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Almost forgot -
    I want to acknowledge that that was a pretty lucky UK1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Would like to move 1 infantry from Malaya to Shan…
    Even if you’ve started Italy, since it has zero effect on Italy’s turn…


  • I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table.  You forget stuff and sometimes I’ll let it slide and sometimes I won’t.


  • @Gamerman01:

    Need to roll 110 here because Triple A does it wrong

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    Guess this is what I get when I go up against the walking rule book .  … but what exactly is wrong with how triplea does it?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 submarine

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 armour and 2 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 fighter moved from Southern France to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern France
                2 aaGuns moved from Southern Italy to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,3,3,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 8 PUs (8 lost to blockades); end with 10 PUs total

  • 12

    @seththenewb:

    @Gamerman01:

    Need to roll 110 here because Triple A does it wrong

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    Guess this is what I get when I go up against the walking rule book .  … but what exactly is wrong with how triplea does it?

    tripleA rolls the subs first, even if an attacking destroyer is present.


  • @seththenewb:

    Guess this is what I get when I go up against the walking rule book .  … but what exactly is wrong with how triplea does it?

    That might’ve been poorly worded since you can’t see facial expressions and whatnot. But no insult was intended.  :wink:

    Thanks Bold and yeah I guess I always thought that was weird with the sub strike thingie.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table.  You forget stuff and sometimes I’ll let it slide and sometimes I won’t.

    Um, the movement to Shan was a noncom
    You meant you’re a little touchy about combat movement edits after combat dice, right?
    We all are.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You might want to refer to this list, now that we’ve already run across two of them in the first round, and apparently you weren’t aware of either one of these (which is not surprising because most players aren’t)

    Triple A problems.doc

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty rough start, Seth
    If you win this game, you’re a stud


  • @Gamerman01:

    @seththenewb:

    I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table.  You forget stuff and sometimes I’ll let it slide and sometimes I won’t.

    Um, the movement to Shan was a noncom
    You meant you’re a little touchy about combat movement edits after combat dice, right?
    We all are.

    Right, combat edits.

    Noncoms are generally ok with me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 artillery moved from Queensland to New South Wales
                2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to Nigeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    Noncoms are generally ok with me.

    I would have asked, if it wasn’t so minor and thousands of miles away from your I1 action

    Have fun blasting him on J2  :wink:


  • I’m going to assume that the French turn is complete and you didn’t have any additional moves after the CM phase for France.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to Nigeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Finland to Karelia
                1 armour moved from Eastern Poland to Romania
                1 armour moved from Romania to Yugoslavia
                4 armour and 2 mech_infantrys moved from France to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
                1 fighter moved from Slovakia Hungary to Western Ukraine
                1 artillery and 2 infantry moved from Poland to Baltic States
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
                3 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Yugoslavia
                    Germans attack with 5 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Battle in Western Ukraine
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                    Russians defend with 1 cruiser
                    Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                2 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Romania
                3 bombers moved from 97 Sea Zone to Eastern Poland
                1 mech_infantry moved from France to Yugoslavia
                1 armour and 1 mech_infantry moved from Germany to Romania
                1 aaGun moved from Poland to Eastern Poland
                1 fighter moved from Western Ukraine to Romania
                2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania
                2 aaGuns, 2 artilleries and 5 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                3 armour, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany
                Germans undo move 1.
                1 bomber, 1 fighter and 2 infantry placed in Western Germany
                3 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

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