Nearly a catastrophic mistake there.
Vold (Axis) vs Entek no bid no tech
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Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
I retract my statement above - I can’t let it fly due to something that occurred to me last night. If I had chosen the OOL I would likely have a damaged carrer left.
I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier. Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.
So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier
Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.
Just pick an option and go with it
V
You’re right. I should have asked for OOL. I am sorry about that. I wasn’t trying to be sneaky in doing so, I just didn’t think. I’ll leave the bombers to try to splash the plane and CV.
Attack 2 Bombers
Rolling 2d6:
(3, 4)Defense 1 Damaged CV one Fighter
CV
Rolling 1d6:
(5)Fighter
Rolling 1d6:
(2)Maybe more depending on what the results from this look like.
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Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
Fighter intercept isn’t dependent upon an active AB in the territory. I could have scrambled, but I wouldn’t have. ;)
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Results are in I lose a bomber, but both the CV and remaining fighter are KIA.
I’ll remove the bomber.
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Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
Fighter intercept isn’t dependent upon an active AB in the territory. I could have scrambled, but I wouldn’t have. ;)
Really? I’m always learning new things.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from India to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hainan
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
ANZAC win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Kiangsi to Kwangsi
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 fighter
Kiangsi : 1 infantry
Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Philippines : 1 bomber
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
62 Sea Zone : 1 cruiser and 1 transport
Egypt : 1 fighterProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 20 / 26
Americans : 57 / 82
Chinese : 19 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French lost in Alexandria
1 infantry owned by the French retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 20 / 26
Americans : 57 / 82
Chinese : 19 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No worries. I didn’t man to imply you were being sneaky. its just one of those rare times the standard OOL may not apply.
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No worries. I didn’t man to imply you were being sneaky. its just one of those rare times the standard OOL may not apply.
Thanks for understanding. I am really enjoying this game.
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BTW on Moscow, I’ll likely be bombing it every round. To save time shall I assume you will not scramble on bombing runs unless something mate
rial changes like your adding planes? -
BTW on Moscow, I’ll likely be bombing it every round. To save time shall I assume you will not scramble on bombing runs unless something mate
rial changes like your adding planes?Yeah, no intercept unless I have more than just the one fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
24 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
4 bombers moved from Novgorod to Russia
3 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Bessarabia to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
2 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Nenetsia to Vologda
2 artilleries moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Eastern Poland to VologdaCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Vologda
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 5 infantry
retreated to Vologda
Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 24 infantry
Russians defend with 8 infantry
Germans win, taking Smolensk from Russians with 19 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 8 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7,5,4 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Ukraine
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Bryansk to Bessarabia
3 artilleries moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 bomber moved from Vologda to Greece
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from Vologda to Archangel
4 bombers moved from Russia to NovgorodPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
2 armour placed in Novgorod
1 destroyer and 2 transports placed in 97 Sea Zone
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 20 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 armour moved from Vologda to Smolensk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 artillery, 1 fighter and 20 infantry
Germans defend with 3 aaGuns and 19 infantry
AA fire in Smolensk : 1/1 hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 1 armour, 1 artillery and 20 infantry in Smolensk, round 2 : 4/22 hits
Germans roll dice for 3 aaGuns and 19 infantry in Smolensk, round 2 : 9/19 hits
9 infantry owned by the Russians , 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
11 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
Germans win with 18 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 3 aaGuns and 1 infantry
Casualties for Russians: 1 fighter and 9 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Siberia to Amur
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to RostovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 armour, 1 artillery and 11 infantry
EDIT: Adding units owned by Russians to Russia: 1 armour, 1 artillery and 11 infantry
EDIT: Turning off Edit Mode
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Suiyuyan : 2 infantry
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Nenetsia : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 22 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 67
Russians : 25 / 28
Japanese : 19 / 26
Americans : 57 / 82
Chinese : 20 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I accidentally retreated to the wrong place so there’s an edit.
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scramble kwang?
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Yeah, go ahead and scramble the fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Korea to Manchuria
2 artilleries moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Kwangtung to Formosa
1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to Amur
1 bomber moved from Japan to 36 Sea Zone
2 bombers moved from Japan to KwangsiCombat - Japanese
British scrambles 1 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 bomber; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomber
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 transport; British defend with 1 destroyer and 1 transport
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for British: 1 destroyer and 1 transport
Battle in Kiangsu
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsu from Chinese, taking Formosa from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Marianas
2 fighters and 2 tactical_bombers moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Formosa to Kwangtung
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsi to KwangtungPlace Units - Japanese
1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Korea
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Midway to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Hainan
1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 14 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Hainan : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
26 Sea Zone : 1 submarine
10 Sea Zone : 1 battleship, 1 destroyer and 4 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 4 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 55 / 67
Russians : 24 / 28
Japanese : 31 / 31
Americans : 56 / 76
Chinese : 12 / 14
British : 31 / 31
UK_Pacific : 28 / 29
Italians : 13 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Jehol : 1 artillery and 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 55 / 67
Russians : 24 / 28
Japanese : 28 / 31
Americans : 56 / 76
Chinese : 15 / 22
British : 31 / 31
UK_Pacific : 28 / 29
Italians : 13 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Kweichow to Kiangsi
1 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
1 fighter moved from Burma to Kiangsi
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
2 destroyers moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kiangsi
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 armour and 1 fighter in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 2 armour, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 mech_infantry
British roll dice for 2 armour, 1 bomber and 1 infantry in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Kwangsi to India
1 fighter moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from India to Volgograd
1 bomber moved from Alexandria to EgyptPlace Units - British
1 airfield placed in Egypt
1 armour and 1 fighter placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 mech_infantry and 1 tactical_bomber placed in India
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry and 1 tactical_bomber
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for British, UK_Pacific :
Kwangsi : 2 armour
Kiangsi : 1 armour
Siam : 1 flag
Hunan : 1 fighter
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Ethiopia : 1 flag
Volgograd : 1 fighter
76 Sea Zone : 1 transport
109 Sea Zone : 1 flag
Iraq : 1 artillery and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser
Persia : 1 flag, 1 armour, 1 factory_minor and 1 fighter
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 55 / 67
Russians : 24 / 28
Japanese : 26 / 31
Americans : 56 / 76
Chinese : 17 / 22
British : 31 / 31
UK_Pacific : 28 / 28
Italians : 13 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 3 submarines
British defend with 2 destroyers; Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 5 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is -14
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber and 3 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs





