@surfer Scramble? You have 6 planes!
13L G40 PGMatt (axis) vs Captain Walker (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Szechwan
British attack with 1 artillery and 6 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery and 6 infantry in Szechwan, round 2 : 1/7 hits
Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Szechwan
British roll dice for 1 artillery and 5 infantry in Szechwan, round 3 : 1/6 hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Szechwan
British roll dice for 1 artillery and 5 infantry in Szechwan, round 4 : 3/6 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Szechwan
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 2 transports
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 41 Sea Zone, round 2 : 1/3 hits
2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser and 2 transports in 41 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 cruiser, 2 destroyers and 2 transports
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Portugal to SpainPlace Units - British
1 fighter and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery and 11 infantry
Hunan : 1 infantry
Szechwan : 1 artillery and 4 infantry
Burma : 1 artillery and 6 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Malaya : 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Caucasus : 1 armour and 1 mech_infantry
Portugal : 1 flag
Afghanistan : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
Eire : 1 flag
Angola : 1 flag
Iraq : 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 infantry
Spain : 1 infantry
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 45 / 53
Russians : 29 / 32
Japanese : 65 / 70
Americans : 60 / 80
Chinese : 4 / 5
British : 40 / 45
UK_Pacific : 11 / 11
Italians : 11 / 16
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Turkey to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
6 infantry moved from Turkey to Greece
1 bomber moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in CyprusNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 1 infantry and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Turkey : 1 flag
Greece : 6 infantry
99 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 2 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 53
Russians : 29 / 32
Japanese : 65 / 70
Americans : 60 / 80
Chinese : 4 / 5
British : 38 / 45
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone -
OOL for 42?
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Take the 1st hits on the tips (BB, CV)
2 and 3 on the DD and CA
then sink the CV
TB
Ft
BB -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from India to 42 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser, 2 destroyers and 5 fighters in 42 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/6 hits
1 destroyer owned by the Japanese , 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 5 fighters in 42 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 2/5 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 0/2 hits
1 transport owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 49
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 2 destroyers, 2 fighters and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Malaya
1 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery and 2 infantry
Malaya : 1 fighter
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 fighters and 2 infantry
42 Sea Zone : 1 flag, 1 cruiser
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 53
Russians : 29 / 32
Japanese : 62 / 70
Americans : 60 / 80
Chinese : 4 / 5
British : 38 / 45
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 53
Russians : 29 / 32
Japanese : 62 / 70
Americans : 60 / 80
Chinese : 4 / 5
British : 38 / 45
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 bomber moved from Southern France to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 artilleries moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Poland to Belarus -
scramble 111?
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Yes, scramble all three fighters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 bomber moved from Southern France to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 artilleries moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Poland to BelarusCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 2 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for British: 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 3 artilleries and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 3 artilleries and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 3 artilleries and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 6 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans roll dice for 2 artilleries, 6 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/11 hits
Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Ukraine, round 3 : 3/10 hits
Russians roll dice for 5 infantry in Ukraine, round 3 : 0/5 hits
3 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Ukraine, round 4 : 1/10 hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Ukraine, round 5 : 5/10 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 7 infantry in Western Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
3 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 3 mech_infantrys moved from Southern France to Normandy BordeauxPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Romania
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 2 fighters and 3 mech_infantrys
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 factory_minor and 3 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 3 artilleries and 1 mech_infantry
Belarus : 1 flag, 5 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun, 2 armour and 7 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 3 mech_infantrys
Sweden : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 58 / 65
Russians : 19 / 32
Japanese : 62 / 70
Americans : 60 / 80
Chinese : 4 / 5
British : 35 / 45
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Turkey
Russians take Turkey from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Russia
1 aaGun and 1 artillery moved from Bryansk to Russia
2 infantry moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,3,4,1,6
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Russians :
Syria : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 1 infantry
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 20 infantry and 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Smolensk : 1 infantry
Samara : 1 armour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Turkey : 1 flag, 1 infantry
Iraq : 1 flag, 2 infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 58 / 65
Russians : 22 / 25
Japanese : 62 / 70
Americans : 60 / 80
Chinese : 4 / 5
British : 35 / 45
UK_Pacific : 11 / 11
Italians : 10 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Olgiy to Kansu
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangtung to 44 Sea Zone
3 mech_infantrys moved from Kwangtung to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 battleship, 2 carriers, 5 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
2 bombers moved from Novgorod to Szechwan
2 infantry moved from Shensi to Szechwan
2 bombers moved from Japan to Szechwan
1 tactical_bomber moved from Kwangtung to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Olgiy to Kansu
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangtung to 44 Sea Zone
3 mech_infantrys moved from Kwangtung to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 battleship, 2 carriers, 5 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
2 bombers moved from Novgorod to Szechwan
2 infantry moved from Shensi to Szechwan
2 bombers moved from Japan to Szechwan
1 tactical_bomber moved from Kwangtung to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 4 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 4 infantry
Japanese roll dice for 4 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/7 hits
Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 1/5 hits
4 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
4 bombers and 1 tactical_bomber moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 bomber, 2 infantry and 3 mech_infantrys placed in Japan
2 mech_infantrys placed in Kwangtung
1 transport placed in 20 Sea Zone
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Japanese collect 64 PUs; end with 65 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 2 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 4 bombers and 1 tactical_bomber
Anhwe : 1 flag, 1 aaGun, 2 infantry and 3 mech_infantrys
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 artilleries and 2 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Dzavhan : 1 flag
20 Sea Zone : 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 4 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 58 / 65
Russians : 21 / 25
Japanese : 64 / 65
Americans : 60 / 80
Chinese : 3 / 5
British : 35 / 45
UK_Pacific : 11 / 11
Italians : 10 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Gibraltar to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 fighters and 3 mech_infantrys; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
AA fire in Normandy Bordeaux : 0/3 hits
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/9 hits
Italians roll dice for 1 aaGun, 2 fighters and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 mech_infantry owned by the Italians , 1 aaGun owned by the Germans , 1 tactical_bomber owned by the Americans , 3 mech_infantrys owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 4 bombers and 1 fighter in Normandy Bordeaux, round 3 : 4/6 hits
Italians roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 2 fighters and 3 mech_infantrys
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Americans
4 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Argentina to Brazil
2 transports moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 armour and 1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Queensland : 3 bombers and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Gibraltar : 2 infantry and 1 mech_infantry
United Kingdom : 4 bombers
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Chile : 1 flag
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Argentina : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 1 submarine and 5 transports
Brazil : 1 flag, 3 infantry
Venezuela : 1 flag
Spain : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
110 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 58 / 65
Russians : 21 / 25
Japanese : 64 / 65
Americans : 62 / 82
Chinese : 3 / 5
British : 35 / 45
UK_Pacific : 11 / 11
Italians : 8 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantryProduction/PUs Summary :
Germans : 58 / 65
Russians : 21 / 25
Japanese : 63 / 65
Americans : 62 / 82
Chinese : 4 / 6
British : 35 / 45
UK_Pacific : 11 / 11
Italians : 8 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Yunnan to SzechwanCombat - British
Battle in Szechwan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Samara
2 infantry moved from Persia to Northwest Persia
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
2 armour and 1 fighter placed in Persia
1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun and 9 infantry
Hunan : 1 infantry
Szechwan : 1 artillery and 1 infantry
Burma : 1 artillery and 6 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Malaya : 1 harbour and 4 infantry
Kazakhstan : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Caucasus : 1 armour and 1 mech_infantry
Samara : 1 fighter
Portugal : 1 flag
Afghanistan : 1 flag
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
Eire : 1 flag
Angola : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Northwest Persia : 3 artilleries and 6 infantry
Persia : 1 flag, 2 armour, 1 factory_minor and 1 fighter
Spain : 1 infantryProduction/PUs Summary :
Germans : 58 / 65
Russians : 22 / 25
Japanese : 61 / 65
Americans : 62 / 82
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 11 / 11
Italians : 8 / 18
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 3 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 destroyers in 97 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 mech_infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag
France : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Greece : 6 infantry
97 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 3 destroyers and 2 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 65
Russians : 22 / 25
Japanese : 61 / 65
Americans : 62 / 82
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 11 / 11
Italians : 8 / 8
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to India
1 fighter moved from Dutch New Guinea to Malaya
1 fighter moved from Dutch New Guinea to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 fighter
Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 cruiser and 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 65
Russians : 22 / 25
Japanese : 59 / 65
Americans : 62 / 82
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 11 / 11
Italians : 8 / 8
ANZAC : 15 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Combat - French
French creates battle in territory 98 Sea ZoneNon Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 58 / 65
Russians : 22 / 25
Japanese : 59 / 65
Americans : 62 / 82
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 11 / 11
Italians : 8 / 8
ANZAC : 15 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0





