13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 armour and 18 infantry moved from Amur to Buryatia
                2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 18 17 16 11 Mod

    Wasn’t expecting a hit in Egypt, but that’s okay.  Wish we were one game round later, but that too is okay. lol.  Tried opening this while on the road, the screen was all jacked up, so until I have time to get HP to give me another copy of my free upgrade key from Vista to 7 for my old laptop, I can’t really reset it which means I can’t fix the under laying issues (namely a java so jacked up I can’t do anything with it…but then, ADOBE nuff said right?)

  • 12

    you posted a turn - i’m not sure what the issue is?

  • 18 17 16 11 Mod

    I’m not in the field today, I’m at home. :P  No issues at home =^_^=

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Anhwe to Kansu
                1 bomber moved from Anhwe to Shensi
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
                2 submarines moved from 36 Sea Zone to 38 Sea Zone
                1 battleship moved from 36 Sea Zone to 38 Sea Zone
                2 destroyers moved from 36 Sea Zone to 38 Sea Zone
                1 cruiser moved from 36 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
                    French defend with 1 destroyer
                    Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
                2 fighters and 1 tactical_bomber moved from Anhwe to Siam
                1 bomber moved from Shensi to Siam
                2 infantry moved from Hunan to Yunnan
                2 tactical_bombers moved from Anhwe to 36 Sea Zone
                2 tactical_bombers moved from Anhwe to Siam
                1 artillery and 7 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from Manchuria to Anhwe
                1 aaGun and 9 infantry moved from Manchuria to Jehol
                1 bomber moved from Kansu to Yunnan
                1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                2 tactical_bombers moved from Anhwe to Siam
                2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 infantry placed in Manchuria
                1 transport placed in 6 Sea Zone
                1 harbour placed in Hainan
                1 airfield placed in Siam

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

  • 18 17 16 11 Mod

    have not forgotten about you, we got an offer on the house Monday night and now we’re scrambling to find a new house to live in out where I work now so my time’s being eaten alive by that.

    I did finally upgrade Java on my portable, so I plan to install a new version of TripleA on there, so as soon as I find a place and get an offer of my own accepted by sellers, I can immediately jump into the next round.

    I’ll try to get one up on Monday as well, regardless of what’s going on.  (I have the morning shift which means a nice really, REALLY relaxing day anyway, since 90% of my shift is done before the store opens!  Woot!  No customers!)

  • 12

    Jenn take your time I am not moving in any of my games till cow is dead.


  • @Boldfresh:

    Jenn take your time I am not moving in any of my games till cow is dead.

    The question is, do you like your steak rare or well done?

  • 12

    @seththenewb:

    @Boldfresh:

    Jenn take your time I am not moving in any of my games till cow is dead.

    The question is, do you like your steak rare or well done?

    I like my cow dead and buried.

  • 12

    Your turn still jenn but no rush I will not be moving for a while… although cow may give up at any moment.

  • 18 17 16 11 Mod

    Yea I am a horrible person, sorry.  There’s been some DRAMA lately (glare) but that’s okay too. :P  We’re still friendlies, I hope despite our personal opinions of drama. (I prefer mine on TNT.)

    Anyway, yea, I have repaired my computer and I only had like 8000 viruses on it and my windows update was corrupt, but got that fixed, put an AV program on (fine yes, yell at me, IT help desk girl who looks cuter in her uniform than she follows her own advice, I get it.)  I also finished my first tier of certifications for work, so that should get my boss off me about doing my online courses finally. /whew

    Add to that, unless something drastic happens, my house is officially SOLD now, woot!  And I have an accepted offer on a house, WOOT WOOT (with a lake view, woot woot woot!)

    Oh, and now that I could update java to something that has been released since computers were first invented in the 1600s by some Chinese guy, I have tripleA installed again on this thing.  (I am stuck with a laptop until the 28th when I move into my new home.)

    So really, I have no more excuses to delay despite how unnerving that hit on Egypt was. (So much so that I don’t even have to open the map again to remember it. :P)  So I guess it’s back to learning the strategy that the rules dictate.  Knowing the rules are one thing, knowing the strategies another, lol!  (Hey, I am no worse off than when I first came here after p0wning the MSN gaming zone back in Hasbro’s Iron Blitz days.  Knew the rules, had NO IDEA how to use them to win the game! lol.)  Okay, that’s not true, I do know some of how to use them to win.

    I take it you are finally back on track and done with the Cow?

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Airborne Attack Move - Americans

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Airborne Attack Move - Americans

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 artillery placed in Central United States
                3 destroyers placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 18 17 16 11 Mod

    Oh good, it auto DOWed for me, was waiting for a confirmation screen if I wanted to or not!

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 cruiser and 2 transports moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Place Units - British
                1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,1,5
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 6 infantry

  • 18 17 16 11 Mod

    okay, take your time.  I know you wanted to kill the cow being now and all (couldn’t help it, the cow is now is such a Chicago phrase after mancow muller) so do that.  Interesting situation for India, but I’ve seen it before, I know it used to be unstoppable to prevent japan from crushing india super early in the game, not sure if there has been a method figured out yet or not.  I guess if you felt safe enough trying to get the fighters there from Australia it would help, but how they don’t get waxed by the Japanese while underdefended I have no idea.

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