@dawgoneit FYI, I am going to be away until Monday.
13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4
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the first round attack was not that bad for you, ussr scored 3 less hits than average, and germans scored 2 more than average. it was the 2nd round that went real bad for you.
That is very bad because the first round is so important as the effect is cumulative. That 5.5 unit differential was absolutely huge in preventing me from getting into tanks or aircraft by the 3rd or 4th rounds.
We’ll see what happens over the next round…
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You make it sound minor when saying 3 hits below and 2 above, but I look at it this way (among other ways)…
One way to look at it, is your first roll defense was average, but both of your bombers hit! And even average would have been terrific for you after I got 11 hits instead of 14.5 median, and you got 2 hits ABOVE -My odds of victory went from 43% to 6% after that first round. In other words, from about 2 chances in 5, to 1 chance in 20. The first round was terrible for me. The second round was unbelievable. FIVE hits?!
That’s one problem with global. You have so many more hours invested in a game when the dice wreak havoc on it.
Ah, well. Happens to everybody at one time or another.
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http://www.youtube.com/watch?v=oJ3bzg-Tvt4&list=PL2860BAAE13DC7399
Well, as it’s missing in that exact clip the question is @gamerman: How would YOUR Russian leadership deal with any Russians deciding to retreat? Slaughter them as well?^^
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Oups, my post was outdated, I overlooked that there was another page in that thread, sorry!
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@JapanDOWRound1Fan:
Well, as it’s missing in that exact clip the question is @gamerman: How would YOUR Russian leadership deal with any Russians deciding to retreat? Slaughter them as well?^^
No, leadership ordered them to advance in the opposite direction.
Now that they all have their own guns, the survivors aren’t as expendable.
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hobo said pretty much the exact same thing to me after my first round attack with the russians - “you were only 3 hits under and i was only 2 hits over….”
ONLY??? YOU GUYS MAKE ME LAUGH SO MUCH. :lol: :lol: :lol: :lol:
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hobo said pretty much the exact same thing to me after my first round attack with the russians - “you were only 3 hits under and i was only 2 hits over….”
ONLY??? YOU GUYS MAKE ME LAUGH SO MUCH. :lol: :lol: :lol: :lol:
Yes, that and when certain people hit on 95% of every single or double 2 rolled in defense, and claim that it doesn’t matter in the long run. I one game I kept track, and my friend had hit on 44 out of 49 single or double 2s defending. If that is only infantry, that is 44 infantry, or 132 IPC lost instead of 16,3 or 49 IPC. I told him, PLEASE don’t tell me that can’t make a huge difference for example for Japan on the mainland! Lol
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hobo said pretty much the exact same thing to me after my first round attack with the russians - “you were only 3 hits under and i was only 2 hits over….”
ONLY??? YOU GUYS MAKE ME LAUGH SO MUCH. :lol: :lol: :lol: :lol:
Yes, that and when certain people hit on 95% of every single or double 2 rolled in defense, and claim that it doesn’t matter in the long run. I one game I kept track, and my friend had hit on 44 out of 49 single or double 2s defending. If that is only infantry, that is 44 infantry, or 132 IPC lost instead of 16,3 or 49 IPC. I told him, PLEASE don’t tell me that can’t make a huge difference for example for Japan on the mainland! Lol
People like COW has a tremendous hit rate on single defending 2s…
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yeah not only that but every single defending two he ATTACKS misses.
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yeah not only that but every single defending two he ATTACKS misses.
I’ve seen it happen… :)
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the first round attack was not that bad for you, ussr scored 3 less hits than average, and germans scored 2 more than average. it was the 2nd round that went real bad for you.
That is very bad because the first round is so important as the effect is cumulative. That 5.5 unit differential was absolutely huge in preventing me from getting into tanks or aircraft by the 3rd or 4th rounds.
We’ll see what happens over the next round…
i wasnt trying to make it sound minor, i know it was a huge boon to the germans. i was replying to your comment of you not being sure of going for a 2nd round.
first rounds of battle are more important than later rounds, just like the first turns of the game are more important than later turns.
i am going to look at the j turn this afternoon and should get it out to you before this evening.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Sumatra
1 fighter and 1 tactical_bomber moved from Shan State to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
2 bombers moved from Yunnan to SuiyuyanAirborne Attack Move - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/7 hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 battleship, 1 carrier, 4 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 bombers moved from Suiyuyan to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 2 artilleries and 2 infantry
41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
43 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 destroyers, 2 submarines and 1 transport
West India : 1 flag, 2 artilleriesProduction/PUs Summary :
Germans : 49 / 67
Russians : 17 / 18
Japanese : 70 / 81
Americans : 53 / 77
Chinese : 3 / 8
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i made a noncombat edit to not have the battleship move to sz35.
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Apologies for my little “Zhukov” break from disappointing dice. (He does have a good point, to take a break after disappointing dice, to prevent sub-optimal, perhaps emotional decisions)
I moved several turns this weekend in other games because I am “cruising” in all of them (the funnest kind of A&A for me). This one is going to take more concentration and time, and my strategy probably needs to change after the unexpected thrashing I took in Russia, and this will take thought and study.
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no problem. take your time.
i am enjoying this game, so the sooner you get back the better for me.
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Great
Our best game so far, I think
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Moving this right after a quick ANZ/Fra turn in another game
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Make that TWO quick ones…. another just in :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Marianas
Battle in Paulau Island
Battle in Marshall Islands
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to Midway
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Samoa to 51 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun moved from 62 Sea Zone to New South Wales
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 51 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Wake Island to Queensland
1 bomber moved from Western Germany to NorwayPlace Units - Americans
4 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total





