Scramble to defend 27?
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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dang you are right i missed your turn!
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big italian turn - i will try to get to it today - if not then tomorrow.
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It’s no big. See I wasn’t even offended enough to bump. Besides, I’m in the midst of moving.
Frakkin bank just decided my husband’s pay can’t be counted as income because it is coming from out of state (he’s in the fucking NAVY okay, the NAVY his pay comes from Washington DC. I tried to explain to them that I his money wasn’t good, then the bank was out of business because NONE of the money was good anymore!) And of course, they waited until 2 days before we move to tell us this! So I’ll be spending tomorrow frantically looking for an apartment to move into…/sigh
so no rush!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Morocco to Spain
1 fighter moved from Southern Italy to Spain
1 infantry moved from Gibraltar to Spain
1 armour, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Germany to Ukraine
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 artilleries and 6 infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 2 artilleries, 3 fighters and 7 infantry
Neutral_True defend with 6 infantry
2 artilleries owned by the Italians and 6 infantry owned by the Italians retreated to Gibraltar
Neutral_True win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tobruk to Tunisia
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Spain to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
4 aaGuns moved from Southern France to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - Italians
1 armour and 9 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from Caroline Islands to Iwo Jima
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 bomber moved from New South Wales to 50 Sea Zone
1 bomber moved from 50 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
9 artilleries moved from Poland to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Northwest Persia to Bryansk
2 fighters moved from Western Ukraine to Rostov
1 tactical_bomber moved from Northwest Persia to Saudi Arabia
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Saudi Arabia
1 artillery moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 mech_infantry moved from Southern France to Spain
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 bomber and 4 infantry moved from Finland to Sweden
2 bombers moved from Western Ukraine to Sweden
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 9 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 9 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Saudi Arabia
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Germans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 1 infantry
Germans win, taking Spain from Neutral_True with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 3 bombers and 4 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 bomber and 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 2 bombers and 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
2 carriers, 3 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Spain to 92 Sea Zone
3 mech_infantrys moved from Normandy Bordeaux to Gibraltar
2 mech_infantrys moved from Southern France to Gibraltar
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Iraq
2 fighters moved from Rostov to Greece
1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Bryansk to Greece
9 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States
3 aaGuns, 2 artilleries and 14 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Sweden to Southern Italy
1 artillery moved from Kenya to Belgian Congo
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Germans
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 3.
7 mech_infantrys placed in Germany
1 mech_infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
in z92, there is 1 ftr, 1 tac on the ITALIAN acc. there is a ftr, tac on a german acc. and a ftr on the other german acc.
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you did good in sweden! :-)
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ok jenn, you’re up and it’s been 4 days. let’s roll! :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;Combat Move - Russians
2 infantry moved from Vyborg to 115 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Sweden
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 artillery moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Urals
3 fighters moved from Russia to Urals
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Yenisey to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;Combat Move - Russians
2 infantry moved from Vyborg to 115 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Sweden
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 artillery moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Urals
3 fighters moved from Russia to Urals
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Yenisey to UralsCombat - Russians
Battle in Sweden
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Sweden from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 5 armour moved from Vologda to Russia
7 infantry moved from Russia to Tambov
3 fighters moved from Urals to Russia
2 infantry moved from Olgiy to Timguska
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Russia to TambovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
All that to get some mech down to Gibraltar?
Hate having to use this computer to play. It gets so freaking HOT because the fans are broken.
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@Cmdr:
All that to get some mech down to Gibraltar?
it’s sortof important to hold gibraltar with this strat. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in QueenslandNon Combat Move - Japanese
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
2 carriers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Trans-Jordan to 39 Sea Zone
1 bomber moved from 39 Sea Zone to Java
1 bomber moved from Shensi to Shan State
1 bomber moved from Shan State to Java
3 fighters moved from Japan to Manchuria
1 armour moved from Siberia to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 artillery moved from Shensi to Kweichow
4 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangsi to Philippines
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo China
5 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 aaGun and 5 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
well, Jenn, russia’s a bright spot for you. that transport is really paying off!
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just a reminder you’re up jenn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from British Guiana to 88 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 mech_infantry moved from Eastern United States to Southeast Mexico
2 fighters and 1 tactical_bomber moved from Eastern United States to Western United States
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 bomber, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from 17 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 harbour placed in Iwo JimaTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Combat Move - British
2 armour, 3 artilleries and 22 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 41 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
4 infantry moved from 72 Sea Zone to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Combat Move - British
2 armour, 3 artilleries and 22 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 41 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
4 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tanganyika Territory
British attack with 4 infantry
Germans defend with 1 artillery
British win, taking Tanganyika Territory from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
3 aaGuns moved from India to Burma
1 infantry moved from West India to India
1 armour, 1 artillery and 2 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 bomber moved from United Kingdom to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 armour and 1 artillery placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs total





