13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 18 17 16 11 Mod

    @Boldfresh:

    i commonly get great dice when i don’t need them.  i love it.

    Well, I just finished a game against the computer where I got zero hits round 1 with all axis forces.  This after getting diced to crap round 1 in a league game here too.  By that I mean even when I won it left me so devastated I would have been far better off not attacking at all.

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novgorod to Karelia
                3 infantry moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novgorod to Karelia
                3 infantry moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians
                Battle in Karelia
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 1 infantry moved from Archangel to Vologda
                5 armour moved from Novgorod to Vologda
                1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Russia to Samara
                2 aaGuns, 1 armour, 5 artilleries, 21 infantry and 4 mech_infantrys moved from Bryansk to Russia
                2 aaGuns, 1 armour and 18 infantry moved from Yakut S.S.R. to Yenisey
                1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 armour, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from Siam to 80 Sea Zone
                1 fighter and 3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Kiangsi to Philippines
                1 tactical_bomber moved from Kiangsi to Philippines
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 armour moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Siam to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                4 tactical_bombers moved from Kiangsi to 35 Sea Zone

  • 12

    would you like to scramble in the philippines?

  • 18 17 16 11 Mod

    no scramble

    headed to work soon.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from Siam to 80 Sea Zone
                1 fighter and 3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Kiangsi to Philippines
                1 tactical_bomber moved from Kiangsi to Philippines
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 armour moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Siam to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                4 tactical_bombers moved from Kiangsi to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 4 tactical_bombers
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 80 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 80 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 armour moved from Shensi to Yunnan
                1 aaGun and 9 infantry moved from Anhwe to Hunan
                1 artillery moved from Tsinghai to Shensi
                1 bomber moved from Kazakhstan to Shensi
                1 mech_infantry moved from Manchuria to Anhwe
                3 fighters moved from Japan to 20 Sea Zone
                3 fighters moved from 20 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                4 tactical_bombers moved from 35 Sea Zone to Kwangsi
                3 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Philippines to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 airfield placed in Kwangsi
                3 fighters placed in Japan
                3 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shensi: 1 bomber
                EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
                EDIT: Removing units owned by Japanese from Szechwan: 1 bomber
                EDIT: Adding units owned by Japanese to Shensi: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • 12

    no philippines miracle that time.  :|

  • 18 17 16 11 Mod

    for a second I didn’t see the destroyer at the marianas and was like “uhm, did he forget, or is he hoping I won’t see it…” lol  I am not a fan of these maps!

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima

  • 18 17 16 11 Mod

    modify attack on Iwo is destroyers and transports (no defenders) and ncm the capitol ships up with them.

  • 18 17 16 11 Mod

    I just got lazy and did it at once, hope you don’t mind.

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima

    Non Combat Move - Americans
                3 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                4 artilleries and 4 infantry moved from 88 Sea Zone to British Guiana

    Place Units - Americans
                1 destroyer and 6 submarines placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 90 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Burma to India

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 90 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Burma to India

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to Suriname
                      British take Suriname from Dutch
                2 fighters moved from United Kingdom to 90 Sea Zone
                2 fighters moved from 90 Sea Zone to 88 Sea Zone
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to 70 Sea Zone
                1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

  • 18 17 16 11 Mod

    @Boldfresh:

    no philippines miracle that time.   :|

    I beg to differ!  The dug in defenders of the Philippines, after miraculously fighting off waves of Japanese invaders mere months ago, and without resupply being provided due to enemy naval activity, managed to successfully kill off more waves of Japanese invaders using rocks, debris and any other makeshift weapon available to them!  Eventually outmanned and out gunned, the poor defenders were beaten down resulting in a mere 7 survivors who, instead of surrendering, forced the Japanese to physically subdue them and are still not talking to interrogators. :P

    (shh, it’s all in the spin!)


    Also I want to declare now, that if I forget to do it, my intention is to move the Australians up with the American fleet now residing around Iwo Jima and on Iwo Jima.  I leave town for home tonight and I can’t get tripleA to work at home (yet) so I don’t want to forget and leave them out there to fight the Japanese alone. lol

  • 12

    dang you are right i missed your turn!

  • 12

    big italian turn - i will try to get to it today - if not then tomorrow.

  • 18 17 16 11 Mod

    It’s no big.  See I wasn’t even offended enough to bump.  Besides, I’m in the midst of moving.

    Frakkin bank just decided my husband’s pay can’t be counted as income because it is coming from out of state (he’s in the fucking NAVY okay, the NAVY his pay comes from Washington DC.  I tried to explain to them that I his money wasn’t good, then the bank was out of business because NONE of the money was good anymore!)  And of course, they waited until 2 days before we move to tell us this!  So I’ll be spending tomorrow frantically looking for an apartment to move into…/sigh

    so no rush!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Italians
                Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Morocco to Spain
                1 fighter moved from Southern Italy to Spain
                1 infantry moved from Gibraltar to Spain
                1 armour, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Bessarabia to Ukraine
                1 armour moved from Western Ukraine to Ukraine
                1 bomber moved from Germany to Ukraine
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                2 artilleries and 6 infantry moved from Southern France to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 3 fighters and 7 infantry
                    Neutral_True defend with 6 infantry
                    2 artilleries owned by the Italians and 6 infantry owned by the Italians retreated to Gibraltar
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 5 infantry
                    Casualties for Italians: 1 infantry
                Battle in Ukraine
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Caucasus
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Greece
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 mech_infantry moved from Tobruk to Tunisia
                1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 fighters moved from Spain to Gibraltar
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                4 aaGuns moved from Southern France to Normandy Bordeaux
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - Italians
                1 armour and 9 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

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