No scramble
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Baltic States to Poland
Russians take Poland from GermansCombat - Russians
Battle in Western Germany
Russians attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Germans win with 3 aaGuns, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Baltic States
3 artilleries, 20 infantry and 3 mech_infantrys moved from Belarus to Bryansk
5 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 aaGuns, 1 armour and 18 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns moved from Novgorod to ArchangelPlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Novgorod
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to French Indo China
1 bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Anhwe to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 38 Sea Zone to 39 Sea Zone
1 battleship and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Siam to 39 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from Siam to Philippines
1 tactical_bomber moved from Siam to Kwangtung
2 tactical_bombers moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to Philippines
1 tactical_bomber moved from Siam to Kwangtung -
ok jenn, things are going to look a lot worse after this japanese turn. i just need your scramble decision in the philippines.
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no scramble for Philippines.
And you assume things look good now? Wondering if it’s possible to save India, then again, in Alpha 2 and Alpha 3 I wondered the same thing. So here’s to hoping you have all kinds of nightmarish dice!
PS: for whatever reason I cannot get tripleA to load at home, only on my travel computer. Same OS, same everything really (used easy file and transfer wizard so even the settings are the same!) but for whatever reason, tripleA does not notice I have JAVA on my home computer.
Shouldn’t be an issue, if this game isn’t over by Thursday I need you to slap yourself with a herring and sit in the corner to think about what you did wrong. :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to French Indo China
1 bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Anhwe to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 38 Sea Zone to 39 Sea Zone
1 battleship and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Siam to 39 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from Siam to Philippines
1 tactical_bomber moved from Siam to Kwangtung
2 tactical_bombers moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to Philippines
1 tactical_bomber moved from Siam to KwangtungCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Sikang
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
ANZAC defend with 2 transports; British defend with 1 battleship and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 56
Casualties for ANZAC: 2 transports
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Battle in Malaya
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in French Indo China
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Java from ANZAC, taking French Indo China from French with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to Kwangsi
3 tactical_bombers moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Shan State to Kiangsi
2 fighters and 1 tactical_bomber moved from Burma to Kiangsi
1 bomber moved from 39 Sea Zone to Siam
1 bomber moved from Sikang to Siam
1 aaGun and 9 infantry moved from Jehol to AnhwePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
its a philippine MIRACLE!!! :-D
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its a philippine MIRACLE!!!  :-D
MacArthur must have decided to hold the beaches instead of retreat this time.
Of course, my main computer still can’t RUN tripleA…. I sent a PM to Veq maybe he knows why I can have Java 7.25 but TripleA still demands that I don’t even have 1.5 yet…until I get it working here I have to use my really bad laptop so I’ll have a post on Sunday. (I have no tables available at home and I kid you not, that thing would burn the flesh off an armadillo it gets THAT HOT! So I don’t want to rest it on my lap. /sigh.)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 44 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Philippines to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Philippines to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to Philippines
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,4,1,6,2,2,2,1,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
so it won’t let me repair the complex in india, so I’ll just have to post the build order myself instead of through this really horribly programmed program. frustrating. never had this issue with battlemap, for the record. :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,6,6,3,2,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 5 infantry -
bah, FINE, let me do it after I post that it wont…see what I mean? lol
for some reason it’s taking like 48 minutes to post rounds tonight too. Â Oh well, I have to get to sleep anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Yugoslavia to Western Ukraine
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Germany
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to Novgorod
2 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
10 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Bessarabia
1 fighter moved from Finland to Baltic States
1 mech_infantry moved from Germany to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 artilleries moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Yunnan to Volgograd
1 bomber moved from Eastern Poland to KareliaCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Battle in Poland
Germans attack with 10 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Syria from French, taking Poland from Russians with 10 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 2 artilleries
British defend with 1 infantry
Germans win, taking Kenya from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
3 aaGuns, 9 armour, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber and 1 fighter moved from Baltic States to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Northwest Persia
2 bombers moved from Yunnan to Kwangsi
2 aaGuns moved from Western Germany to Northern Italy
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Karelia to Finland
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Volgograd to Northwest PersiaPlace Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
i commonly get great dice when i don’t need them. i love it.
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i commonly get great dice when i don’t need them. i love it.
Well, I just finished a game against the computer where I got zero hits round 1 with all axis forces. This after getting diced to crap round 1 in a league game here too. By that I mean even when I won it left me so devastated I would have been far better off not attacking at all.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians





