Sink DD + CV and down Tac
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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Yea I am a horrible person, sorry. There’s been some DRAMA lately (glare) but that’s okay too. :P We’re still friendlies, I hope despite our personal opinions of drama. (I prefer mine on TNT.)
Anyway, yea, I have repaired my computer and I only had like 8000 viruses on it and my windows update was corrupt, but got that fixed, put an AV program on (fine yes, yell at me, IT help desk girl who looks cuter in her uniform than she follows her own advice, I get it.) I also finished my first tier of certifications for work, so that should get my boss off me about doing my online courses finally. /whew
Add to that, unless something drastic happens, my house is officially SOLD now, woot! And I have an accepted offer on a house, WOOT WOOT (with a lake view, woot woot woot!)
Oh, and now that I could update java to something that has been released since computers were first invented in the 1600s by some Chinese guy, I have tripleA installed again on this thing. (I am stuck with a laptop until the 28th when I move into my new home.)
So really, I have no more excuses to delay despite how unnerving that hit on Egypt was. (So much so that I don’t even have to open the map again to remember it. :P) So I guess it’s back to learning the strategy that the rules dictate. Knowing the rules are one thing, knowing the strategies another, lol! (Hey, I am no worse off than when I first came here after p0wning the MSN gaming zone back in Hasbro’s Iron Blitz days. Knew the rules, had NO IDEA how to use them to win the game! lol.) Okay, that’s not true, I do know some of how to use them to win.
I take it you are finally back on track and done with the Cow?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Airborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Airborne Attack Move - Americans
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Central United States
3 destroyers placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Oh good, it auto DOWed for me, was waiting for a confirmation screen if I wanted to or not!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - British
Non Combat Move - British
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 cruiser and 2 transports moved from 81 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea ZonePlace Units - British
1 carrier, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,1,5
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 6 infantry -
okay, take your time. I know you wanted to kill the cow being now and all (couldn’t help it, the cow is now is such a Chicago phrase after mancow muller) so do that. Interesting situation for India, but I’ve seen it before, I know it used to be unstoppable to prevent japan from crushing india super early in the game, not sure if there has been a method figured out yet or not. I guess if you felt safe enough trying to get the fighters there from Australia it would help, but how they don’t get waxed by the Japanese while underdefended I have no idea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
2 armour and 1 infantry moved from Romania to Eastern Poland
1 bomber moved from Libya to Bessarabia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Persia
Italians attack with 1 artillery and 1 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Persia from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Yugoslavia
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
4 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 infantry moved from Alexandria to EgyptPlace Units - Italians
1 airfield placed in Trans-Jordan
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 cruiser and 1 transport
ANZAC win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
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When did the French destroyer die? Â I am sure it did, I don’t see it and I am not accusing you, but was it with Italy’s last move? Â I did kinda luck out with the ANZAC destroyer hit, but I was hoping to use the French destroyer not the ANZAC one. lol.
Just curious. Â I’ll be back tonight, I have to head off to work now, but I can get a round in. Â Going to be really hard to contain japan without India, but since I did nothing really radical with India, I suspect there is nothing India can do to survive if Japan wants to hunt it down so it has to be possible for the allies to hold out after that falls - just hard.
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the french destroyer was in z38 and was killed on J3.
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gosh you did get really lucky and kill my cruiser with your destroyer. :lol: sucks for me.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Trans-Jordan to India -
intercept orders in calcutta?
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gosh you did get really lucky and kill my cruiser with your destroyer. :lol: sucks for me.
Well, I dunno about extreme luck, I did have 51% odds of killing the cruiser. http://www.campusactivism.org/aacalc/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=&aArt=&aArm=&aFig=&aBom=&aTra=&aSub=&aDes=1&aCru=&aCar=&aBat=&adBat=&dInf=&dArt=&dArm=&dFig=&dBom=&dTra=&dSub=&dDes=&dCru=1&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem=
No, if you want to blow up your own factory more power to you.





