13L G40 PGMatt (axis) vs alexgreat (allies +10)

  • 17 16 15 12

    those bombers meant business.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 11 PUs;
                Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour moved from Finland to Novgorod
                1 artillery moved from Archangel to Novgorod
                4 mech_infantrys moved from Archangel to Vologda
                4 mech_infantrys moved from Vologda to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 artillery moved from Bryansk to Russia
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Archangel to Vologda
                1 aaGun moved from Archangel to Vologda
                1 aaGun moved from Archangel to Vologda
                1 mech_infantry moved from Russia to Vologda

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs

  • 16

    @alexgreat:

    those bombers meant business.

    keep the pressure on!

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Szechwan to Shensi
                1 tactical_bomber moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Szechwan to Shensi
                1 tactical_bomber moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Shensi, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/8 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
                3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                3 armour moved from French Indo China to Yunnan
                1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Kansu to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Japan to 6 Sea Zone
                3 carriers, 4 destroyers, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 armour, 3 bombers and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 3 armour, 3 bombers, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag, 3 armour, 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 2 artilleries and 2 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 4 tactical_bombers and 2 transports
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 carriers, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        39 Sea Zone : 3 submarines
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Ukraine : 3 bombers

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 18 / 24
        Japanese : 71 / 76
        Americans : 56 / 75
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to 125 Sea Zone
                1 bomber moved from United Kingdom to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Norway to Karelia

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Philippines
                Battle in Malaya

    Non Combat Move - Americans
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 bomber moved from 125 Sea Zone to Norway
                1 bomber moved from 125 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from Iceland to Norway
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Russia to India

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 airfield, 1 factory_minor and 1 harbour placed in Norway
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 armour moved from Eastern Persia to India
                1 fighter moved from Egypt to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 mech_infantry moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Norway to Karelia
                1 fighter moved from Finland to Novgorod
                1 fighter moved from 112 Sea Zone to Gibraltar
                1 fighter moved from 112 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 aaGun moved from Norway to Finland
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 aaGun moved from 112 Sea Zone to Norway

    Place Units - British
                3 armour placed in Persia
                1 armour placed in Egypt
                1 destroyer and 1 transport placed in 81 Sea Zone
                British undo move 1.
                3 armour placed in Persia
                British undo move 3.
                British undo move 2.
                British undo move 1.
                2 armour placed in Egypt
                British undo move 1.
                1 destroyer and 1 transport placed in 81 Sea Zone
                1 armour placed in Egypt
                3 armour placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,6,2,3
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry

  • 17 16 15 12

    Pls take this, unloaded my TT off Queensland.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                Battle in Caucasus
                    Italians attack with 2 armour and 6 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 6 mech_infantrys in Caucasus, round 2 :  2/8 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Malta from British, taking Caucasus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Western Germany to Poland
                1 artillery and 15 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to France

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 5 infantry
        Poland : 1 armour and 3 mech_infantrys
        Denmark : 1 artillery and 15 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 armour and 6 mech_infantrys
        96 Sea Zone : 1 destroyer and 1 transport
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 18 / 24
        Japanese : 66 / 76
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 33 / 38
        UK_Pacific : 9 / 6
        Italians : 17 / 23
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    oh dear, just realized from a thread  was following, for the first time, that one can intercept with more than three fighters…this is why you named all 4 I had in Moscow, lately, and asked about intercept. In the future, I might intercept more often  :-)

    Rules, everything in plain sight and still mistakes in my understanding…

  • 17 16 15 12

    What is worse…I think I even knew once, and forgot ;)

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                1 fighter moved from Western Australia to Queensland
                1 mech_infantry moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Russia to Novgorod

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Volgograd to Northwest Persia
                4 armour and 3 mech_infantrys moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                2 infantry moved from Volgograd to Samara
                4 bombers moved from Volgograd to Russia
                3 tactical_bombers moved from Volgograd to Samara

  • 16

    @alexgreat:

    oh dear, just realized from a thread  was following, for the first time, that one can intercept with more than three fighters…this is why you named all 4 I had in Moscow, lately, and asked about intercept. In the future, I might intercept more often  :-)

    Rules, everything in plain sight and still mistakes in my understanding…

    Yeah, strategic bombing is a real interesting part of the game IMO.  Fighters @ 10 can be traded for bombers @ 12, but it’s almost a crap shoot.

    Looks like I made a mistake too; build armour in Japan instead of FIC.

    I’ll need intercept for Moscow…you have 4 fighters vs 4 bombers :)

  • 17 16 15 12

    send them up. ALL of them.  :-D

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Volgograd to Northwest Persia
                4 armour and 3 mech_infantrys moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                2 infantry moved from Volgograd to Samara
                4 bombers moved from Volgograd to Russia
                3 tactical_bombers moved from Volgograd to Samara

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 4 interceptors out of Russia
                        Attackers Fire,  :  2/4 hits
                        Defenders Fire,  :  1/4 hits
                    1 bomber owned by the Germans lost in Russia
                    2 fighters owned by the British lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 7,7,3 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Northwest Persia
                    Germans attack with 5 armour
                    British defend with 1 infantry
                        Germans roll dice for 5 armour in Northwest Persia, round 2 :  3/5 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 4 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Samara
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 tactical_bombers in Samara, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 tactical_bombers moved from Samara to Ukraine
                3 bombers moved from Russia to Ukraine
                5 infantry and 2 mech_infantrys moved from Denmark to Western Germany
                1 armour moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                10 infantry moved from Germany to Poland

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Ukraine
                7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag
        Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
        Poland : 10 infantry
        Germany : 1 factory_major and 7 infantry
        Denmark : 1 aaGun
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 4 artilleries and 4 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 2 armour, 2 artilleries, 3 bombers, 1 factory_minor, 5 infantry, 1 mech_infantry and 3 tactical_bombers
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
        Turkmenistan : 1 flag, 4 armour and 3 mech_infantrys
        Samara : 1 flag, 1 infantry
        113 Sea Zone : 1 destroyer
        Greece : 1 flag
        Northwest Persia : 1 flag, 4 armour
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 15 / 24
        Japanese : 62 / 76
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 33 / 38
        UK_Pacific : 9 / 6
        Italians : 17 / 23
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    depressing outcome.

  • 16

    @alexgreat:

    depressing outcome.

    yeah.  You had 7 shots at 1 and got one hit and I had 4 shots at 1 and got 2.  Those kinds of odds can make a guy cry.

  • 17 16 15 12

    Just short term, I am ok again. Was much worse when I got hit 4/5 by AA gun this week when setting up for a Sea Lion. Now that really made my cry :)

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