13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 12

    jenn, i’m gonna get real sloppy now and start making risky attacks, and trying to roll really poorly for my attackers and really well for your defenders.  let’s see if we can’t get you a little hope going.  :wink:

  • 12

    the calculator says you have 0% on berlin, but i think it’s probably more like 30%.  you can’t trust these calculators these days.  plus, if you get three ones on attack and i miss everything in r1, then you have 2 inf vs. 2 inf for all of moscow’s money.  GO FOR IT, it’s your only chance!  :-P

  • 18 17 16 11 Mod

    @Boldfresh:

    @Cmdr:

    @Boldfresh:

    Good I want it to end by nov 1.

    Yes, but I expect you to still play me in 3 games next year. :P

    perhaps if you accept a bid of 100 and i get credit for beating a tier 1 (gamer’s approval necessary).

    Bah, like games with me take that much time out of your life. lol.  We have had a few MONTHS go by without rounds, and I don’t think you are putting too much brain matter into your turns anyway. lol.

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 18 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Rostov
                4 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Central Mongolia to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Central Mongolia to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 18 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Rostov
                4 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Central Mongolia to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Central Mongolia to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany

    Combat - Russians
                Battle in Rostov
                    Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    Russians win, taking Rostov from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Germany
                    Russians attack with 2 infantry
                    Germans defend with 1 factory_major and 5 mech_infantrys
                    Germans win with 4 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Volgograd
                1 aaGun and 2 infantry moved from Tambov to Russia
                1 infantry moved from Urals to Vologda
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Smolensk
                1 armour moved from Urals to Russia
                1 infantry moved from Olgiy to Yenisey
                1 infantry moved from Central Mongolia to Dzavhan
                2 aaGuns and 20 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs

  • 18 17 16 11 Mod

    Be honest, I think I stopped the Germans from getting a win in Europe for a long time, barring superior dice.

    Pacific is an issue - for now, but let’s see what happens.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Suiyuyan
                1 mech_infantry moved from Kweichow to Suiyuyan
                4 infantry moved from Anhwe to Chahar
                2 artilleries and 5 infantry moved from Queensland to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                1 armour moved from Yakut S.S.R. to Buyant-Uhaa
                      Japanese take Ulaanbaatar from Russians
                      Japanese take Buyant-Uhaa from Russians

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 fighters and 1 infantry
                    Casualties for ANZAC: 2 aaGuns, 3 armour and 4 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from New South Wales: 4 infantry
                EDIT: Removing units owned by Japanese from Suiyuyan: 1 mech_infantry
                EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
                EDIT: Adding units owned by Japanese to Chahar: 1 infantry
                EDIT: Turning off Edit Mode
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 submarine moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Shan State
                3 infantry moved from Yunnan to Kwangsi
                3 artilleries moved from Yunnan to Kwangsi
                2 armour moved from French Indo China to Kwangsi
                1 mech_infantry moved from French Indo China to Kwangsi
                1 artillery moved from Kweichow to Anhwe
                7 infantry moved from Yunnan to Hunan
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 54 Sea Zone to 34 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                2 bombers, 1 fighter and 3 tactical_bombers moved from New South Wales to Queensland
                3 fighters moved from Philippines to 19 Sea Zone
                3 tactical_bombers moved from Kwangsi to Philippines
                1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Suiyuyan to Hopei

    Place Units - Japanese
                3 submarines placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                Japanese undo move 1.
                2 submarines placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 submarine placed in 19 Sea Zone
                2 infantry placed in Manchuria
                4 fighters and 1 infantry placed in Japan
                Japanese undo move 3.
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
                Japanese collect 70 PUs (1 lost to blockades); end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 93 to 91
                EDIT: Turning off Edit Mode

  • 12

    @Cmdr:

    Be honest, I think I stopped the Germans from getting a win in Europe for a long time, barring superior dice.

    Pacific is an issue - for now, but let’s see what happens.

    do you mean long time as in calendar days?  i guess that may be true at the pace this game has been moving.  however, you have a 0% chance of winning the game, you are completely outgunned in both theaters and it’s only going to accelerate in both.

    had tripleA freeze up - had to edit to match the original dice.

  • 19 13

    This game is beyond over…. :P

  • 18 17 16 11 Mod

    @arathorn:

    This game is beyond over…. :P

    I never claimed otherwise. :P  But I think it will take at least 7 rounds for the Axis to get Moscow.  /shrug.

    We can stop if Bold wants too, not sure if he has other games going atm.  If this is it, I don’t mind playing some more just to have something to do.  Roboto refuses to admit surrender in our game, but I think it’s over he’s built a lot of complexes for me to capture on my way to victory…

  • 12

    @Cmdr:

    @arathorn:

    This game is beyond over…. :P

    I never claimed otherwise. :P  But I think it will take at least 7 rounds for the Axis to get Moscow.  /shrug.

    We can stop if Bold wants too, not sure if he has other games going atm.  If this is it, I don’t mind playing some more just to have something to do.  Roboto refuses to admit surrender in our game, but I think it’s over he’s built a lot of complexes for me to capture on my way to victory…

    Its your turn jenn

Suggested Topics

  • 11
  • 3
  • 27
  • 81
  • 84
  • 65
  • 112
  • 354
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.9k

Users

40.7k

Topics

1.8m

Posts