Bonusbent&BMN vs jamesaleman&auswanderersland (+20allies)


  • Thanks JJ, sorry bout myself not posting.  Personal life is pretty chaotic atm.  Sorry about the mess guys.  Once the child is born things should return to normal.


  • @Auswanderersland:

    Thanks JJ, sorry bout myself not posting.  Personal life is pretty chaotic atm.  Sorry about the mess guys.  Once the child is born things should return to normal.

    No problem  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Paulau Island
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Paulau Island from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to 33 Sea Zone
                6 bombers moved from Hawaiian Islands to Queensland
                2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to Iceland

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 17 damage on 17 factory_majors; Remaining resources: 29 PUs;
                UK_Pacific buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tunisia to Algeria
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British

    Non Combat Move - British
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from Ethiopia to Egypt
                2 infantry moved from Egypt to Alexandria
                1 bomber and 4 fighters moved from Persia to Alexandria
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                7 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 7 infantry and 2 mech_infantrys


  • A few mistakes and no luck at all for the US. Oh well.

    We would like to make a few NCM UK edits if you allow it. Will post later.


  • Edit attached… Wanted to move an inf and art from india to west india as well, but the game crashes when I try to remove them. Can someone else give it a try?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 19 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 19 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries and 4 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Libya to Southern Italy
                1 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 infantry moved from France to Northern Italy
                1 mech_infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,5,2
                Italians collect 10 PUs (7 lost to blockades); end with 29 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • Unable to move them either. Just move out of India during combat, them delete them a later phase. Just add the West india units before combat move…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Cleaning up after movement phases
                1 fighter moved from New South Wales to Queensland
                3 fighters moved from Iraq to Alexandria
                EDIT: 1 artillery and 1 infantry moved from India to West India

    Place Units - ANZAC
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone
                1 artillery and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 infantry moved from Queensland to New South Wales
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Combat - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French


  • Edited the 1 inf and 1 arty fra India to West India. Then forgot to move my ANZAC inf to New South Wales so I edited that during France´s turn. There was no combat in between.

    So, time for the nazis to show what they are made of :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Rostov to Volgograd
                1 tactical_bomber moved from Rostov to Tambov
                2 bombers moved from Southern Italy to Tambov
                1 bomber moved from Southern Italy to Volgograd
                4 bombers moved from Southern Italy to Russia
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians


  • Regrettably, we’ll need to wait for your intercept order:

    • Do you wish to intercept with 4 Russia and 2 UK fighters versus 2 fighters and 4 bombers?

    • What is your order of loss for Nationality of fighters lost if you do intercept?

    As you can see, Germany is not in a hurry, we just need to place 12-15 units a turn on the board and see what happens in 3-4 turns now that we have this “extra” money ;)

    Bonus.tsvg


  • But that is just rude. No interception. Winter is hopefully coming  soon  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Rostov to Volgograd
                1 tactical_bomber moved from Rostov to Tambov
                2 bombers moved from Southern Italy to Tambov
                1 bomber moved from Southern Italy to Volgograd
                4 bombers moved from Southern Italy to Russia
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,7,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Southern Italy to Szechwan
                3 bombers moved from Kweichow to Japan
                1 bomber moved from Volgograd to Bryansk
                2 bombers and 1 tactical_bomber moved from Tambov to Bryansk
                2 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Poland to Belarus
                3 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                3 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 fighter moved from Southern Italy to Bryansk
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                3 bombers moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs


  • If you guys could…there is a noncom move that may be important that JJ needs to address.  He was supposed to fly 1 german bomber into China.

    I haven’t talked to him on the phone about it, but I am pretty sure he wanted to send 1 bomber…

    please wait till I call him tomorrow morning, or he can respond to this post.


  • sorry, gotta lot on my mind right now…baby still in there, not coming out.  Belay the last, I read the 3 bomber noncom move…that was more than I thought he would move with, but meh.  He is up to something.


  • Focus on the new kid, I’ll take care of the game ;) The bombers can go either direction Andy, so 3 is fine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 22 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                9 infantry moved from Amur to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                4 infantry moved from Samara to Russia
                2 aaGuns moved from Amur to Manchuria
                1 infantry moved from Soviet Far East to Siberia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 45 PUs total

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