Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
those bombers meant business.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 11 PUs;
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Finland to Novgorod
1 artillery moved from Archangel to Novgorod
4 mech_infantrys moved from Archangel to Vologda
4 mech_infantrys moved from Vologda to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 mech_infantry moved from Russia to Vologda
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
@alexgreat:
those bombers meant business.
keep the pressure on!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour and 1 tactical_bomber in Shensi, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
3 armour moved from French Indo China to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Kansu to Yunnan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Japan to 6 Sea Zone
3 carriers, 4 destroyers, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Malaya
3 armour, 3 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 3 armour, 3 bombers, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 3 armour, 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 artilleries and 2 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 4 tactical_bombers and 2 transports
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 carriers, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
39 Sea Zone : 3 submarines
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Ukraine : 3 bombers
Production/PUs Summary :
Germans : 49 / 62
Russians : 18 / 24
Japanese : 71 / 76
Americans : 56 / 75
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Norway to Karelia
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Philippines
Battle in Malaya
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Norway
1 bomber moved from 125 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Iceland to Norway
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Russia to India
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Shan State to India
1 armour moved from Eastern Persia to India
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Norway to Karelia
1 fighter moved from Finland to Novgorod
1 fighter moved from 112 Sea Zone to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
Place Units - British
3 armour placed in Persia
1 armour placed in Egypt
1 destroyer and 1 transport placed in 81 Sea Zone
British undo move 1.
3 armour placed in Persia
British undo move 3.
British undo move 2.
British undo move 1.
2 armour placed in Egypt
British undo move 1.
1 destroyer and 1 transport placed in 81 Sea Zone
1 armour placed in Egypt
3 armour placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,6,2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Pls take this, unloaded my TT off Queensland.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Battle in Caucasus
Italians attack with 2 armour and 6 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 6 mech_infantrys in Caucasus, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Malta from British, taking Caucasus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 artillery and 15 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Malta : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 5 infantry
Poland : 1 armour and 3 mech_infantrys
Denmark : 1 artillery and 15 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 armour and 6 mech_infantrys
96 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 62
Russians : 18 / 24
Japanese : 66 / 76
Americans : 58 / 83
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 9 / 6
Italians : 17 / 23
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
oh dear, just realized from a thread was following, for the first time, that one can intercept with more than three fighters…this is why you named all 4 I had in Moscow, lately, and asked about intercept. In the future, I might intercept more often :-)
Rules, everything in plain sight and still mistakes in my understanding…
What is worse…I think I even knew once, and forgot ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from Western Australia to Queensland
1 mech_infantry moved from Queensland to Western Australia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Russia to Novgorod
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Volgograd to Northwest Persia
4 armour and 3 mech_infantrys moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 infantry moved from Volgograd to Samara
4 bombers moved from Volgograd to Russia
3 tactical_bombers moved from Volgograd to Samara
@alexgreat:
oh dear, just realized from a thread was following, for the first time, that one can intercept with more than three fighters…this is why you named all 4 I had in Moscow, lately, and asked about intercept. In the future, I might intercept more often :-)
Rules, everything in plain sight and still mistakes in my understanding…
Yeah, strategic bombing is a real interesting part of the game IMO. Â Fighters @ 10 can be traded for bombers @ 12, but it’s almost a crap shoot.
Looks like I made a mistake too; build armour in Japan instead of FIC.
I’ll need intercept for Moscow…you have 4 fighters vs 4 bombers :)
send them up. ALL of them. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Volgograd to Northwest Persia
4 armour and 3 mech_infantrys moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 infantry moved from Volgograd to Samara
4 bombers moved from Volgograd to Russia
3 tactical_bombers moved from Volgograd to Samara
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 2/4 hits
Defenders Fire, : 1/4 hits
1 bomber owned by the Germans lost in Russia
2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,7,3 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Northwest Persia
Germans attack with 5 armour
British defend with 1 infantry
Germans roll dice for 5 armour in Northwest Persia, round 2 : 3/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Samara, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from Samara to Ukraine
3 bombers moved from Russia to Ukraine
5 infantry and 2 mech_infantrys moved from Denmark to Western Germany
1 armour moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
10 infantry moved from Germany to Poland
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Ukraine
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Poland : 10 infantry
Germany : 1 factory_major and 7 infantry
Denmark : 1 aaGun
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 4 artilleries and 4 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 2 armour, 2 artilleries, 3 bombers, 1 factory_minor, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag, 4 armour and 3 mech_infantrys
Samara : 1 flag, 1 infantry
113 Sea Zone : 1 destroyer
Greece : 1 flag
Northwest Persia : 1 flag, 4 armour
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 15 / 24
Japanese : 62 / 76
Americans : 58 / 83
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 9 / 6
Italians : 17 / 23
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
depressing outcome.
@alexgreat:
depressing outcome.
yeah. You had 7 shots at 1 and got one hit and I had 4 shots at 1 and got 2. Those kinds of odds can make a guy cry.
Just short term, I am ok again. Was much worse when I got hit 4/5 by AA gun this week when setting up for a Sea Lion. Now that really made my cry :)