13L G40 PGMatt (axis) vs Captain Walker (Allies +10)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 29 / 32
        Japanese : 62 / 70
        Americans : 60 / 80
        Chinese : 4 / 5
        British : 38 / 45
        UK_Pacific : 11 / 11
        Italians : 13 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 bomber moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Novgorod to 110 Sea Zone
                3 artilleries moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from Bessarabia to Ukraine
                7 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Belarus to Western Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                5 mech_infantrys moved from Poland to Belarus

  • 16

    scramble 111?

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    Yes, scramble all three fighters!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 bomber moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Novgorod to 110 Sea Zone
                3 artilleries moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from Bessarabia to Ukraine
                7 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Belarus to Western Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                5 mech_infantrys moved from Poland to Belarus

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  5/7 hits
                        British roll dice for 2 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 2 :  3/5 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the British lost in 110 Sea Zone
                    Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 destroyer, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 destroyer, 3 fighters and 2 transports
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 3 artilleries and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 3 artilleries and 2 mech_infantrys in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Holland Belgium, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries, 6 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
                        Germans roll dice for 2 artilleries, 6 infantry and 3 mech_infantrys in Ukraine, round 2 :  1/11 hits
                        Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                        Germans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Ukraine, round 3 :  3/10 hits
                        Russians roll dice for 5 infantry in Ukraine, round 3 :  0/5 hits
                        3 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Ukraine, round 4 :  1/10 hits
                        Russians roll dice for 2 infantry in Ukraine, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Ukraine, round 5 :  5/10 hits
                        Russians roll dice for 1 infantry in Ukraine, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun and 5 infantry
                Battle in Western Ukraine
                    Germans attack with 2 armour and 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 7 infantry in Western Ukraine, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                3 bombers moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 3 mech_infantrys moved from Southern France to Normandy Bordeaux

    Place Units - Germans
                1 artillery and 2 infantry placed in Southern France
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                3 infantry placed in Romania
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 aaGun, 2 fighters and 3 mech_infantrys
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
        Romania : 1 factory_minor and 3 infantry
        Germany : 1 aaGun and 1 factory_major
        Holland Belgium : 3 artilleries and 1 mech_infantry
        Belarus : 1 flag, 5 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 aaGun, 2 armour and 7 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 1 mech_infantry and 3 tactical_bombers
        Bulgaria : 1 flag
        Greece : 1 flag, 3 mech_infantrys
        Sweden : 1 flag, 1 armour
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 19 / 32
        Japanese : 62 / 70
        Americans : 60 / 80
        Chinese : 4 / 5
        British : 35 / 45
        UK_Pacific : 11 / 11
        Italians : 13 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Iraq to Turkey
                      Russians take Turkey from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Caucasus to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Caucasus to Volgograd
                2 armour and 1 mech_infantry moved from Bryansk to Russia
                1 aaGun and 1 artillery moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,3,4,1,6
                Russians collect 19 PUs (3 lost to blockades); end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 2 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 20 infantry and 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery and 1 factory_minor
        Smolensk : 1 infantry
        Samara : 1 armour, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Turkey : 1 flag, 1 infantry
        Iraq : 1 flag, 2 infantry
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 22 / 25
        Japanese : 62 / 70
        Americans : 60 / 80
        Chinese : 4 / 5
        British : 35 / 45
        UK_Pacific : 11 / 11
        Italians : 10 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Kwangtung to 44 Sea Zone
                3 mech_infantrys moved from Kwangtung to Anhwe
                1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 battleship, 2 carriers, 5 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
                2 bombers moved from Novgorod to Szechwan
                2 infantry moved from Shensi to Szechwan
                2 bombers moved from Japan to Szechwan
                1 tactical_bomber moved from Kwangtung to Szechwan

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Kwangtung to 44 Sea Zone
                3 mech_infantrys moved from Kwangtung to Anhwe
                1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 battleship, 2 carriers, 5 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
                2 bombers moved from Novgorod to Szechwan
                2 infantry moved from Shensi to Szechwan
                2 bombers moved from Japan to Szechwan
                1 tactical_bomber moved from Kwangtung to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 4 bombers, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 4 infantry
                        Japanese roll dice for 4 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  5/7 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 :  1/5 hits
                        4 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 4 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 4 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                4 bombers and 1 tactical_bomber moved from Szechwan to Sikang
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 bomber, 2 infantry and 3 mech_infantrys placed in Japan
                2 mech_infantrys placed in Kwangtung
                1 transport placed in 20 Sea Zone
                3 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
                Japanese collect 64 PUs; end with 65 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 2 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 4 bombers and 1 tactical_bomber
        Anhwe : 1 flag, 1 aaGun, 2 infantry and 3 mech_infantrys
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 artilleries and 2 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        Olgiy : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
        Dzavhan : 1 flag
        20 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 4 destroyers
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 21 / 25
        Japanese : 64 / 65
        Americans : 60 / 80
        Chinese : 3 / 5
        British : 35 / 45
        UK_Pacific : 11 / 11
        Italians : 10 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Gibraltar to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                4 bombers moved from United Kingdom to Normandy Bordeaux
                1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 2 fighters and 3 mech_infantrys; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Americans roll dice for 1 armour, 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  6/9 hits
                        Italians roll dice for 1 aaGun, 2 fighters and 4 mech_infantrys in Normandy Bordeaux, round 2 :  3/6 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 mech_infantry owned by the Italians , 1 aaGun owned by the Germans , 1 tactical_bomber owned by the Americans , 3 mech_infantrys owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 4 bombers and 1 fighter in Normandy Bordeaux, round 3 :  4/6 hits
                        Italians roll dice for 1 fighter in Normandy Bordeaux, round 3 :  0/1 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 2 fighters and 3 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 artillery, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Americans
                4 bombers moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Argentina to Brazil
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
                1 armour and 1 fighter placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Queensland : 3 bombers and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Gibraltar : 2 infantry and 1 mech_infantry
        United Kingdom : 4 bombers
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Chile : 1 flag
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        Argentina : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer, 1 submarine and 5 transports
        Brazil : 1 flag, 3 infantry
        Venezuela : 1 flag
        Spain : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
        110 Sea Zone : 1 carrier, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 21 / 25
        Japanese : 64 / 65
        Americans : 62 / 82
        Chinese : 3 / 5
        British : 35 / 45
        UK_Pacific : 11 / 11
        Italians : 8 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 21 / 25
        Japanese : 63 / 65
        Americans : 62 / 82
        Chinese : 4 / 6
        British : 35 / 45
        UK_Pacific : 11 / 11
        Italians : 8 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 artillery and 2 infantry moved from Yunnan to Szechwan

    Combat - British
                Battle in Szechwan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Samara
                2 infantry moved from Persia to Northwest Persia
                3 artilleries and 4 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                2 armour and 1 fighter placed in Persia
                1 infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 aaGun and 9 infantry
        Hunan : 1 infantry
        Szechwan : 1 artillery and 1 infantry
        Burma : 1 artillery and 6 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Malaya : 1 harbour and 4 infantry
        Kazakhstan : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 7 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Caucasus : 1 armour and 1 mech_infantry
        Samara : 1 fighter
        Portugal : 1 flag
        Afghanistan : 1 flag
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 submarine
        Eire : 1 flag
        Angola : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
        Northwest Persia : 3 artilleries and 6 infantry
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 fighter
        Spain : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 22 / 25
        Japanese : 61 / 65
        Americans : 62 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 18
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers and 3 destroyers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 destroyers in 97 Sea Zone, round 2 :  3/7 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Northern Italy to France
                1 bomber moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
                Italians undo move 1.
                1 mech_infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        France : 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 4 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Greece : 6 infantry
        97 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 3 destroyers and 2 transports
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 22 / 25
        Japanese : 61 / 65
        Americans : 62 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Shan State to French Indo China
                      ANZAC take French Indo China from Japanese
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to India
                1 fighter moved from Dutch New Guinea to Malaya
                1 fighter moved from Dutch New Guinea to Queensland
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Malaya : 1 fighter
        Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
        French Indo China : 1 flag, 1 artillery and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 cruiser and 1 transport
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 22 / 25
        Japanese : 59 / 65
        Americans : 62 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Combat - French
                French creates battle in territory 98 Sea Zone

    Non Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 22 / 25
        Japanese : 59 / 65
        Americans : 62 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Spain
                1 artillery moved from France to Normandy Bordeaux
                3 bombers moved from Western Germany to Spain
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Sweden to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 4 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Western Ukraine to Rostov
                1 mech_infantry moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Greece to Romania
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Holland Belgium to Southern France
                2 artilleries moved from Holland Belgium to France

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Spain
                1 artillery moved from France to Normandy Bordeaux
                3 bombers moved from Western Germany to Spain
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Sweden to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 4 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Western Ukraine to Rostov
                1 mech_infantry moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Greece to Romania
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Holland Belgium to Southern France
                2 artilleries moved from Holland Belgium to France

    Combat - Germans
                Battle in Spain
                    Germans attack with 1 artillery, 3 bombers and 2 infantry
                    British defend with 1 infantry; Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Spain, round 2 :  2/6 hits
                        Americans roll dice for 3 infantry in Spain, round 2 :  2/3 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
                        Germans roll dice for 1 artillery and 3 bombers in Spain, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 :  5/11 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                3 bombers moved from Spain to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Southern France
                1 bomber and 1 fighter placed in Western Germany
                Germans undo move 1.
                1 artillery and 2 infantry placed in Southern France
                2 infantry placed in France
                3 infantry placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                1 submarine placed in 112 Sea Zone
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                3 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
                EDIT: Removing units owned by Germans from Novgorod: 3 tactical_bombers
                EDIT: Removing units owned by Germans from Novgorod: 1 aaGun
                EDIT: Adding units owned by Germans to Belarus: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
        Romania : 1 factory_minor and 6 mech_infantrys
        Germany : 1 aaGun and 1 factory_major
        Belarus : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 7 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
        Vyborg : 1 flag, 1 armour
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 aaGun and 7 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 artillery
        Finland : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 64 / 72
        Russians : 20 / 25
        Japanese : 59 / 65
        Americans : 58 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                1 infantry moved from Vologda to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Volgograd to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Bryansk : 1 infantry
        Urals : 1 armour and 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 22 infantry and 1 mech_infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 infantry
        Samara : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        Turkey : 1 flag, 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 64 / 72
        Russians : 22 / 31
        Japanese : 57 / 65
        Americans : 58 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 battleship, 2 carriers and 5 destroyers moved from 35 Sea Zone to 44 Sea Zone
                4 bombers moved from Sikang to Southern Italy
                2 infantry and 3 mech_infantrys moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 tactical_bomber moved from Sikang to Kwangtung
                2 mech_infantrys moved from Kwangtung to Hunan
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangtung to Hunan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Philippines
                4 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  1/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Celebes
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Hunan to Kwangtung
                1 aaGun moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                5 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Japanese from Philippines: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery and 2 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 aaGun, 1 infantry and 5 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 2 artilleries and 1 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 2 artilleries and 2 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
        Olgiy : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 destroyers
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 5 destroyers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Southern Italy : 4 bombers
        Nenetsia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 72
        Russians : 22 / 31
        Japanese : 62 / 67
        Americans : 58 / 82
        Chinese : 3 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 12 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 23 21 20 19 17 16 15 13

    could you keep the editing to a minimum? I can understand forgetting to move something but you’re doing NCM’s during the combat phase and then editing them somewhere else after you you collect income. It’s confusing to figure out where the units originally started from when there is so much editing…and I feel that units moved during the combat phase shouldn’t be edited at all.

  • 16

    @captain:

    could you keep the editing to a minimum? I can understand forgetting to move something but you’re doing NCM’s during the combat phase and then editing them somewhere else after you you collect income. It’s confusing to figure out where the units originally started from when there is so much editing…and I feel that units moved during the combat phase shouldn’t be edited at all.

    It’s fair comment.  I’m, by nature pretty sloppy, but I can tighten up my play.

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