No thank you
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Philippines to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to Philippines
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,4,1,6,2,2,2,1,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
so it won’t let me repair the complex in india, so I’ll just have to post the build order myself instead of through this really horribly programmed program. frustrating. never had this issue with battlemap, for the record. :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,6,6,3,2,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 5 infantry -
bah, FINE, let me do it after I post that it wont…see what I mean? lol
for some reason it’s taking like 48 minutes to post rounds tonight too. Â Oh well, I have to get to sleep anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Yugoslavia to Western Ukraine
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Germany
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to Novgorod
2 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
10 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Bessarabia
1 fighter moved from Finland to Baltic States
1 mech_infantry moved from Germany to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 artilleries moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Yunnan to Volgograd
1 bomber moved from Eastern Poland to KareliaCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Battle in Poland
Germans attack with 10 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Syria from French, taking Poland from Russians with 10 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 2 artilleries
British defend with 1 infantry
Germans win, taking Kenya from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
3 aaGuns, 9 armour, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber and 1 fighter moved from Baltic States to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Northwest Persia
2 bombers moved from Yunnan to Kwangsi
2 aaGuns moved from Western Germany to Northern Italy
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Karelia to Finland
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Volgograd to Northwest PersiaPlace Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
i commonly get great dice when i don’t need them. i love it.
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i commonly get great dice when i don’t need them. i love it.
Well, I just finished a game against the computer where I got zero hits round 1 with all axis forces. This after getting diced to crap round 1 in a league game here too. By that I mean even when I won it left me so devastated I would have been far better off not attacking at all.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Karelia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 1 infantry moved from Archangel to Vologda
5 armour moved from Novgorod to Vologda
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 aaGuns, 1 armour, 5 artilleries, 21 infantry and 4 mech_infantrys moved from Bryansk to Russia
2 aaGuns, 1 armour and 18 infantry moved from Yakut S.S.R. to Yenisey
1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea ZonePlace Units - Russians
3 armour, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Siam to 80 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Siam to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
4 tactical_bombers moved from Kiangsi to 35 Sea Zone -
would you like to scramble in the philippines?
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no scramble
headed to work soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Siam to 80 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Siam to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
4 tactical_bombers moved from Kiangsi to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 80 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Shensi to Yunnan
1 aaGun and 9 infantry moved from Anhwe to Hunan
1 artillery moved from Tsinghai to Shensi
1 bomber moved from Kazakhstan to Shensi
1 mech_infantry moved from Manchuria to Anhwe
3 fighters moved from Japan to 20 Sea Zone
3 fighters moved from 20 Sea Zone to Kwangsi
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to Kwangsi
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to KwangsiPlace Units - Japanese
1 factory_minor placed in French Indo China
1 airfield placed in Kwangsi
3 fighters placed in Japan
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Removing units owned by Japanese from Szechwan: 1 bomber
EDIT: Adding units owned by Japanese to Shensi: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
no philippines miracle that time. :|
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for a second I didn’t see the destroyer at the marianas and was like “uhm, did he forget, or is he hoping I won’t see it…” lol I am not a fan of these maps!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima -
modify attack on Iwo is destroyers and transports (no defenders) and ncm the capitol ships up with them.





