Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Intercept India?
no
First 2 AA will be bombers, then tac on air field, then tac on harbor
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
2 bombers and 2 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 armour moved from French Indo China to Yunnan
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Java
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 2/4 hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 8, harbour = 4
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 4/4 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 bomber and 1 tactical_bomber moved from India to Yunnan
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 4 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
39 Sea Zone : 3 submarines
Central Mongolia : 1 flag
6 Sea Zone : 3 carriers, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Ukraine : 3 bombers
Production/PUs Summary :
Germans : 51 / 70
Russians : 18 / 24
Japanese : 70 / 75
Americans : 53 / 78
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 33 Sea Zone
6 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Russia to 125 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 125 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Battle in 33 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans winAmericans win, taking Norway from Germans, taking 125 Sea Zone from Neutral with 2 bombers and 1 submarine remaining with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
6 fighters moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to Finland
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 1 aaGun and 1 mech_infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun and 1 mech_infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Finland: 1 bomber
EDIT: Adding units owned by Americans to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Finland
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
Combat - British
Non Combat Move - British
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 fighter and 1 tactical_bomber placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,2,5,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
messed up with TT capacity calc, edited to be correct. Also attacked a sub with out a DD, but realized only after clicking done for combat moves and edited the units back in non-combat. I repeat the sub without DD attack mistake every two weeks, its embarassing…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Romania to Ukraine
2 artilleries and 10 infantry moved from France to Western Germany
5 infantry moved from Southern France to France
5 infantry moved from Northern Italy to Western Germany
1 armour and 3 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 5 infantry
Western Germany : 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Ukraine : 2 armour and 6 mech_infantrys
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 70
Russians : 18 / 24
Japanese : 68 / 75
Americans : 56 / 75
Chinese : 4 / 4
British : 33 / 39
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Western Australia
1 infantry moved from South Australia to Western Australia
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 mech_infantrys placed in Queensland
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Adding units owned by ANZAC to Western Australia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from West India to India
Non Combat Move - French
Turn Complete - French
F fig to Moscow
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 3 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Tsinghai
2 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Intercept Moscow? I’m attacking with 3 bombers and 3 tacs; I think you 2 USSR, 1 Fr, and 1 US fighter.
none, thx.
dice 1 and 2 will be tac bombers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 3 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Tsinghai
2 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/6 hits
Bombing raid in Russia rolls: 8,8,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia rolls: 6,5,2 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 13, airfield = 4
Battle in Tsinghai
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Chinese defend with 1 fighter and 4 infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Tsinghai, round 2 : 6/9 hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits
1 fighter owned by the Chinese , 4 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans win, taking 125 Sea Zone from Americans, taking Tsinghai from Chinese with 4 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Tsinghai to Volgograd
3 bombers and 3 tactical_bombers moved from Russia to Volgograd
1 aaGun, 5 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 2 infantry moved from Poland to Baltic States
1 aaGun, 3 artilleries and 2 infantry moved from Poland to Eastern Poland
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Germany
1 artillery and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Tsinghai : 1 flag, 4 armour and 3 mech_infantrys
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Germany : 1 factory_major and 10 infantry
Denmark : 1 aaGun, 5 infantry and 2 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag, 1 artillery and 2 infantry
Rostov : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
Bessarabia : 1 flag, 1 armour
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Volgograd : 1 flag, 5 armour, 2 artilleries, 4 bombers, 1 factory_minor, 2 infantry and 3 tactical_bombers
Caucasus : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 52 / 62
Russians : 15 / 24
Japanese : 65 / 75
Americans : 56 / 75
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
those bombers meant business.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 11 PUs;
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Finland to Novgorod
1 artillery moved from Archangel to Novgorod
4 mech_infantrys moved from Archangel to Vologda
4 mech_infantrys moved from Vologda to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 mech_infantry moved from Russia to Vologda
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
@alexgreat:
those bombers meant business.
keep the pressure on!