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13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 bomber moved from Central United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 destroyers and 1 submarine

    Non Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 artillery moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                2 aaGuns moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Szechwan to Hunan
                2 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                6 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone


  • Scramble to 97?


  • no scramble.


  • Dang!  :wink:

    Or maybe not!  We’ll see what the dice do!


  • Need to roll 110 here because Triple A does it wrong

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)DiceRolls: 2@1; Total Hits: 02@1: (2, 4)


  • 110 round 2DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)DiceRolls: 2@1; Total Hits: 02@1: (6, 2)


  • Retreat to 109


  • Thanks for the fyi on the amph assault rules.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                    EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser and 1 destroyer
                    EDIT: Adding units owned by British to 109 Sea Zone: 1 cruiser and 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in 110 Sea Zone
                    Germans defend with 1 submarine
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British winGermans win with 1 submarine remaining, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 bomber moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 infantry moved from Union of South Africa to Rhodesia
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                3 aaGuns and 5 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 96 Sea Zone to Malta
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 armour moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 20 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport


  • No need to thank - one of my top missions in life is to get people to play games properly according to the rules

    You should play Monopoly with me  :lol:


  • Almost forgot -
    I want to acknowledge that that was a pretty lucky UK1


  • Would like to move 1 infantry from Malaya to Shan…
    Even if you’ve started Italy, since it has zero effect on Italy’s turn…


  • I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table.  You forget stuff and sometimes I’ll let it slide and sometimes I won’t.


  • @Gamerman01:

    Need to roll 110 here because Triple A does it wrong

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    Guess this is what I get when I go up against the walking rule book .  … but what exactly is wrong with how triplea does it?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 submarine

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 armour and 2 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 fighter moved from Southern France to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern France
                2 aaGuns moved from Southern Italy to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,3,3,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 8 PUs (8 lost to blockades); end with 10 PUs total

  • 12

    @seththenewb:

    @Gamerman01:

    Need to roll 110 here because Triple A does it wrong

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    Guess this is what I get when I go up against the walking rule book .  … but what exactly is wrong with how triplea does it?

    tripleA rolls the subs first, even if an attacking destroyer is present.


  • @seththenewb:

    Guess this is what I get when I go up against the walking rule book .  … but what exactly is wrong with how triplea does it?

    That might’ve been poorly worded since you can’t see facial expressions and whatnot. But no insult was intended.  :wink:

    Thanks Bold and yeah I guess I always thought that was weird with the sub strike thingie.


  • @seththenewb:

    I’m cool with stuff like that. I’m usually pretty chill about edits and such. So long as I don’t think someone’s trying to cheat or take advantage of something. I’m a little touchy on edits after combat dice though, it depends on the situation. I try to play as if we were facing each other across a table.  You forget stuff and sometimes I’ll let it slide and sometimes I won’t.

    Um, the movement to Shan was a noncom
    You meant you’re a little touchy about combat movement edits after combat dice, right?
    We all are.

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