Good luck - and have fun!
13L G40 Jenn vs Boldfresh (+48 Allies) + no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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Well, it was worth a try. Â 2 inf vs 1 arm but woulda opened the Italians up to a hit with that British DD Â Actually had a 54% chance of success (having at least 1 infantry survive.) Â So it wasn’t THAT radicle a move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 93 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 bombers, 1 fighter and 4 tactical_bombers moved from Southern Italy to Egypt
4 bombers moved from Western Germany to 97 Sea Zone
4 bombers moved from 97 Sea Zone to EgyptCombat - Germans
Battle in Egypt
Germans attack with 3 artilleries, 6 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
British defend with 1 armour, 3 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Germans win, taking Egypt from British with 2 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - Germans
4 bombers could not land in Egypt and were removed
2 bombers, 1 fighter and 4 tactical_bombers moved from Egypt to Trans-Jordan
3 armour moved from Greece to Romania
3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Northern Italy
2 artilleries and 4 infantry moved from Bulgaria to Romania
6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 14 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Trans-Jordan: 4 bombers
EDIT: Turning off Edit Mode
9 artilleries and 1 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour and 18 infantry moved from Amur to Buryatia
2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Wasn’t expecting a hit in Egypt, but that’s okay. Wish we were one game round later, but that too is okay. lol. Tried opening this while on the road, the screen was all jacked up, so until I have time to get HP to give me another copy of my free upgrade key from Vista to 7 for my old laptop, I can’t really reset it which means I can’t fix the under laying issues (namely a java so jacked up I can’t do anything with it…but then, ADOBE nuff said right?)
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you posted a turn - i’m not sure what the issue is?
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I’m not in the field today, I’m at home. :P No issues at home =^_^=
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Anhwe to Kansu
1 bomber moved from Anhwe to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
2 submarines moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
French defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Anhwe to Siam
1 bomber moved from Shensi to Siam
2 infantry moved from Hunan to Yunnan
2 tactical_bombers moved from Anhwe to 36 Sea Zone
2 tactical_bombers moved from Anhwe to Siam
1 artillery and 7 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Manchuria to Anhwe
1 aaGun and 9 infantry moved from Manchuria to Jehol
1 bomber moved from Kansu to Yunnan
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Anhwe to Siam
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
1 harbour placed in Hainan
1 airfield placed in SiamTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
have not forgotten about you, we got an offer on the house Monday night and now we’re scrambling to find a new house to live in out where I work now so my time’s being eaten alive by that.
I did finally upgrade Java on my portable, so I plan to install a new version of TripleA on there, so as soon as I find a place and get an offer of my own accepted by sellers, I can immediately jump into the next round.
I’ll try to get one up on Monday as well, regardless of what’s going on. (I have the morning shift which means a nice really, REALLY relaxing day anyway, since 90% of my shift is done before the store opens! Woot! No customers!)
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Jenn take your time I am not moving in any of my games till cow is dead.
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Jenn take your time I am not moving in any of my games till cow is dead.
The question is, do you like your steak rare or well done?
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@seththenewb:
Jenn take your time I am not moving in any of my games till cow is dead.
The question is, do you like your steak rare or well done?
I like my cow dead and buried.
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Your turn still jenn but no rush I will not be moving for a while… although cow may give up at any moment.
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Yea I am a horrible person, sorry. There’s been some DRAMA lately (glare) but that’s okay too. :P We’re still friendlies, I hope despite our personal opinions of drama. (I prefer mine on TNT.)
Anyway, yea, I have repaired my computer and I only had like 8000 viruses on it and my windows update was corrupt, but got that fixed, put an AV program on (fine yes, yell at me, IT help desk girl who looks cuter in her uniform than she follows her own advice, I get it.) I also finished my first tier of certifications for work, so that should get my boss off me about doing my online courses finally. /whew
Add to that, unless something drastic happens, my house is officially SOLD now, woot! And I have an accepted offer on a house, WOOT WOOT (with a lake view, woot woot woot!)
Oh, and now that I could update java to something that has been released since computers were first invented in the 1600s by some Chinese guy, I have tripleA installed again on this thing. (I am stuck with a laptop until the 28th when I move into my new home.)
So really, I have no more excuses to delay despite how unnerving that hit on Egypt was. (So much so that I don’t even have to open the map again to remember it. :P) So I guess it’s back to learning the strategy that the rules dictate. Knowing the rules are one thing, knowing the strategies another, lol! (Hey, I am no worse off than when I first came here after p0wning the MSN gaming zone back in Hasbro’s Iron Blitz days. Knew the rules, had NO IDEA how to use them to win the game! lol.) Okay, that’s not true, I do know some of how to use them to win.
I take it you are finally back on track and done with the Cow?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Airborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Airborne Attack Move - Americans
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Central United States
3 destroyers placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Oh good, it auto DOWed for me, was waiting for a confirmation screen if I wanted to or not!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - British





