13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 18 17 16 11 Mod

    Yea I am a horrible person, sorry.  There’s been some DRAMA lately (glare) but that’s okay too. :P  We’re still friendlies, I hope despite our personal opinions of drama. (I prefer mine on TNT.)

    Anyway, yea, I have repaired my computer and I only had like 8000 viruses on it and my windows update was corrupt, but got that fixed, put an AV program on (fine yes, yell at me, IT help desk girl who looks cuter in her uniform than she follows her own advice, I get it.)  I also finished my first tier of certifications for work, so that should get my boss off me about doing my online courses finally. /whew

    Add to that, unless something drastic happens, my house is officially SOLD now, woot!  And I have an accepted offer on a house, WOOT WOOT (with a lake view, woot woot woot!)

    Oh, and now that I could update java to something that has been released since computers were first invented in the 1600s by some Chinese guy, I have tripleA installed again on this thing.  (I am stuck with a laptop until the 28th when I move into my new home.)

    So really, I have no more excuses to delay despite how unnerving that hit on Egypt was. (So much so that I don’t even have to open the map again to remember it. :P)  So I guess it’s back to learning the strategy that the rules dictate.  Knowing the rules are one thing, knowing the strategies another, lol!  (Hey, I am no worse off than when I first came here after p0wning the MSN gaming zone back in Hasbro’s Iron Blitz days.  Knew the rules, had NO IDEA how to use them to win the game! lol.)  Okay, that’s not true, I do know some of how to use them to win.

    I take it you are finally back on track and done with the Cow?

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Airborne Attack Move - Americans

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Airborne Attack Move - Americans

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 artillery placed in Central United States
                3 destroyers placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 18 17 16 11 Mod

    Oh good, it auto DOWed for me, was waiting for a confirmation screen if I wanted to or not!

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 cruiser and 2 transports moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Place Units - British
                1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,1,5
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 6 infantry

  • 18 17 16 11 Mod

    okay, take your time.  I know you wanted to kill the cow being now and all (couldn’t help it, the cow is now is such a Chicago phrase after mancow muller) so do that.  Interesting situation for India, but I’ve seen it before, I know it used to be unstoppable to prevent japan from crushing india super early in the game, not sure if there has been a method figured out yet or not.  I guess if you felt safe enough trying to get the fighters there from Australia it would help, but how they don’t get waxed by the Japanese while underdefended I have no idea.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                2 armour and 1 infantry moved from Romania to Eastern Poland
                1 bomber moved from Libya to Bessarabia
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery and 1 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Persia from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Yugoslavia
                1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
                4 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                2 infantry moved from Alexandria to Egypt

    Place Units - Italians
                1 airfield placed in Trans-Jordan
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Combat - ANZAC
                Battle in 80 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 cruiser and 1 transport
                    ANZAC win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 18 17 16 11 Mod

    When did the French destroyer die?  I am sure it did, I don’t see it and I am not accusing you, but was it with Italy’s last move?  I did kinda luck out with the ANZAC destroyer hit, but I was hoping to use the French destroyer not the ANZAC one. lol.

    Just curious.  I’ll be back tonight, I have to head off to work now, but I can get a round in.  Going to be really hard to contain japan without India, but since I did nothing really radical with India, I suspect there is nothing India can do to survive if Japan wants to hunt it down so it has to be possible for the allies to hold out after that falls - just hard.

  • 12

    the french destroyer was in z38 and was killed on J3.

  • 12

    gosh you did get really lucky and kill my cruiser with your destroyer.  :lol:  sucks for me.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Trans-Jordan to India

  • 12

    intercept orders in calcutta?

  • 18 17 16 11 Mod

Suggested Topics

  • 27
  • 18
  • 30
  • 19
  • 159
  • 82
  • 165
  • 103
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts