13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 cruiser and 2 transports moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Place Units - British
                1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,1,5
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 6 infantry

  • 18 17 16 11 Mod

    okay, take your time.  I know you wanted to kill the cow being now and all (couldn’t help it, the cow is now is such a Chicago phrase after mancow muller) so do that.  Interesting situation for India, but I’ve seen it before, I know it used to be unstoppable to prevent japan from crushing india super early in the game, not sure if there has been a method figured out yet or not.  I guess if you felt safe enough trying to get the fighters there from Australia it would help, but how they don’t get waxed by the Japanese while underdefended I have no idea.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                2 armour and 1 infantry moved from Romania to Eastern Poland
                1 bomber moved from Libya to Bessarabia
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery and 1 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Persia from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Yugoslavia
                1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
                4 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Tunisia
                1 armour moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                2 infantry moved from Alexandria to Egypt

    Place Units - Italians
                1 airfield placed in Trans-Jordan
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Combat - ANZAC
                Battle in 80 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 cruiser and 1 transport
                    ANZAC win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 18 17 16 11 Mod

    When did the French destroyer die?  I am sure it did, I don’t see it and I am not accusing you, but was it with Italy’s last move?  I did kinda luck out with the ANZAC destroyer hit, but I was hoping to use the French destroyer not the ANZAC one. lol.

    Just curious.  I’ll be back tonight, I have to head off to work now, but I can get a round in.  Going to be really hard to contain japan without India, but since I did nothing really radical with India, I suspect there is nothing India can do to survive if Japan wants to hunt it down so it has to be possible for the allies to hold out after that falls - just hard.

  • 12

    the french destroyer was in z38 and was killed on J3.

  • 12

    gosh you did get really lucky and kill my cruiser with your destroyer.  :lol:  sucks for me.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Trans-Jordan to India

  • 12

    intercept orders in calcutta?

  • 18 17 16 11 Mod

  • 12

    yes and 25% to survive and kill the cruiser and transport which is what happened.

    not exactly extremely lucky, but there is no luck extreme enough to give you any chance in this game jenn.  :wink:

  • 18 17 16 11 Mod

    You say that now, but I am the fleet killer (as Karl7 was just reminded, and you just saw) and I seem to have really good luck with AA Guns, I don’t know why, but I seem to do far better than 17% (like 34-40% and sometimes I’ve gotten 90%) so we’ll see. =^_^=  I expect to be building tanks for the eventual march to Berlin with bombers shot down over Moscow.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Trans-Jordan to India

    Combat - Germans
                Air Battle in India
                    Germans attacks with 3 units heading to India
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 6,6 and causes: 6 damage to unit: airfield
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.  Damaged units is as follows: airfield = 6, factory_major = 3
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from India to Yunnan
                3 bombers and 1 tactical_bomber moved from Trans-Jordan to 100 Sea Zone
                3 bombers and 1 tactical_bomber moved from 100 Sea Zone to Eastern Poland
                6 armour and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                3 aaGuns, 3 armour, 2 artilleries and 18 infantry moved from Romania to Eastern Poland
                1 fighter moved from Western Germany to Finland
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                3 aaGuns moved from Northern Italy to Western Germany
                1 artillery moved from Western Germany to Germany
                2 fighters moved from Western Germany to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 104 Sea Zone to 91 Sea Zone
                1 fighter and 3 tactical_bombers moved from Trans-Jordan to Morocco
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from Egypt to Anglo Egyptian Sudan

    Place Units - Germans
                1 infantry and 1 mech_infantry placed in Germany
                1 fighter placed in Western Germany
                1 carrier and 2 destroyers placed in 93 Sea Zone
                1 airfield placed in Morocco

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans

  • 18 17 16 11 Mod

    Russians attempt beach landing in Hamburg Germany, read all about it!  A Russian officer is quoted saying “We can always make more soldiers later!”

    (I need scramble orders for SZ 113 please.)

  • 12

    no scramble

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