13L G40 PGMatt (axis) vs alexgreat (allies +10)

  • 16

    you got 2 back, I took a mech and armour.  I then got one hit for you.

  • 17 16 15 12

    Russian tank, pls

  • 16

    @alexgreat:

    Russian tank, pls

    You went 3 for 3 and I"ll withdraw.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                3 bombers moved from Northwest Persia to Kazakhstan
                2 artilleries and 3 infantry moved from Rostov to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 2 mech_infantrys in Volgograd, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Kazakhstan
                    Germans attack with 2 armour, 3 bombers and 1 mech_infantry
                    British defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry; Americans defend with 1 bomber and 1 fighter
                        Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Kazakhstan, round 2 :  2/6 hits
                        Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 :  2/5 hits
                        1 armour owned by the Germans , 1 mech_infantry owned by the Russians , 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 3 :  1/4 hits
                        Russians roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 :  3/3 hits
                        1 armour owned by the Russians , 2 bombers owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
                    retreated to Kazakhstan
                    Russians win with 2 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 armour, 2 bombers and 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Ukraine
                3 infantry moved from Ukraine to Rostov
                1 aaGun, 4 artilleries and 3 infantry moved from Western Ukraine to Ukraine
                9 infantry moved from Germany to Poland
                5 infantry moved from France to Southern France
                1 infantry moved from Poland to Eastern Poland
                6 infantry and 2 mech_infantrys moved from Poland to Baltic States
                1 aaGun moved from Denmark to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                1 bomber placed in Western Germany
                1 artillery and 9 infantry placed in Germany
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Germans collect 46 PUs; end with 46 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 5 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Poland : 1 aaGun and 9 infantry
        Germany : 1 artillery, 1 factory_major and 9 infantry
        Baltic States : 16 infantry and 2 mech_infantrys
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 bomber, 1 factory_minor and 5 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
        Turkmenistan : 1 flag
        113 Sea Zone : 1 destroyer
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 15 / 27
        Japanese : 67 / 73
        Americans : 56 / 76
        Chinese : 0 / 4
        British : 31 / 38
        UK_Pacific : 5 / 4
        Italians : 20 / 28
        ANZAC : 18 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    lucky again

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Russia to Vologda
                1 aaGun moved from Vologda to Russia
                1 infantry moved from Russia to Samara

    Place Units - Russians
                1 mech_infantry placed in Russia
                2 infantry and 1 mech_infantry placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs

  • 16

    @alexgreat:

    lucky again

    It wasn’t a great fight for me, about 85% according to the internal calc, I was hoping for mutual destruction.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from French Indo China to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 infantry moved from Novosibirsk to Timguska

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 :  1/2 hits
                        ANZAC roll dice for 1 mech_infantry in Sumatra, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 mech_infantry in Java, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from 41 Sea Zone to French Indo China
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                3 armour moved from Malaya to Burma
                3 armour moved from French Indo China to Burma
                1 bomber moved from Marshall Islands to French Indo China
                2 bombers moved from Japan to French Indo China
                2 battleships, 8 carriers, 2 cruisers, 14 destroyers, 10 fighters and 6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                10 fighters and 6 tactical_bombers moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 airfield, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                1 transport placed in 36 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 10 armour, 3 artilleries and 6 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 artillery and 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 10 fighters, 1 infantry and 6 tactical_bombers
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 armour and 1 infantry
        Sumatra : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 flag, 1 destroyer and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
        36 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 14 destroyers and 1 transport
        39 Sea Zone : 3 submarines
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 4 destroyers
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Nenetsia : 1 flag, 1 mech_infantry
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 16 / 25
        Japanese : 75 / 80
        Americans : 56 / 76
        Chinese : 0 / 4
        British : 31 / 38
        UK_Pacific : 5 / 4
        Italians : 20 / 28
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western Australia to 41 Sea Zone
                1 tactical_bomber moved from Western Australia to 41 Sea Zone
                1 mech_infantry moved from Belarus to Nenetsia
                1 bomber moved from Novgorod to Nenetsia
                1 fighter moved from Novgorod to Nenetsia
                1 fighter moved from Novgorod to Nenetsia
                1 fighter moved from Novgorod to Nenetsia
                1 fighter moved from Kazakhstan to Timguska
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                7 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters in 16 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Soviet Far East
                Battle in Nenetsia
                    Americans attack with 1 bomber, 3 fighters and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Nenetsia, round 2 :  4/5 hits
                        Japanese roll dice for 1 mech_infantry in Nenetsia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Nenetsia
                    Americans win, taking Soviet Far East from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Timguska
                    Americans attack with 1 fighter
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter in Timguska, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 41 Sea Zone
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to West India
                1 fighter moved from Timguska to Vologda
                1 bomber moved from Nenetsia to Norway
                3 fighters moved from Nenetsia to Novgorod
                1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Norway to 92 Sea Zone
                1 fighter moved from Norway to 92 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 10 destroyers and 22 submarines moved from 26 Sea Zone to 17 Sea Zone
                7 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 bomber and 2 fighters placed in Norway
                2 transports placed in 10 Sea Zone
                2 armour, 1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                3 fighters and 1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Kazakhstan to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 :  5/9 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 :  1/3 hits
                        1 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Germans to Russians
                EDIT: Turning off Edit Mode
                4 fighters and 1 tactical_bomber moved from Persia to West India
                3 aaGuns, 1 armour, 15 infantry and 3 mech_infantrys moved from India to West India
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 armour moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Persia to Eastern Persia
                1 aaGun and 3 infantry moved from Karelia to Novgorod
                4 infantry moved from Finland to Karelia
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 airfield, 1 armour, 1 bomber and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,2,4,5
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • 17 16 15 12

    Edit was Turkmenistan via a UK mech from E-Persia.

  • 16

    @alexgreat:

    Edit was Turkmenistan via a UK mech from E-Persia.

    Not sure I follow.  I don’t see a mech in Turk and they can’t blitz without a tank?

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Baltic States to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Baltic States

    Combat - Italians

    Non Combat Move - Italians
                2 artilleries, 5 infantry and 1 mech_infantry moved from Germany to Poland
                5 infantry moved from Western Germany to Germany
                5 infantry moved from Denmark to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 5 infantry
        Western Germany : 2 aaGuns, 1 artillery and 10 infantry
        Poland : 2 artilleries, 5 infantry and 1 mech_infantry
        Germany : 1 fighter and 5 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 10 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        Belarus : 1 flag
        Baltic States : 1 flag, 1 armour and 3 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 16 / 25
        Japanese : 73 / 80
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 5 / 2
        Italians : 19 / 21
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    @PGMatt:

    @alexgreat:

    Edit was Turkmenistan via a UK mech from E-Persia.

    Not sure I follow.  I don’t see a mech in Turk and they can’t blitz without a tank?

    I moved into it in combat, out of it in non combat. TripleA allowed, no issue if not doable, I reedit then.

  • 17 16 15 12

    Clarification: As it was an edit, I could not have done as I said in the live game, of course. I tried it in local mode (and before that), it worked, so I made the edit accordingly. Not sure know myself about this kind of movement, will look into the rules and edit back to german control in case this is illegal.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from India to Java
                1 fighter moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 bomber in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Java, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC lost in Java
                    Japanese win with 1 armour remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour, 1 bomber and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from India to West India
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Morocco to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

  • 16

    @alexgreat:

    Clarification: As it was an edit, I could not have done as I said in the live game, of course. I tried it in local mode (and before that), it worked, so I made the edit accordingly. Not sure know myself about this kind of movement, will look into the rules and edit back to german control in case this is illegal.

    I think you’ll find it covered in rules under combat moves and non-combat moves really.  Only aircraft are allowed to move in both phases.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Changing ownership of Turkmenistan from Russians to Germans
                    EDIT: Turning off Edit Mode
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 bomber and 2 infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Rostov to Caucasus
                1 bomber moved from Bryansk to Ukraine
                2 artilleries and 6 infantry moved from Western Germany to Germany
                1 artillery and 9 infantry moved from Germany to Poland
                9 infantry moved from Poland to Baltic States
                1 fighter moved from Western Germany to Northern Italy
                3 infantry moved from France to Southern France
                1 bomber moved from 91 Sea Zone to Southern France
                5 artilleries and 3 infantry moved from Ukraine to Rostov
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Belarus

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 artillery and 8 infantry placed in Germany
                1 fighter placed in Western Germany
                Germans undo move 3.
                3 infantry placed in France
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 bomber and 8 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
        Poland : 1 aaGun, 1 artillery and 9 infantry
        Germany : 3 artilleries, 1 factory_major and 11 infantry
        Northern Italy : 1 fighter
        Belarus : 1 infantry
        Baltic States : 24 infantry and 2 mech_infantrys
        Bryansk : 1 flag, 2 infantry
        Rostov : 1 flag, 5 artilleries and 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 3 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
        Turkmenistan : 1 flag
        Caucasus : 3 infantry
        113 Sea Zone : 1 destroyer
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 14 / 25
        Japanese : 73 / 80
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 5 / 2
        Italians : 19 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 mech_infantry moved from Vologda to Novgorod
                1 armour moved from Novgorod to Nenetsia
                      Russians take Nenetsia from Japanese

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Kazakhstan to Russia
                3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry moved from Russia to Tambov

    Place Units - Russians
                1 mech_infantry placed in Russia
                3 infantry placed in Novgorod
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs

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