@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Burma to Yunnan
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone -
Scramble to 97?
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no scramble.
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Dang! :wink:
Or maybe not! We’ll see what the dice do!
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Need to roll 110 here because Triple A does it wrong
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 2@1; Total Hits: 02@1: (2, 4) -
110 round 2
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
Retreat to 109
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Thanks for the fyi on the amph assault rules.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Burma to Yunnan
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from United Kingdom to 96 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Germans defend with 1 submarine
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British winGermans win with 1 submarine remaining, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Malta
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 aaGuns and 5 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 armour moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Alexandria to EgyptPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
No need to thank - one of my top missions in life is to get people to play games properly according to the rules
You should play Monopoly with me :lol:
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Almost forgot -
I want to acknowledge that that was a pretty lucky UK1 -
Would like to move 1 infantry from Malaya to Shan…
Even if you’ve started Italy, since it has zero effect on Italy’s turn… -
I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table. You forget stuff and sometimes I’ll let it slide and sometimes I won’t.
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Need to roll 110 here because Triple A does it wrong
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 2@1; Total Hits: 02@1: (2, 4)Guess this is what I get when I go up against the walking rule book . … but what exactly is wrong with how triplea does it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to KenyaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 armour and 2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 fighter moved from Southern France to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,3,3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs total -
@seththenewb:
Need to roll 110 here because Triple A does it wrong
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 2@1; Total Hits: 02@1: (2, 4)Guess this is what I get when I go up against the walking rule book . … but what exactly is wrong with how triplea does it?
tripleA rolls the subs first, even if an attacking destroyer is present.
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@seththenewb:
Guess this is what I get when I go up against the walking rule book . … but what exactly is wrong with how triplea does it?
That might’ve been poorly worded since you can’t see facial expressions and whatnot. But no insult was intended. :wink:
Thanks Bold and yeah I guess I always thought that was weird with the sub strike thingie.
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@seththenewb:
I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table. You forget stuff and sometimes I’ll let it slide and sometimes I won’t.
Um, the movement to Shan was a noncom
You meant you’re a little touchy about combat movement edits after combat dice, right?
We all are. -
You might want to refer to this list, now that we’ve already run across two of them in the first round, and apparently you weren’t aware of either one of these (which is not surprising because most players aren’t)
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Pretty rough start, Seth
If you win this game, you’re a stud





