13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 12

    ok jenn, you’re up and it’s been 4 days.  let’s roll!  :-)

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 9 PUs;

    Combat Move - Russians
                2 infantry moved from Vyborg to 115 Sea Zone
                1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Sweden
                2 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 fighter and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Rostov
                1 artillery moved from Volgograd to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Vologda to Urals
                3 fighters moved from Russia to Urals
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Yenisey to Urals

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 9 PUs;

    Combat Move - Russians
                2 infantry moved from Vyborg to 115 Sea Zone
                1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Sweden
                2 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 fighter and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Rostov
                1 artillery moved from Volgograd to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Vologda to Urals
                3 fighters moved from Russia to Urals
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Yenisey to Urals

    Combat - Russians
                Battle in Sweden
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Sweden from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 1 armour, 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                2 aaGuns and 5 armour moved from Vologda to Russia
                7 infantry moved from Russia to Tambov
                3 fighters moved from Urals to Russia
                2 infantry moved from Olgiy to Timguska
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

  • 18 17 16 11 Mod

    All that to get some mech down to Gibraltar?

    Hate having to use this computer to play.  It gets so freaking HOT because the fans are broken.

  • 12

    @Cmdr:

    All that to get some mech down to Gibraltar?

    it’s sortof important to hold gibraltar with this strat.  :roll:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 armour moved from Sakha to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Queensland

    Non Combat Move - Japanese
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                2 carriers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                2 tactical_bombers moved from Kwangsi to 35 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Trans-Jordan to 39 Sea Zone
                1 bomber moved from 39 Sea Zone to Java
                1 bomber moved from Shensi to Shan State
                1 bomber moved from Shan State to Java
                3 fighters moved from Japan to Manchuria
                1 armour moved from Siberia to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 artillery moved from Shensi to Kweichow
                4 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Yunnan to Kweichow
                1 destroyer moved from 34 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 22 Sea Zone to 35 Sea Zone
                3 fighters moved from Kwangsi to Philippines
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 armour and 1 mech_infantry placed in French Indo China
                5 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun and 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • 12

    well, Jenn, russia’s a bright spot for you.  that transport is really paying off!

  • 12

    just a reminder you’re up jenn.

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from British Guiana to 88 Sea Zone
                4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 mech_infantry moved from Eastern United States to Southeast Mexico
                2 fighters and 1 tactical_bomber moved from Eastern United States to Western United States
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 bomber, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 bomber moved from 17 Sea Zone to Iwo Jima
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
                1 harbour placed in Iwo Jima

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Combat Move - British
                2 armour, 3 artilleries and 22 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter moved from India to 41 Sea Zone
                4 infantry moved from Union of South Africa to 71 Sea Zone
                1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                4 infantry moved from 72 Sea Zone to Tanganyika Territory

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Combat Move - British
                2 armour, 3 artilleries and 22 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter moved from India to 41 Sea Zone
                4 infantry moved from Union of South Africa to 71 Sea Zone
                1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                4 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tanganyika Territory
                    British attack with 4 infantry
                    Germans defend with 1 artillery
                    British win, taking Tanganyika Territory from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from 41 Sea Zone to India
                3 aaGuns moved from India to Burma
                1 infantry moved from West India to India
                1 armour, 1 artillery and 2 infantry moved from Suriname to 88 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 bomber moved from United Kingdom to Morocco
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                2 armour and 1 artillery placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 armour

  • 18 17 16 11 Mod

    @Boldfresh:

    well, Jenn, russia’s a bright spot for you.  that transport is really paying off!

    I expected it to die eons ago.


  • It is only your charm that held it together.

  • 18 17 16 11 Mod

    @Soulblighter:

    It is only your charm that held it together.

    As I say in Warcraft and Star Trek Online (when I actually have 17 minutes to login!) “I would rather be a well dressed corpse than live with a crappy outfit!”  Maybe the captain of that transport ship is flirting around Hamburg, Germany having an affair with the Luftwaffe fighter wing commander there?  Or hinting one may happen? lol!

  • 12

    To me its more fun to crush a huge russia than a puny russia.  :wink:

  • 18 17 16 11 Mod

    Keep telling yourself that.  My Russian’s are dreaming of Kaiser Rolls with Holstein butter in Berlin. :P

  • 12

    @Boldfresh:

    in z92, there is 1 ftr, 1 tac on the ITALIAN acc.  there is a ftr, tac on a german acc.  and a ftr on the other german acc.

    recall this.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 factory_minors, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 infantry moved from Caucasus to Rostov
                1 bomber moved from Greece to Rostov
                1 mech_infantry moved from Normandy Bordeaux to Portugal
                1 fighter moved from Gibraltar to Portugal
                2 fighters moved from Gibraltar to Portugal

    Combat - Italians
                Battle in Portugal
                    Italians attack with 3 fighters and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Ukraine to Caucasus
                1 bomber moved from Rostov to Trans-Jordan
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                3 fighters moved from Portugal to Gibraltar
                1 armour moved from Normandy Bordeaux to Gibraltar
                1 armour and 9 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                2 submarines moved from 92 Sea Zone to 98 Sea Zone
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 factory_minor placed in Persia
                1 infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

  • 12

    heres the correct map.  showing the ftr, tac on the italian acc and 2 italians edited to kenya instead of sudan.

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