@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
jenn, do you want this game to end prior to nov 1? or do you want it to roll into next year?
Oh, I’ll probably surrender long before Nov 1. =^_^= I just want to play em out.
Good I want it to end by nov 1.
Getting a little snooty ain’tcha. Only want tier ones next year . . . good luck not losing. Course you blew that one right off the bat by playing me first. :-P
Good I want it to end by nov 1.
Yes, but I expect you to still play me in 3 games next year. :P
@Cmdr:
Good I want it to end by nov 1.
Yes, but I expect you to still play me in 3 games next year. :P
perhaps if you accept a bid of 100 and i get credit for beating a tier 1 (gamer’s approval necessary).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Kwangsi to 49 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
2 bombers moved from 81 Sea Zone to 76 Sea Zone
2 bombers moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
2 tactical_bombers moved from Trans-Jordan to 76 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Tanganyika Territory
1 fighter moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from 76 Sea Zone to 72 Sea Zone
10 infantry moved from Eastern Poland to Belarus
5 artilleries moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Novgorod
4 armour and 1 mech_infantry moved from Baltic States to Novgorod
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Saudi Arabia to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 tactical_bomber moved from 76 Sea Zone to Tanganyika Territory
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to 72 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
5 armour and 5 mech_infantrys moved from Baltic States to Novgorod
6 artilleries and 10 infantry moved from Eastern Poland to Belarus
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 76 Sea Zone
2 tactical_bombers moved from Trans-Jordan to 76 Sea Zone
1 artillery and 1 infantry moved from Saudi Arabia to 81 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
2 bombers moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from Belgian Congo to Tanganyika Territory
1 artillery, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Greece to Volgograd
2 tactical_bombers moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from 81 Sea Zone to 72 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 bomber moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from 76 Sea Zone to 72 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
5 armour and 5 mech_infantrys moved from Baltic States to Novgorod
6 artilleries and 10 infantry moved from Eastern Poland to Belarus
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 76 Sea Zone
2 tactical_bombers moved from Trans-Jordan to 76 Sea Zone
1 artillery and 1 infantry moved from Saudi Arabia to 81 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
2 bombers moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from Belgian Congo to Tanganyika Territory
1 artillery, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Greece to Volgograd
2 tactical_bombers moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from 81 Sea Zone to 72 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 bomber moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from 76 Sea Zone to 72 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 7 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in 72 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 cruiser, 1 destroyer and 2 transports
Germans win with 2 bombers, 1 fighter and 2 transports remaining. Battle score for attacker is 23
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Battle in French Madagascar
Battle in Novgorod
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking French Madagascar from French, taking Novgorod from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Germans attack with 2 artilleries and 2 tactical_bombers
British defend with 3 infantry
British win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries
2 tactical_bombers owned by the Germans retreated
Battle in 49 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Germans: 1 bomber
Non Combat Move - Germans
1 bomber moved from 49 Sea Zone to Queensland
2 tactical_bombers moved from Tanganyika Territory to Kenya
1 fighter moved from 72 Sea Zone to Kenya
2 bombers moved from 72 Sea Zone to Kenya
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Eastern Poland to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
4 armour and 9 mech_infantrys moved from Baltic States to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Volgograd to Caucasus
2 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
4 mech_infantrys placed in Germany
Germans undo move 4.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 1.
1 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
jenn, i’m gonna get real sloppy now and start making risky attacks, and trying to roll really poorly for my attackers and really well for your defenders. let’s see if we can’t get you a little hope going. :wink:
the calculator says you have 0% on berlin, but i think it’s probably more like 30%. you can’t trust these calculators these days. plus, if you get three ones on attack and i miss everything in r1, then you have 2 inf vs. 2 inf for all of moscow’s money. GO FOR IT, it’s your only chance! :-P
@Cmdr:
Good I want it to end by nov 1.
Yes, but I expect you to still play me in 3 games next year. :P
perhaps if you accept a bid of 100 and i get credit for beating a tier 1 (gamer’s approval necessary).
Bah, like games with me take that much time out of your life. lol. We have had a few MONTHS go by without rounds, and I don’t think you are putting too much brain matter into your turns anyway. lol.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 18 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Sweden to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 18 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Sweden to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Germany
Russians attack with 2 infantry
Germans defend with 1 factory_major and 5 mech_infantrys
Germans win with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
1 aaGun and 2 infantry moved from Tambov to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 armour moved from Urals to Russia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Central Mongolia to Dzavhan
2 aaGuns and 20 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Be honest, I think I stopped the Germans from getting a win in Europe for a long time, barring superior dice.
Pacific is an issue - for now, but let’s see what happens.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
4 infantry moved from Anhwe to Chahar
2 artilleries and 5 infantry moved from Queensland to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 armour moved from Yakut S.S.R. to Buyant-Uhaa
Japanese take Ulaanbaatar from Russians
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Chahar
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 4 infantry
EDIT: Removing units owned by Japanese from Suiyuyan: 1 mech_infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kwangsi
3 artilleries moved from Yunnan to Kwangsi
2 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 artillery moved from Kweichow to Anhwe
7 infantry moved from Yunnan to Hunan
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 54 Sea Zone to 34 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from New South Wales to Queensland
3 fighters moved from Philippines to 19 Sea Zone
3 tactical_bombers moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Suiyuyan to Hopei
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 1.
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
1 submarine placed in 19 Sea Zone
2 infantry placed in Manchuria
4 fighters and 1 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
Japanese collect 70 PUs (1 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 93 to 91
EDIT: Turning off Edit Mode
@Cmdr:
Be honest, I think I stopped the Germans from getting a win in Europe for a long time, barring superior dice.
Pacific is an issue - for now, but let’s see what happens.
do you mean long time as in calendar days? i guess that may be true at the pace this game has been moving. however, you have a 0% chance of winning the game, you are completely outgunned in both theaters and it’s only going to accelerate in both.
had tripleA freeze up - had to edit to match the original dice.
This game is beyond over…. :P
This game is beyond over…. :P
I never claimed otherwise. :P But I think it will take at least 7 rounds for the Axis to get Moscow. /shrug.
We can stop if Bold wants too, not sure if he has other games going atm. If this is it, I don’t mind playing some more just to have something to do. Roboto refuses to admit surrender in our game, but I think it’s over he’s built a lot of complexes for me to capture on my way to victory…