13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 18 17 16 11 Mod

    for a second I didn’t see the destroyer at the marianas and was like “uhm, did he forget, or is he hoping I won’t see it…” lol  I am not a fan of these maps!

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima

  • 18 17 16 11 Mod

    modify attack on Iwo is destroyers and transports (no defenders) and ncm the capitol ships up with them.

  • 18 17 16 11 Mod

    I just got lazy and did it at once, hope you don’t mind.

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima

    Non Combat Move - Americans
                3 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                4 artilleries and 4 infantry moved from 88 Sea Zone to British Guiana

    Place Units - Americans
                1 destroyer and 6 submarines placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 90 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Burma to India

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 90 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Burma to India

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to Suriname
                      British take Suriname from Dutch
                2 fighters moved from United Kingdom to 90 Sea Zone
                2 fighters moved from 90 Sea Zone to 88 Sea Zone
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to 70 Sea Zone
                1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

  • 18 17 16 11 Mod

    @Boldfresh:

    no philippines miracle that time.   :|

    I beg to differ!  The dug in defenders of the Philippines, after miraculously fighting off waves of Japanese invaders mere months ago, and without resupply being provided due to enemy naval activity, managed to successfully kill off more waves of Japanese invaders using rocks, debris and any other makeshift weapon available to them!  Eventually outmanned and out gunned, the poor defenders were beaten down resulting in a mere 7 survivors who, instead of surrendering, forced the Japanese to physically subdue them and are still not talking to interrogators. :P

    (shh, it’s all in the spin!)


    Also I want to declare now, that if I forget to do it, my intention is to move the Australians up with the American fleet now residing around Iwo Jima and on Iwo Jima.  I leave town for home tonight and I can’t get tripleA to work at home (yet) so I don’t want to forget and leave them out there to fight the Japanese alone. lol

  • 12

    dang you are right i missed your turn!

  • 12

    big italian turn - i will try to get to it today - if not then tomorrow.

  • 18 17 16 11 Mod

    It’s no big.  See I wasn’t even offended enough to bump.  Besides, I’m in the midst of moving.

    Frakkin bank just decided my husband’s pay can’t be counted as income because it is coming from out of state (he’s in the fucking NAVY okay, the NAVY his pay comes from Washington DC.  I tried to explain to them that I his money wasn’t good, then the bank was out of business because NONE of the money was good anymore!)  And of course, they waited until 2 days before we move to tell us this!  So I’ll be spending tomorrow frantically looking for an apartment to move into…/sigh

    so no rush!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Italians
                Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Morocco to Spain
                1 fighter moved from Southern Italy to Spain
                1 infantry moved from Gibraltar to Spain
                1 armour, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Bessarabia to Ukraine
                1 armour moved from Western Ukraine to Ukraine
                1 bomber moved from Germany to Ukraine
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                2 artilleries and 6 infantry moved from Southern France to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 3 fighters and 7 infantry
                    Neutral_True defend with 6 infantry
                    2 artilleries owned by the Italians and 6 infantry owned by the Italians retreated to Gibraltar
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 5 infantry
                    Casualties for Italians: 1 infantry
                Battle in Ukraine
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Caucasus
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Greece
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 mech_infantry moved from Tobruk to Tunisia
                1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 fighters moved from Spain to Gibraltar
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                4 aaGuns moved from Southern France to Normandy Bordeaux
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - Italians
                1 armour and 9 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                3 fighters moved from Caroline Islands to Iwo Jima
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 aaGuns and 2 infantry moved from Queensland to New South Wales
                1 bomber moved from New South Wales to 50 Sea Zone
                1 bomber moved from 50 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Poland to Baltic States
                10 mech_infantrys moved from Germany to Baltic States
                9 artilleries moved from Poland to Eastern Poland
                1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Rostov
                1 bomber moved from Northwest Persia to Bryansk
                2 fighters moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Northwest Persia to Saudi Arabia
                1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Saudi Arabia
                1 artillery moved from Kenya to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                1 mech_infantry moved from Southern France to Spain
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 bomber and 4 infantry moved from Finland to Sweden
                2 bombers moved from Western Ukraine to Sweden
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Spain
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 9 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 9 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Saudi Arabia
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    Germans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Spain
                    Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 1 infantry
                    Germans win, taking Spain from Neutral_True with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 1 infantry
                Battle in Rostov
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Sweden
                    Germans attack with 3 bombers and 4 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 bomber and 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 2 bombers and 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                2 carriers, 3 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from Spain to 92 Sea Zone
                3 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                2 mech_infantrys moved from Southern France to Gibraltar
                1 tactical_bomber moved from Morocco to 92 Sea Zone
                1 tactical_bomber moved from Morocco to Trans-Jordan
                1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
                1 artillery and 1 infantry moved from Syria to Iraq
                2 fighters moved from Rostov to Greece
                1 infantry moved from Bessarabia to Eastern Poland
                1 bomber moved from Bryansk to Greece
                9 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States
                3 aaGuns, 2 artilleries and 14 infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Sweden to Southern Italy
                1 artillery moved from Kenya to Belgian Congo
                2 aaGuns moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Germans
                3 infantry placed in Southern France
                2 infantry and 1 mech_infantry placed in Normandy Bordeaux
                8 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany
                Germans undo move 3.
                7 mech_infantrys placed in Germany
                1 mech_infantry placed in Germany
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 3.
                9 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • 12

    in z92, there is 1 ftr, 1 tac on the ITALIAN acc.  there is a ftr, tac on a german acc.  and a ftr on the other german acc.

  • 12

    you did good in sweden!  :-)

  • 12

    ok jenn, you’re up and it’s been 4 days.  let’s roll!  :-)

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 9 PUs;

    Combat Move - Russians
                2 infantry moved from Vyborg to 115 Sea Zone
                1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Sweden
                2 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 fighter and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Rostov
                1 artillery moved from Volgograd to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Vologda to Urals
                3 fighters moved from Russia to Urals
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Yenisey to Urals

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 9 PUs;

    Combat Move - Russians
                2 infantry moved from Vyborg to 115 Sea Zone
                1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Sweden
                2 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 fighter and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Rostov
                1 artillery moved from Volgograd to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Vologda to Urals
                3 fighters moved from Russia to Urals
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Yenisey to Urals

    Combat - Russians
                Battle in Sweden
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Sweden from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 1 armour, 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Bryansk to Russia
                2 aaGuns and 5 armour moved from Vologda to Russia
                7 infantry moved from Russia to Tambov
                3 fighters moved from Urals to Russia
                2 infantry moved from Olgiy to Timguska
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

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