Scramble sz110?
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,1,5
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 6 infantry -
okay, take your time. I know you wanted to kill the cow being now and all (couldn’t help it, the cow is now is such a Chicago phrase after mancow muller) so do that. Interesting situation for India, but I’ve seen it before, I know it used to be unstoppable to prevent japan from crushing india super early in the game, not sure if there has been a method figured out yet or not. I guess if you felt safe enough trying to get the fighters there from Australia it would help, but how they don’t get waxed by the Japanese while underdefended I have no idea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
2 armour and 1 infantry moved from Romania to Eastern Poland
1 bomber moved from Libya to Bessarabia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Persia
Italians attack with 1 artillery and 1 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Persia from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Yugoslavia
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
4 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 infantry moved from Alexandria to EgyptPlace Units - Italians
1 airfield placed in Trans-Jordan
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 cruiser and 1 transport
ANZAC win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
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When did the French destroyer die? Â I am sure it did, I don’t see it and I am not accusing you, but was it with Italy’s last move? Â I did kinda luck out with the ANZAC destroyer hit, but I was hoping to use the French destroyer not the ANZAC one. lol.
Just curious. Â I’ll be back tonight, I have to head off to work now, but I can get a round in. Â Going to be really hard to contain japan without India, but since I did nothing really radical with India, I suspect there is nothing India can do to survive if Japan wants to hunt it down so it has to be possible for the allies to hold out after that falls - just hard.
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the french destroyer was in z38 and was killed on J3.
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gosh you did get really lucky and kill my cruiser with your destroyer. :lol: sucks for me.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Trans-Jordan to India -
intercept orders in calcutta?
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gosh you did get really lucky and kill my cruiser with your destroyer. :lol: sucks for me.
Well, I dunno about extreme luck, I did have 51% odds of killing the cruiser. http://www.campusactivism.org/aacalc/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=&aArt=&aArm=&aFig=&aBom=&aTra=&aSub=&aDes=1&aCru=&aCar=&aBat=&adBat=&dInf=&dArt=&dArm=&dFig=&dBom=&dTra=&dSub=&dDes=&dCru=1&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem=
No, if you want to blow up your own factory more power to you.
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yes and 25% to survive and kill the cruiser and transport which is what happened.
not exactly extremely lucky, but there is no luck extreme enough to give you any chance in this game jenn. :wink:
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You say that now, but I am the fleet killer (as Karl7 was just reminded, and you just saw) and I seem to have really good luck with AA Guns, I don’t know why, but I seem to do far better than 17% (like 34-40% and sometimes I’ve gotten 90%) so we’ll see. =^_^= I expect to be building tanks for the eventual march to Berlin with bombers shot down over Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Trans-Jordan to IndiaCombat - Germans
Air Battle in India
Germans attacks with 3 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 6,6 and causes: 6 damage to unit: airfield
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 9 damage total. Damaged units is as follows: airfield = 6, factory_major = 3
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from India to Yunnan
3 bombers and 1 tactical_bomber moved from Trans-Jordan to 100 Sea Zone
3 bombers and 1 tactical_bomber moved from 100 Sea Zone to Eastern Poland
6 armour and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 3 armour, 2 artilleries and 18 infantry moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Finland
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Northern Italy to Western Germany
1 artillery moved from Western Germany to Germany
2 fighters moved from Western Germany to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Morocco
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from Egypt to Anglo Egyptian SudanPlace Units - Germans
1 infantry and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 carrier and 2 destroyers placed in 93 Sea Zone
1 airfield placed in MoroccoTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans -
Russians attempt beach landing in Hamburg Germany, read all about it! A Russian officer is quoted saying “We can always make more soldiers later!”
(I need scramble orders for SZ 113 please.)
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no scramble
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Awe, anyway, if this works I expect you to concede that I am the dice queen. lol. got like 1% odds.
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it wouldn’t even be a big deal if you took west germany jenn. it would be like a minor bugbite. :wink: :-P





