13L G40 Mallery29 (Allies + 9) vs Alexgreat

  • '17 '16 '15 '12

    Mallery, I saw you left an inf in India. In case this is to protect from blitzing, I cant anyway because India has facilities. Dont want to be assuming, but just in case: I am fine with you moving the inf away. Best it can do otherwise is inflict one hit.


  • I keep forgetting that…thanks for allowing the move.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 infantry moved from New South Wales to South Australia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

  • '17 '16 '15 '12

    Would you like to intercept over Moscow, your three vs 5.


  • no thanks.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs;
                Germans buy 2 artilleries, 1 destroyer, 4 infantry, 7 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Smolensk to Vologda
                1 bomber moved from Bryansk to Russia
                1 bomber moved from Novgorod to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Vologda
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 tactical_bomber moved from Bryansk to Samara
                1 tactical_bomber moved from Bryansk to Vologda
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Vologda, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Vologda, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Samara to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 infantry and 1 tactical_bomber placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                1 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Tambov: 1 infantry
                EDIT: Adding units owned by Germans to Smolensk: 1 infantry
                EDIT: Removing units owned by Germans from Bryansk: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,6,2,4,3,3,5,5
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 12 PUs;
                Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                3 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 artilleries and 2 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 armour moved from Evenkiyskiy to Urals
                1 infantry moved from Yenisey to Timguska
                1 artillery and 1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 mech_infantry moved from Central Mongolia to Kansu
                1 mech_infantry moved from Central Mongolia to Kansu
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                7 armour, 1 artillery, 6 infantry and 8 mech_infantrys moved from Burma to India
                      Japanese take India from UK_Pacific
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 77 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 39 Sea Zone to Sumatra
                1 fighter moved from 39 Sea Zone to Sumatra
                1 bomber moved from Kweichow to 41 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 35 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Sumatra, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Celebes
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Celebes, round 2 :  2/2 hits
                        1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Celebes, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 2 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 55 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone
                1 bomber moved from 41 Sea Zone to Siam
                1 fighter moved from Sumatra to 39 Sea Zone
                1 fighter moved from Sumatra to 39 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 bomber moved from 25 Sea Zone to Japan
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from Kwangsi to Japan
                1 mech_infantry moved from Malaya to Burma
                1 mech_infantry moved from Malaya to Burma
                1 mech_infantry moved from Malaya to Burma

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 artillery placed in Japan
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 bomber, 4 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                5 bombers moved from United Kingdom to Spain
                1 armour, 1 artillery and 6 infantry moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Central America to Central United States
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 7 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 5 bombers, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in Dutch New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                5 bombers moved from Spain to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 aaGuns moved from Gibraltar to Spain

    Place Units - Americans
                3 submarines and 2 transports placed in 101 Sea Zone
                1 bomber and 4 infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 9 infantry moved from Gibraltar to Spain
                2 artilleries moved from Quebec to 106 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Portugal
                1 armour moved from West India to Persia
                2 fighters and 1 tactical_bomber moved from West India to Persia
                3 mech_infantrys moved from Ethiopia to Egypt
                2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Angola
                1 bomber moved from Egypt to Angola

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Portugal
                    British attack with 2 artilleries, 2 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Portugal from Neutral_True with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Angola
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 bomber moved from Angola to Egypt
                2 fighters moved from Portugal to 91 Sea Zone
                4 aaGuns, 1 armour, 1 artillery and 14 infantry moved from West India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia

    Place Units - British
                2 artilleries placed in Quebec
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                British undo move 2.
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                British collect 35 PUs (1 lost to blockades); end with 36 PUs total

    Turn Complete - UK_Pacific
                Some Units in West India change ownership: 1 infantry

  • '17 '16 '15 '12

    true neutral time….the status quo was so nice ;)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from British
                1 infantry moved from Northern Italy to Southern France
                3 mech_infantrys moved from Yugoslavia to Northern Italy

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Iraq to Turkey
                      Italians take Turkey from Neutral_True
                2 aaGuns, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,2,4,1,3,4,6,3
                Italians collect 6 PUs (13 lost to blockades); end with 6 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs

  • '17 '16 '15 '12

    Mech from NW persia goes to Turkey as well, will edit before G

  • '17 '16 '15 '12

    actually no, should activate S-Arabia

  • '17 '16 '15 '12

    S-Europe is quite the fortress now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 fighters moved from 54 Sea Zone to Queensland
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • I don’t want to bother with the edit, but for all intents and purposes, one UK Transport has two French Troops on it.  Next French turn they will unload into Spain.

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