like always you pull something unusual out of the hat. I like it! Orders are coming up!
13L G40 PGMatt (axis) vs Captain Walker (Allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to Spain
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
3 bombers moved from Queensland to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone -
OOL for 44? Your bb got tipped with a sub hit and I got five hits with the other units.
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@captain:
OOL for 44? Your bb got tipped with a sub hit and I got five hits with the other units.
Move the sub hit to a CV, and sink the 4 DD, plus tip the other CV.
After that, I’ll tip the BB, sink the carriers then max D for airpower.
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@PGMatt:
@captain:
OOL for 44? Your bb got tipped with a sub hit and I got five hits with the other units.
Move the sub hit to a CV, and sink the 4 DD, plus tip the other CV.
After that, I’ll tip the BB, sink the carriers then max D for airpower.
Mechanically I don’t think it would matter if you actually move the hit or not, so you shouldn’t have to redo the fight if you have already advanced passed the sub round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to Spain
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
3 bombers moved from Queensland to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits
Bombing raid in Southern France rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 2 armour, 3 artilleries, 3 fighters and 5 infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 4 destroyers owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 4/7 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 2 carriers owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship, 3 bombers and 1 cruiser in 44 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 4/5 hits
2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 2 transports in 44 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 44 Sea Zone
Japanese win, taking Philippines from Japanese with 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarinesNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 25 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Soviet Far East : 1 armour, 2 infantry and 1 mech_infantry
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
3 Sea Zone : 2 destroyers and 2 transports
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 4 infantry and 1 mech_infantry
United Kingdom : 4 bombers
Chile : 1 flag
93 Sea Zone : 1 submarine
Argentina : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers and 4 transports
Brazil : 1 flag, 1 infantry
Venezuela : 1 flag
Spain : 1 flag, 2 armour, 3 artilleries and 5 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 62 / 72
Russians : 22 / 31
Japanese : 60 / 67
Americans : 62 / 87
Chinese : 3 / 6
British : 35 / 35
UK_Pacific : 11 / 11
Italians : 8 / 8
ANZAC : 12 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 62 / 72
Russians : 22 / 31
Japanese : 60 / 67
Americans : 62 / 87
Chinese : 3 / 9
British : 35 / 35
UK_Pacific : 11 / 11
Italians : 8 / 8
ANZAC : 12 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Szechwan to Shensi
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Chinese take Tsinghai from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Cyprus
Battle in Shensi
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shensi
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
British win, taking Cyprus from Italians, taking Shensi from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Kwangsi to Burma
2 infantry moved from Yunnan to French Indo China
1 artillery and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from India to Burma
4 infantry moved from India to Burma
1 fighter moved from Samara to Caucasus
3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
2 armour and 1 fighter moved from Persia to Caucasus
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 94 Sea Zone to 99 Sea Zone
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 destroyer placed in 110 Sea Zone
1 artillery and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Shensi : 1 armour and 1 artillery
Yunnan : 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry
Burma : 1 artillery, 1 fighter and 4 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Malaya : 1 harbour and 4 infantry
French Indo China : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Caucasus : 3 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
Portugal : 1 flag
Afghanistan : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Angola : 1 flag
99 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 62 / 72
Russians : 22 / 31
Japanese : 57 / 67
Americans : 62 / 87
Chinese : 6 / 9
British : 35 / 40
UK_Pacific : 11 / 11
Italians : 8 / 8
ANZAC : 12 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
6 infantry moved from Greece to Turkey
1 bomber moved from Southern Italy to 98 Sea Zone -
map attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to French Indo China
1 fighter moved from India to French Indo China
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Queensland to Philippines
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 bomber placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
3 infantry and 1 mech_infantry moved from Southern France to Spain
4 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
3 infantry and 1 mech_infantry moved from Southern France to Spain
4 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to SpainCombat - Germans
Battle in Spain
Germans attack with 2 artilleries, 4 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 2 armour, 3 artilleries and 5 infantry
Germans roll dice for 2 artilleries, 4 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 6/16 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Spain, round 2 : 6/10 hits
1 artillery owned by the Americans , 5 infantry owned by the Germans , 5 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries, 4 bombers, 1 fighter and 3 tactical_bombers in Spain, round 3 : 6/10 hits
Americans roll dice for 2 armour and 2 artilleries in Spain, round 3 : 1/4 hits
2 artilleries owned by the Americans , 2 armour owned by the Americans and 1 artillery owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 1 artillery, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 3 artilleries and 5 infantryNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Spain to France
4 bombers moved from Spain to Western Germany
1 aaGun and 3 infantry moved from Ukraine to Rostov
3 infantry moved from Bulgaria to Greece
1 armour moved from Vyborg to Belarus
1 aaGun moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Romania to Ukraine
6 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
Germans undo move 2.
3 mech_infantrys placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
2 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 3 tactical_bombers
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 7 infantry and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 6 infantry and 8 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 1 artillery
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 64 / 70
Russians : 20 / 31
Japanese : 57 / 67
Americans : 60 / 87
Chinese : 6 / 9
British : 35 / 40
UK_Pacific : 11 / 11
Italians : 10 / 10
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
dire days for the Axis powers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Samara to Volgograd
2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,2,1,3,6
Russians collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUsTerritory Summary for Russians :
Yenisey : 1 armour and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 infantry
Archangel : 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 27 infantry and 1 mech_infantry
Tambov : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 7 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 63 / 70
Russians : 23 / 31
Japanese : 55 / 67
Americans : 60 / 87
Chinese : 6 / 9
British : 35 / 40
UK_Pacific : 11 / 11
Italians : 10 / 10
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Yes…the allies have finally stalled the axis offensives. Making Germany fight on two fronts has delayed their push for Moscow.
This has been a good game…it’s been challenging for me to decide how best to handle your neutral crush. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
1 bomber and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
5 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 1 mech_infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys in Kwangsi, round 2 : 3/13 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Japan
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to KwangsiPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kwangtung
2 armour, 2 infantry and 2 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 3 artilleries, 3 infantry and 6 mech_infantrys
Korea : 2 infantry and 2 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 7 destroyers and 2 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Southern Italy : 4 bombers
Nenetsia : 1 flagProduction/PUs Summary :
Germans : 63 / 70
Russians : 23 / 31
Japanese : 56 / 61
Americans : 60 / 87
Chinese : 5 / 9
British : 35 / 40
UK_Pacific : 11 / 11
Italians : 10 / 10
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
@captain:
Yes…the allies have finally stalled the axis offensives. Making Germany fight on two fronts has delayed their push for Moscow.
This has been a good game…it’s been challenging for me to decide how best to handle your neutral crush.Yeah, I suspect that the overall strategy is going to get filed as “gambit”, though I have won one game with it so far. You exploited the available free guys much better than the other fellow did.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Normandy Bordeaux
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Southern France from Germans, taking Normandy Bordeaux from Germans, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 2 transports moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 3 artilleries and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Borneo : 2 infantry
Queensland : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Sakha : 1 armour and 1 mech_infantry
Siberia : 2 infantry
42 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 Sea Zone : 2 destroyers and 2 transports
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 mech_infantry
United Kingdom : 4 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Chile : 1 flag
96 Sea Zone : 1 submarine
93 Sea Zone : 1 destroyer and 1 transport
Argentina : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 1 submarine and 5 transports
Brazil : 1 flag, 1 infantry
Venezuela : 1 flag
Spain : 1 flag, 1 aaGun, 4 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 70
Russians : 25 / 31
Japanese : 50 / 61
Americans : 67 / 92
Chinese : 5 / 9
British : 35 / 40
UK_Pacific : 15 / 11
Italians : 10 / 10
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 4 infantry
Hunan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 25 / 31
Japanese : 48 / 61
Americans : 67 / 92
Chinese : 7 / 13
British : 35 / 40
UK_Pacific : 15 / 11
Italians : 10 / 10
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0





