13L-G40, Gm2, UnknownSoldier (Axis) vs. Entek (Allies+10), NT

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Ceylon to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - Italians
                Battle in Dutch New Guinea
                Battle in Morocco
                Battle in Gibraltar
                    Italians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 :  5/8 hits
                        British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  3/4 hits
                        2 artilleries owned by the Americans , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Dutch New Guinea from ANZAC, taking Morocco from Americans, taking Gibraltar from British with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 armour moved from Normandy Bordeaux to Southern France
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 armour moved from Ethiopia to Egypt
                1 transport moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 transport placed in 98 Sea Zone
                1 destroyer and 1 submarine placed in 95 Sea Zone
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Italians :

    Ceylon : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        45 Sea Zone : 1 transport
        Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag, 1 artillery and 2 infantry
        Gibraltar : 1 flag, 3 artilleries and 1 harbour
        Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag, 2 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 destroyer and 1 submarine
        Iraq : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
        Northwest Persia : 1 flag
        98 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 67 / 85
        Russians : 14 / 15
        Japanese : 80 / 90
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 10 / 15
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,4,5,4,3,5,5,5,5,4,4,6,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Northern Territory : 1 aaGun, 1 artillery and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Western Australia : 1 infantry
        New Guinea : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 85
        Russians : 14 / 15
        Japanese : 80 / 90
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 10 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 2 infantry
                    Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
                        French roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Italians roll dice for 1 aaGun and 4 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                        French roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Italians roll dice for 1 aaGun and 4 infantry in Normandy Bordeaux, round 3 :  0/4 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        Italians roll dice for 1 aaGun and 4 infantry in Normandy Bordeaux, round 4 :  2/4 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Italians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 67 / 85
        Russians : 14 / 15
        Japanese : 80 / 90
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 10 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Suck!  I was hoping to take out at least one guy!

  • 13

    Well the French do not have a great history on the battlefront  :-D

  • 20 19 18 17 16

    Unless they are lead by Napoleon!

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 5 infantry, 5 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 artilleries and 1 infantry moved from Rostov to Volgograd
                1 tactical_bomber moved from Belarus to Volgograd
                1 artillery moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Poland to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from India to 39 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia

  • 13

    Need scramble orders for 110 and OOL sir

  • 20 19 18 17 16

    Scramble both fighters.  Hit to bb then sink the UK Destroyer then the American CA then the USA DD then the Fgters then the BB

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 5 infantry, 5 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 artilleries and 1 infantry moved from Rostov to Volgograd
                1 tactical_bomber moved from Belarus to Volgograd
                1 artillery moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Poland to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from India to 39 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Volgograd
                    Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Volgograd
                    2 artilleries owned by the Germans retreated to Rostov
                    Russians win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Australia
                    Germans attack with 2 artilleries and 1 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Western Australia, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Western Australia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Western Australia
                    Germans win, taking Western Australia from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 fighters, 3 submarines and 1 tactical_bomber
                    British defend with 1 destroyer, 2 fighters, 1 mech_infantry and 3 transports; Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  4/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 4 transports in 110 Sea Zone, round 2 :  5/6 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 2 fighters owned by the Germans , 1 destroyer owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 :  2/4 hits
                        British roll dice for 1 battleship, 2 fighters and 4 transports in 110 Sea Zone, round 3 :  2/3 hits
                        1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers in 110 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans lost in 110 Sea Zone
                        3 transports owned by the British , 1 mech_infantry owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 3 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for British: 1 destroyer, 2 fighters, 1 mech_infantry and 3 transports
                    Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                3 infantry moved from France to Western Germany
                1 tactical_bomber moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Ukraine to Rostov
                4 armour and 4 mech_infantrys moved from Belarus to Rostov
                2 armour moved from Belarus to Rostov
                1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Karelia to Novgorod
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from 114 Sea Zone to Poland
                1 artillery and 1 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 tactical_bombers placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    Territory Summary for Germans :

    Western Australia : 1 flag, 2 artilleries
        56 Sea Zone : 2 transports
        Belgian Congo : 1 flag
        Egypt : 1 infantry
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        French West Africa : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 8 infantry and 2 tactical_bombers
        Poland : 1 artillery and 1 infantry
        Germany : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 5 mech_infantrys
        Belarus : 1 flag, 2 aaGuns, 10 armour, 4 artilleries, 3 infantry and 10 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 1 mech_infantry
        Rostov : 1 flag, 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 5 armour and 5 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 artillery and 2 mech_infantrys
        113 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        Eastern Persia : 1 flag
        114 Sea Zone : 1 transport
        Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 73 / 93
        Russians : 9 / 15
        Japanese : 80 / 90
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 9 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Vologda
                2 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  2/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Smolensk
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/6 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 4 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 5 :  0/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 6 :  3/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                1 artillery moved from Tambov to Russia
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Samara

    Place Units - Russians
                3 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Bryansk : 1 artillery and 2 infantry
        Russia : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 28 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 factory_minor and 4 infantry
        Caucasus : 1 infantry
        Smolensk : 1 artillery and 2 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 14 / 14
        Japanese : 80 / 90
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 9 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Nice I just noticed you landed Germans in Australia!  This game is very close to done.  There really isn’t any way I can win, been that way for a few turns, but I want to wait until you have officially won if you don’t mind.

  • 13

    Not at all sir. That sounds good to me  :-)

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                2 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Sikang to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                2 armour moved from Kazakhstan to Volgograd
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                2 armour, 2 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                1 armour moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                1 battleship moved from 35 Sea Zone to 54 Sea Zone
                1 carrier moved from 54 Sea Zone to 30 Sea Zone
                1 carrier moved from 35 Sea Zone to 54 Sea Zone

  • 13

    I need scramble orders out of Queensland. I did not think you would but wanted to ask and make sure.

  • 20 19 18 17 16

    No scramble!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                2 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Sikang to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                2 armour moved from Kazakhstan to Volgograd
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                2 armour, 2 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                1 armour moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                1 battleship moved from 35 Sea Zone to 54 Sea Zone
                1 carrier moved from 54 Sea Zone to 30 Sea Zone
                1 carrier moved from 35 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 26 Sea Zone, round 2 :  4/6 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 :  4/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 3 :  4/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 destroyers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 battleship in 26 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 carrier, 4 destroyers and 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 2 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 2 :  1/6 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hawaiian Islands, round 3 :  1/5 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Volgograd
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 4 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 :  1/4 hits
                        Russians roll dice for 4 infantry in Volgograd, round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 3 :  2/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 3 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                        Japanese roll dice for 3 armour in Volgograd, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in New South Wales
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 fighter in New South Wales, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                    ANZAC win with 1 artillery and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in Queensland
                    Japanese attack with 2 armour, 2 artilleries and 3 infantry
                    ANZAC defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 :  4/4 hits
                        ANZAC roll dice for 1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry in Queensland, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry
                Battle in Northern Territory
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 aaGun, 1 artillery and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Northern Territory, round 2 :  2/4 hits
                        ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Northern Territory, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Northern Territory
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Northern Territory, round 3 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                        Japanese roll dice for 1 armour in Northern Territory, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Northern Territory, round 4 :  1/1 hits
                        1 armour owned by the Japanese lost in Northern Territory
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 aaGun and 2 infantry
                Battle in Samara
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Sikang to Kazakhstan
                1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
                1 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                3 armour placed in India
                3 fighters and 3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 87 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 aaGun and 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour and 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour, 2 artilleries and 2 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        30 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 3 transports
        54 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
        55 Sea Zone : 2 transports
        West India : 1 flag
        Novosibirsk : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Turkmenistan : 1 flag
        Samara : 1 flag, 1 armour and 1 mech_infantry
        70 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 10 / 14
        Japanese : 87 / 102
        Americans : 51 / 73
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 7 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Italians defend with 3 artilleries and 1 harbour
                        Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  2/3 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 :  3/6 hits
                        Italians roll dice for 3 artilleries in Gibraltar, round 2 :  2/3 hits
                        3 artilleries owned by the Italians and 2 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 artilleries
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
                3 artilleries, 1 bomber and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 harbour
        10 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 artilleries
        89 Sea Zone : 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 10 / 14
        Japanese : 87 / 102
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 7 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 15 PUs; end with 15 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 10 / 14
        Japanese : 87 / 102
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 15 / 15
        UK_Pacific : 0 / 0
        Italians : 27 / 47
        ANZAC : 7 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour and 3 infantry moved from Southern France to 93 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                7 infantry moved from 92 Sea Zone to Gibraltar
                2 armour moved from 92 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 55 Sea Zone
                1 artillery moved from 55 Sea Zone to Northern Territory

    Combat - Italians
                Battle in Northern Territory
                    Italians attack with 1 artillery
                    ANZAC defend with 1 artillery
                        Italians roll dice for 1 artillery in Northern Territory, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Northern Territory, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Northern Territory, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Northern Territory, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Northern Territory
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery
                Battle in Gibraltar
                    Italians attack with 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 2 artilleries
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Gibraltar, round 2 :  6/12 hits
                        British roll dice for 2 artilleries in Gibraltar, round 2 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries

    Non Combat Move - Italians
                4 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone

    Place Units - Italians
                1 carrier and 1 submarine placed in 95 Sea Zone
                1 fighter and 1 tactical_bomber placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Italians :

    Ceylon : 1 flag
        Dutch New Guinea : 1 flag
        55 Sea Zone : 1 transport
        Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 armour, 1 artillery, 1 harbour and 6 infantry
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
        Iraq : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
        Northwest Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 10 / 14
        Japanese : 87 / 102
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 15 / 15
        UK_Pacific : 0 / 0
        Italians : 27 / 50
        ANZAC : 7 / 9
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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